Finally got around to testing portugal, and that automatic feitora when using the nau ability doesn't work at all. No feitora is created at all.
Version 01/22
Community Patch
Community Balance Patch
City States Diplomacy Mod
Civ 4 Diplomacy Features
Neither one of the tech and policy trees are working, leaders aren't revamped, which makes me think, that the entire patch is not working for me for whatever reason. Latest version of the game, fresh install, all DLCs installed. No other mods other than the ones listed. I'm completely clueless on what I'm supposed to do to make it work. Before I was running a few mods and everything seemed perfect. Adding database and lua logs.
Bunching this together so that it gets noticed.
1. Nau automatic Feitoras only work if the citystate have a coastal tile with no improvement where the feitora can be placed. Probably an issue with replacing improvements.
2. University of Sankore doesn't seem to require piety to be built.
3. Persian Immortal costs 5 hammers more than a normal spearman (This affects the gold and faithcost aswell naturally)
4. Events that spawns units either for your side or against your side(barbarians) doesn't trigger at all, you just lose/gain whatever the cost was and the units wont spawn.
5. The Persian immortal doesn't seem to regen at double speed, just 10 extra per turn.
6. The tiles improved by the Imperialism policy Exploitation keeps their yields when improved. Workers won't automatically improve them however because the tooltip claims the yields will be lost if the tile is improved. So the bug is either in the tooltip or in th yields actually being kept.
7. The Satrap-court currently only provides 1 happiness, 1 merchant and 3 gold. No gold/pop or bonus to traderoutes that are on the Bank.
Actually, the normal E&D versoon works fine, it is your verson that breaks somehow. Would that still be a E&D problem?1.) Already fixed for next version
4.) that's an E&D problem - report there, not here
Oh, so the actual "double" value isn't a possibility? I thought it worked that way in the basegame. In that case it wasn't actually a bug, sorry about that.5.) Bumped to +15
Don't think it's EUI, it was that way before I started using EUI. But it actually isn't supposed to be removed when improved?6.) EUI tooltip? Sounds like a goofy bug. In either case, the yield functions correctly.
I don't see any inherent bugs in your logs...to be clear, you installed the compatibility mods to go with these, right? There should be two for CSD and two for C4DF.
G
Oh, so the actual "double" value isn't a possibility? I thought it worked that way in the basegame. In that case it wasn't actually a bug, sorry about that.
6. The tiles improved by the Imperialism policy Exploitation keeps their yields when improved. Workers won't automatically improve them however because the tooltip claims the yields will be lost if the tile is improved. So the bug is either in the tooltip or in th yields actually being kept.
Don't think it's EUI, it was that way before I started using EUI. But it actually isn't supposed to be removed when improved?
Probably shouldn't be removed, because if a tile is already improved when you select that policy, it will also get that the bonus. Would only force players to improve their desert/snow tiles as much as possible before choosing the policy.
Although it does feel strange when a riverside desert farm is stronger when a riverside grassland farm (same food but better production IIRC), so maybe a nerf to the food bonus would be good here.
Actually, the normal E&D versoon works fine, it is your verson that breaks somehow. Would that still be a E&D problem?
Oh, so the actual "double" value isn't a possibility? I thought it worked that way in the basegame. In that case it wasn't actually a bug, sorry about that.
Don't think it's EUI, it was that way before I started using EUI. But it actually isn't supposed to be removed when improved?
So, regarding my issue. I've ran the game on my laptop (same steam account, never had Civ installed here), and the patch isn't working there either. Database logs are basically identical, lua log on laptop looks different, though as far as I can tell everything seems to be in order (then again I'm not into modding so I might be mistaken). I've ran out of options. I even tried disabling and reenabling the entire mod manually, changing language and following this http://forums.civfanatics.com/showthread.php?t=539883 guide to change sql files for appriopriate language version... nothing works. Only thing I can think of is that my version is somewhat flawed... then again I don't see how could that be possible, since I own regular steam version of the game? Any other ideas? Hints? I'd love to play with this mod but I just can't get it to work for me![]()
What is your civ 5 version #?
G
1.03.279
Holy smokes, I finally made it to work. It puzzles me, since I haven't done anything else that I didn't try already. Ran file integrity check, for some devilish reason it download almost 1gb of files (even though it was the fresh install) and it works nowNow gonna enjoy Civ even more <3