Dear Gazebo, I wish I could finish only one, only just one game with one of your versions to end. Started a new game with 66.4 / 12.6 - and after a time there is again one specific round when the game is crashinig. Always. So again, there is no way to continue the game (see save attach).
There is absolutely no reason adding new features if nobody is able to finish one single game. The first things a dev should do is to allow players to finish the game - adding new features and ignoring gamebreaking bugs will just make everything harder. Just saying, I know it takes time and I honor your work, but this is just all wrong.
I'm sorry you are having problems, but let's be clear: just because you are having problems does not meant that 'nobody is able to finish one single game.' I test, and test, and
test the mods for playability and routinely go from Turn 1 to Turn 500 with nary a crash. Bugs are frustrating, sure, but let's not make this out to be more than it is: an isolated incident that may or may not be a bug in the DLL.
Furthermore, for you to claim that I'm ignoring outstanding bugs is patently false, and frustrating to hear. Unlike Firaxis, I have a development and bug-fixing team of one: me. I have one computer to test with: mine. When you use a mod, you use it on the understanding that it is provided to work
based on the specifications of the modder. Mods are not retail games - there's no 'purchase EULA,' nor am I (or any modder) obligated to help players figure out how to get a mod to work on their machine. I bug-test and prowl the forums to help people because I want to, not because I am required to.
For example, I reviewed the previous save game you linked and was unable to replicate the crash bug as you described it. In light of this, I can only conclude that the error seems to be on your end, either as a result of a bad civ install, a bad mod install, or an extraneous mod that you have installed that is not working nicely with the CP/CBP.
Cheers,
G