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All right, thanks. The easy fix would just be to swap between using 12.5/66.3 when I want to use the Communitas map, and using the new version when I want to test the newest changes.

Cheers, by the way, for the fantastic work you do. I've been working in a rather remote part of South Africa for the better part of 4 months, and for some reason I left home with only Civ5 installed on my computer. You're just about single-handedly keeping the game alive for me, and that definitely helps keep the boredom at bay.
 
:confused:I dl the new patch 66.10 and 13.1 had a game going for @130 turns; saved and couldn't reload.

Started a new game after closing out (didn't re-install game) but cleared out the cache, mods and mod user data and etc verify cache; saved game after 1 turn and couldn't load.

Didn't have any problems before with the other patches.

Thanks.
 
Nice. You might post this 'how-to' in a new thread, as it runs the risk of getting lost on the bug reports thread.
G

Ok, I will. I would just like to make sure I got it right first, because the more I look into it, the more confused I am. I will find some time to play-test a bit over the weekend and see what I find out.

I realised only now that when you renamed the units in CBP you only updated the column called 'Text'. I suppose units are not referenced by 'Text', but by 'Type' (be it from within CBP or the Ethnic Units mod), am I right? So updating the 'Text' should be just a "cosmetic" thing and should not have any effect on functionality or referencing the units. So it seems that my assumption that the Ethnic Units mod was referencing a unit which you renamed and crashed because it could not find it under the original name in the database, was wrong.

It could actualy be the other way around = CBP trying to update some stats (such as renaming the 'Text') of the original unit, while there is only the national variant of the unit. If this is the case, then deleting the unit renaming part from CBP would probably only postpone the crash as there will be other parts of CBP referencing the units (for promotions, stats updates, etc.).

The funny thing is I could play with all the units until the crash in Modern Era. And when I deleted the renaming part from CBP and ran a test game starting in Modern Era for several turns, it did not crash (it was crashing on turn 1 or 2 when the renaming part was in). I would expect the game to crash earlier - actualy to crash right at the start. I was also using the Ethnic Units with CEP before, which was updating many units and I could play until Future era without any problem.

I will have a further look into it and try to figure it out. Even if I do not figure out the actual reason for the crash, I can still post a how-to, if I am able to finish a game without a crash :-)

I understand you are taking a week off from modding, so Merry Christmas and enjoy the holiday!
 
A couple of bugs in the latest version:

- Horse archer doesn't cost any horse
- I played on a huge map, epic game. And the strategic resources are way too scarce and way too expensive to trade.
- National wonders could not be built for some unknown reasons. E.g. In the case of heroic epic, It keeps saying: Barracks required: 1
 
I also have the problem with the game stopping after the first turn, stuck on the city-state turn. These problems only appeared after (I believe) 12.5/66.3. I use the Communitas map, and disabling this appears to solve the problem, but unfortunately also disables removes the functionality from that map/mod, which I love playing with. Any suggestions?

I had the same problem.
It went away when I reinstalled all of my mods.
 
I'll see if I can fix the horse archer missing a horse while away- is a simple xml edit. National wonder issue sounds like a cache issue - try clearing it?

Also, I assume I fixed the save game crash bug, as no one has mentioned it since I posted the hotfix.

G

Hey Gazebo,
I appreciate for your prompt respond.
What do you mean by cache issue?
How can I clear it?
 
Hey Gazebo,
I appreciate for your prompt respond.
What do you mean by cache issue?
How can I clear it?

I think what Gazebo meant is that the game keeps some parts of the mods in use in the cache memory and when you update a mod, the information in the cache sometimes does not update correctly or only impartially, which can cause problems. Therefore you should always clear the cache when you update the mod.

You have to delete all the files in:
  • Users/[Your username]/Documets/My Games/Sid Meier's Civilization 5/cache/

(do not worry, the game will create new files after you run it again)

Cheers
 
Thanks for the help!!
I am testing it out with my old saved game now..
But it would be really helpful to anyone else if you include this tip to the "How to Install Community Patch Project" thread.
 
I seem to be experiencing the freeze others have mentioned recently where the game gets stuck processing the city state's turn. The advice given to those before me didn't look like it applied to my situation, so I thought this post might be warranted. I don't really know anything about modding though, so I could have just missed something obvious. I'm not even sure if I got these attachments right, but if I have, they should consist of the LUA log, Database log, and relevant game save.

If it helps, I'm using several mods from the "how to install" thread. Specifically:
Community Patch
Community Balance Patch
City States Diplomacy Mod
Health and Plague Mod (CBP)
Civ 4 Diplomacy Features
Events and Decisions Mod

I think I followed the various instructions for this particular set correctly. I deleted nothing from the Mod Compatibility folder, since I was using all the mods mentioned in it. I also copied the Health and Plague files from the relevant "inactive" LUA folder to the "active" one.

Minor update: The game seems to be working fine on a "continents" map type. Are some map types not supported? It was on "archipelago" and "tiny islands" that I experienced this issue. If that is the problem, it's a bit disappointing. Indonesia's UA can't really be used to it's full extent on maps where you can't find new landmasses without the ability to cross ocean tiles, and I'm sure plenty of other civs would like different map types too.
 

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About 10 turns before this save I (think) got hit with plague. I dropped from @ +10 :) happiness to @-20 :) in one turn due to health. I fortunately had enough gold to bring it up to @ -9 with some buildings. Is this by design? This time it didn't spawn barbs immediately. Does it generally? I've had problems before with these wild :) swings that are almost impossible to fix.

Thanks.
 

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About 10 turns before this save I (think) got hit with plague. I dropped from @ +10 :) happiness to @-20 :) in one turn due to health. I fortunately had enough gold to bring it up to @ -9 with some buildings. Is this by design? This time it didn't spawn barbs immediately. Does it generally? I've had problems before with these wild :) swings that are almost impossible to fix.

Thanks.

Plague?
 
Is this happening only to me or this problem with trade is reported ?
Only CP&CBP, cache cleared etc...
 

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Did you follow the step in the "how to install" topic for if you're not using the Civ IV Diplomatic features mod? That looks like what happened to me when I failed to do that at first.
 
Did you follow the step in the "how to install" topic for if you're not using the Civ IV Diplomatic features mod? That looks like what happened to me when I failed to do that at first.

I have deleted "Mod Compatibility" folder if you think about that.
 
No, I was referring to this bit here:

If you are not using the Civ IV Diplomatic Features Mod!​

If you are not using Civ IV DF, navigate to MODS/Community Balance Patch/LUA/Inactive/NoCiv4DF and copy the file(s) into the MODS/Community Balance Patch/LUA/Active/Standard CBP folder, overwriting where necessary.
 
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