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Originally Posted by Balerune View Post
About 10 turns before this save I (think) got hit with plague. I dropped from @ +10 happiness to @-20 in one turn due to health. I fortunately had enough gold to bring it up to @ -9 with some buildings. Is this by design? This time it didn't spawn barbs immediately. Does it generally? I've had problems before with these wild swings that are almost impossible to fix.

Thanks.

Plague?

Am I not supposed to get "Plague?" In the notification log turn 294 it says plague ended so I assume that somewhere before plague started.

I did play this game out further and was encouraged by almost catching up to Mongolia in points but then everything fell apart.

It's an engaging mod if I can figure this stuff out.:confused:
 
Hey Gazebo,
I appreciate for your prompt respond.
What do you mean by cache issue?
How can I clear it?

Gazebo,
I tried clearing the cache and started a quick game with Venice and it was fine.
But then I started another epic speed game with Venice and I still wasn't able to build the NW.

It says: Barrack count required: 1
I swear I built a barrack in every city.
 
I've had this happen in a game before, I had CSDM, CD,CBP,CP,E&D,H&P. The only solution I found was to not use the hex. I could go 1 turn ahead then the game freezes.
 

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Don't know if this is a bug or intended, but I've noticed that military units, not just civilians, cannot move through other units. Here's a screenshot.

Edit: Another thing, don't know if intended or not (couldn't find it in the changelogs). Cities receiving trade routes don't appear to receive any base gold. Image.
 
There's probably a unit in the FOW you can't see in that picture.

The base gold issue is as-designed; cities receive less base gold from trade than normal, as it makes tourism gold more important (tourism levels increase gold from trade now) and increases the value of luxury goods.

G
 
There's probably a unit in the FOW you can't see in that picture.

The base gold issue is as-designed; cities receive less base gold from trade than normal, as it makes tourism gold more important (tourism levels increase gold from trade now) and increases the value of luxury goods.

G

Thanks for the base gold clarification.

As far as the FOW goes, there wasn't a unit there. I'm not at my computer now but I noticed this happening a couple times, only when trying to move into FOW. In each instance there hasn't actually been a unit where I've tried to move...I can try to get some better screens (and a list of the ~5 picknmix mods I was using) next time I play.
 
On my mind so I went and got a better example. Screens.

Moving into FOW here and the game acts as if a unit is there. Clearly an empty tile, though.

Edit: Mod list. Nothing that I could imagine would do this. I also cleared moduserdata, cache, etc before starting this game.
 
The sacred sites reformation belief that gives 3 tourism to all building purchased with faith doesn't give 3 tourism to monasteries from the piety policy tree. Is this something that was missed or is it intentional due to it coming from a policy?
 
The sacred sites reformation belief that gives 3 tourism to all building purchased with faith doesn't give 3 tourism to monasteries from the piety policy tree. Is this something that was missed or is it intentional due to it coming from a policy?

That's intended, as it isn't a 'belief' building.
G
 
Also, having complete kills on crashes the game if someone doesn't have a city yet still has troops. (I am using a lot of other mods with this but nothing that should cause this)
 
Also, having complete kills on crashes the game if someone doesn't have a city yet still has troops. (I am using a lot of other mods with this but nothing that should cause this)

Huh, I also had that issue along with with using a bunch of mods. I was crushing Montezuma and he had a scout left when I took his last city and I got a CTD.
 
Okay, I went back some auto-saves and made it crash again. Again I do use a lot of other mods. (Had to put the file in a rar so I could attach it)
 

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Okay, I went back some auto-saves and made it crash again. Again I do use a lot of other mods. (Had to put the file in a rar so I could attach it)

Got it. Was a bad call for a capital city in the Military AI evaluation. It may not be the only bad call, but hopefully this fix (in the next dll) will correct the problem.

G
 
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