I'm get the same bug as WileyNg
I think it has something to do with advance set-up
Here is a screen shot
http://imgur.com/GUpghdt
I think it has something to do with advance set-up
Here is a screen shot
http://imgur.com/GUpghdt
Using the "advance set-up" option instead of just clicking play.
I'm not sure though.
I really want to use this mod but I can't get past this bug. I'm gotten to the point of just wanting the prerequisite of buildings out.
I want to report something. I played a game with the option which say that a civilization must lost all its cities and units before vanishes from the game.
When a civilization lost all the cities and its units remain, in the next turn of the civilization the game crashes to desktop.
I am using the CP and CSD mods and unfortunately I am getting the great diplomat spam after I build the Scrivener's office. It did not happen only once out of four games I tried. (In the game I built the office before the AI completed the Roman forum - maybe this is relevant). In two games the spamming started immediately after building the office, in one there was a delay about 10-20 turns.
I reinstalled the game a few days ago. (Previously I had deleted everything CIV 5 related including local files.) I do not use the balance patch and CIV IV features. I use bunch of WHoward's Pick'N'Mix Mods.
Spoiler :![]()
I've researched Philosophy, why am I only getting +1 tourism?
I strongly encourage you to use the CBP alongside the CP and CSD. The solution to this problem requires some XML, which the CBP already includes.
G
Sorry for bumping this/double posting but I posted a bug report some time ago on the github (Link) concerning unit defense on hill tiles.
It seems features like forests and jungles do not give extra defense on hill tiles while they do on flat lands. Hills with no features on also seem to give a defense bonus.
Do any of you have the same experience? I did some tests and it seems to me it's not just a graphical bug but I'm not 100% sure.
\Skodkim
// --------------------------------------------------------------------------------
int CvPlot::defenseModifier(TeamTypes eDefender, bool, bool bHelp) const
{
CvCity* pCity;
ImprovementTypes eImprovement;
int iModifier;
CvAssertMsg(getTerrainType() != NO_TERRAIN, "TerrainType is not assigned a valid value");
[B] // Can only get Defensive Bonus from ONE thing - they don't stack[/B]
// Hill (and mountain)
if(isHills() || isMountain())
{
iModifier = /*25*/ GC.getHILLS_EXTRA_DEFENSE();
}
// Feature
else if(getFeatureType() != NO_FEATURE)
{
iModifier = GC.getFeatureInfo(getFeatureType())->getDefenseModifier();
}
// Terrain
else
{
iModifier = GC.getTerrainInfo(getTerrainType())->getDefenseModifier();
// Flat land gives defensive PENALTY
if(!isWater())
{
iModifier += /*-25*/ GC.getFLAT_LAND_EXTRA_DEFENSE();
}
}
if(bHelp)
{
eImprovement = getRevealedImprovementType(GC.getGame().getActiveTeam());
}
else
{
eImprovement = getImprovementType();
}
if(eImprovement != NO_IMPROVEMENT && !IsImprovementPillaged())
{
if(eDefender != NO_TEAM && (getTeam() == NO_TEAM || GET_TEAM(eDefender).isFriendlyTerritory(getTeam())))
{
CvImprovementEntry* pkImprovement = GC.getImprovementInfo(eImprovement);
if (pkImprovement)
iModifier += pkImprovement->GetDefenseModifier();
}
}
if(!bHelp)
{
pCity = getPlotCity();
if(pCity != NULL)
{
}
}
return iModifier;
}
I dont know if I should put here, but I just wanted to say that community patch seens to not work with Yet (not) another earth pack. Why is that? Playing TSL maps is cool
OK, thanks for the quick reply and all the work with the great mod! I will try the CBP - I posted because I was under the impression that CP is supposed to work independently of CBP.
Shall I change this?
I guess it's a matter of taste and I don't know the reason why it was changed in the first place (AI having difficulties..?).
To me it just seems logic that e.g. hills with forests should be harder to conquer than hill without so I say Yea, I think it should be changed so that defense values stack.
\Skodkim
It was a decision by Firaxis, not me!
G
I know, I know - don't get me wrong. I'm glad you changed it! Wasn't that how It was initially? I suspect it was changed in the latest patch.
\Skodkim