Bug Reports - Post Here!

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The Github issue is closed, so I take it here:
Why are the science and production yields displayed correctly, but culture not? Are they handled differently by the program?

Yes, they're displayed differently. But I think I fixed this, no? If not, make a new post detailing what I missed.

Long story short, all yields use roughly the same logic except for culture and faith, which operate on their own weird isolated set of rules. Whoward fixed a lot of this in the DLL last year with his unholy unified yields effort, but LUA was not affected by this quite so cleanly, meaning that most LUA functions still relied on the old spaghetti model.

G
 
Impis don't throw spears, and the tooltip says they do. Either a bug or a wrong tooltip.

This is from the 5th Nov version, dunno if it has been fixed before.
 
Hey!

I don't know if this has been posted so far but here goes:

I run Civ with only the Community Patch, the More City-State Luxuries and the More Pantheons Patch and whenever I click on "What can you give me for this?" in the Trade Window, the game crashes without an error popup.
 
Hey!

I don't know if this has been posted so far but here goes:

I run Civ with only the Community Patch, the More City-State Luxuries and the More Pantheons Patch and whenever I click on "What can you give me for this?" in the Trade Window, the game crashes without an error popup.

If I got you right, you're using just the Community Patch without the Community Balance Patch? Locate your CvMiniDump.dmp and Lua.log files in the game's core directory and post here.
 
Got a two different CTD's. One with the 11-20 CPP and the other with the CPP 11-28 in simulated games. They are labeled on the file.

EDIT: Got another one in a sim game with latest beta (11-30). Came earlier around turn 60 or so.
 

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Hey, thanks for the great mod!

I have run across what I think is a bug (although maybe it is not?). I can't seem to trade more than 1 of any strategic resource at a time. By this I mean when I click on horses (or any other strategic resource) in the trade screen to trade them to another Civ the number in the text box is 1. If I click on that number and change it to another number it will automatically go back to 1 when I click out of the box. It also happens the other way (Mongolia asked for 4 of my horses and when I clicked the number to see if I could alter the deal the number of horses I was trading went to 1 and I could not change it, thus ruining the deal)

This is with the last normal (Nov. 20th) release I believe
 
I will if it crashes again. I just downloaded the installer here: http://forums.civfanatics.com/showthread.php?t=528034
and executed it.

Cleared your cache?

I have run across what I think is a bug (although maybe it is not?). I can't seem to trade more than 1 of any strategic resource at a time. By this I mean when I click on horses (or any other strategic resource) in the trade screen to trade them to another Civ the number in the text box is 1. If I click on that number and change it to another number it will automatically go back to 1 when I click out of the box. It also happens the other way (Mongolia asked for 4 of my horses and when I clicked the number to see if I could alter the deal the number of horses I was trading went to 1 and I could not change it, thus ruining the deal)

Using EUI or no-EUI?

G
 
Cleared your cache?

G

What do you mean? Sorry...

And how do I find the minidump & lua files? the only lua file I find is empty...

Do I need to set up debugging first?

It just crashed when I ended the turn now.
 
What do you mean? Sorry...

And how do I find the minidump & lua files? the only lua file I find is empty...

Do I need to set up debugging first?

It just crashed when I ended the turn now.

Documents/My Games/Civ 5/cache

Delete all files in that folder and run the game again.

G
 
an obscure situation that arose in my last game:

1) I have 250+ influence with a city state, due to barbarian infestation from that quest. We're allies
2) 1 barbarian somehow survives
3) "barbarians have sacked Riga"
4) I liberate Riga
5) I have 45 influence due to liberating them (?). Byzantium, however, keeps their influence from before the sacking, and becomes Riga's ally
6) Byzantium is at war with another civ, I can't send emissaries to Riga

Something feels unfair. I was their best buddy, and I'm punished for liberating them instead of waiting for someone else to liberate them.
 
What do you mean? Sorry...

And how do I find the minidump & lua files? the only lua file I find is empty...

Do I need to set up debugging first?

It just crashed when I ended the turn now.

To find minidump and lua.log you have to go to the root installation directory of civ. It should be located at program files\steam\steamapps\common\Civilization V (can't recall exactly). You can use the search function to find those two files in that folder from there. Note that the directory differs from the one with cache.

And yes, you'll need to enable logging. You can easily find Whoward's guide on how to do that on the internet - it'll have all you need

By the way, G, I also can confirm the issue ZZMitch is having - using EUI:
I have run across what I think is a bug (although maybe it is not?). I can't seem to trade more than 1 of any strategic resource at a time. By this I mean when I click on horses (or any other strategic resource) in the trade screen to trade them to another Civ the number in the text box is 1. If I click on that number and change it to another number it will automatically go back to 1 when I click out of the box. It also happens the other way (Mongolia asked for 4 of my horses and when I clicked the number to see if I could alter the deal the number of horses I was trading went to 1 and I could not change it, thus ruining the deal)
The issue seems worse when trying to renew a deal/trading on AI's turn(usually resets to 1). However, I think it might be the same issue I once reported on Github that's apparently unresolvable: https://github.com/LoneGazebo/Community-Patch-DLL/issues/664
It seems to have got worse, though, as the count can now reset when trading on your turn/not renewing a deal, too. It doesn't necessarily reset to 1 - it might be 2,3 or any count below hoe much you have. Do you think it might be worth to reopen the issue?
 
Cleared your cache?

Using EUI or no-EUI?

G

This is using EUI. I should note that a restart didn't fix it the first time, but after the playing for a bit the issue went away by itself. And as Edaka said above I noticed this on the AI's turn first (Mongolia offering me a trade)
 
I can't seem to promote to Charge II or Formation II. I have the I versions, and I've tried with several different combinations of Shock, Drill, Accuracy, and Barrage. No dice.

Was on the 11/20 version but I just tested with 11/30 and same issue.
 
Hey so I am running the CBP with EUI. I did a fresh install of Civ and a fresh install of this mod pack just to make sure everything was installed correctly. Anyway whenever I go to war and I am winning and the AI offers me a deal the AI will never take the deal they offer.

I especially notice that the AI won't take capitulation even when they are the ones offering it and this is when I have totally crushed them and have a war score of 100. Has this happened for anyone else? It is really frustrating to be offered terms and then the AI refuses its own terms. Thanks for any help.
 
I can't seem to promote to Charge II or Formation II. I have the I versions, and I've tried with several different combinations of Shock, Drill, Accuracy, and Barrage. No dice.

Was on the 11/20 version but I just tested with 11/30 and same issue.

You have all the prereqs for the promotions?

I especially notice that the AI won't take capitulation even when they are the ones offering it and this is when I have totally crushed them and have a war score of 100. Has this happened for anyone else? It is really frustrating to be offered terms and then the AI refuses its own terms. Thanks for any help.

That's interesting. Any other mods added in aside from the base ones?
G
 
You have all the prereqs for the promotions?

According to the Civipedia and the XML files, the only prereqs should be Charge I/Formation I, which I definitely have. I can max out the unit until there aren't any promotions left and Charge II/Formation II never come up.
 
You have all the prereqs for the promotions?



That's interesting. Any other mods added in aside from the base ones?
G

Hey G, nothing as of this moment. The first time I ran into it was with JFD's Mercenaries, Crimes, Claims, and Colonies, and his Cultural Diversity mods. I took all those off and just loaded up the base ones.

Something I forgot to mention. With my latest game Arabia DOW'd me and I was kicking their butt and they offered me terms but when the terms popped up there was nothing on either side of the list for trading and even when I tried to accept he refused the terms he had offered me. Weird, huh?
 
According to the Civipedia and the XML files, the only prereqs should be Charge I/Formation I, which I definitely have. I can max out the unit until there aren't any promotions left and Charge II/Formation II never come up.

I'll give it a look.
G
 
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