Bug Reports - Post Here!

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I'm going to report these bugs (hopefullly) here instead of Github because they've already been reported at some point, but, in my experience, still seem to persist:
1) The Grand Temple doesn't double religious pressure emanating from a city;
2) The AI still values strategic resource quantities in trade irrationally, even in the latest version. I experimented in the IGE: Gandhi, who had very large amounts of gold, would agree to pay 200 gold for a piece of my iron, but when I asked how much he would pay for 2, 3, 4 or 5 pieces, his offer was still 200 gold and he wouldn't agree for more. He finally raised his price on 6 pieces, although insignificantly. What's important is that I could easilly abuse him by trading 1 iron for 200 gold one trade at a time until I ran out of iron. To sell all 12 iron I had I made 12 trade agreements with Gandhi, who paid me 2400 gold total. Mind you that I gave him lots of it in the IGE, but he only had measly 4 gpt himself. Judging from the experiment, Gandhi seemed to value my iron too highly.
 
I'm going to report these bugs (hopefullly) here instead of Github because they've already been reported at some point, but, in my experience, still seem to persist:
1) The Grand Temple doesn't double religious pressure emanating from a city;
2) The AI still values strategic resource quantities in trade irrationally, even in the latest version. I experimented in the IGE: Gandhi, who had very large amounts of gold, would agree to pay 200 gold for a piece of my iron, but when I asked how much he would pay for 2, 3, 4 or 5 pieces, his offer was still 200 gold and he wouldn't agree for more. He finally raised his price on 6 pieces, although insignificantly. What's important is that I could easilly abuse him by trading 1 iron for 200 gold one trade at a time until I ran out of iron. To sell all 12 iron I had I made 12 trade agreements with Gandhi, who paid me 2400 gold total. Mind you that I gave him lots of it in the IGE, but he only had measly 4 gpt himself. Judging from the experiment, Gandhi seemed to value my iron too highly.

#1 was fixed a while back - pressure appears on cities near the Grand Temple, not in the city itself (this was rewritten as such to prevent infinite-stacking that could occur in the function). Check nearby cities and you'll see it works.

I'll check #2.
G
 
#1 was fixed a while back - pressure appears on cities near the Grand Temple, not in the city itself (this was rewritten as such to prevent infinite-stacking that could occur in the function). Check nearby cities and you'll see it works.

I double-checked before posting and none of the cities around the one with the Grand Temple in any proximity seemed to have their pressure increased.
 
I double-checked before posting and none of the cities around the one with the Grand Temple in any proximity seemed to have their pressure increased.

Using CBP? The Grand Temple doesn't double pressure (tooltip is wrong on this - that's a mistake in one of the compatibility files). It has a music slot and pumps out faith - that's all it is for.

I'll fix the tooltip in the next version. This is just an XML quirk, btw.

G
 
I've had errors with "font texture" that started two versions ago. I haven't added any mods, so this conflict is new. I've misdiagnosed it a couple times--to my growing frustration. If anyone has any ideas at all as to what is causing this conflict, it would be very very much appreciated!!

Here are the mods I use:

Full CPP
Architecture Changes
Better Civilization Colors
Christianity Merge (Historical Religions)
Coasts and Rivers Yield Gold Again
Colored Religions
Favorite Religion Randomizer
Great Prophet Historical Names (BNW or GK)
Info Addict
Krajzen's Great People Pack
No XP Cap from Barbarians
Quick Turns
R.E.D. Modpack
Randomize City Names
Really Advanced Setup
Resource Display Hotkey Mod
That's FlagPromotions-CPP Vers
Units - Starting Scout

All mods are up-to-date.
 
Hello there. A shame my first post is a problem rather than praise for a great mod. I'm used to Mods from Total war ect. got CIV 5 a few months ago and moved swiftly to CBP starting with one of the July versions.

I deleted the previous mod folders and updated to the 20-8 version. This would be 20-8 CP, CBP, CSD, CIV 4 diplomacy features, and the EUI compatibility mods. The EUI bc_11 folder was deleted in my DLC folder and replaced with the latest version. All were downloads from the main installation thread.

The only things I didn't manually delete from my MODs folder were more luxuries, more luxuries compatibility and events and decisions.

When I go through to the Mods screen, CSD, CIV4 and CP, CBP all say that dependencies aren't in place to support the mod.

Any thoughts? Do I just need to do a complete reinstall of Civ 5 to get this up and running?
 
Hello there. A shame my first post is a problem rather than praise for a great mod. I'm used to Mods from Total war ect. got CIV 5 a few months ago and moved swiftly to CBP starting with one of the July versions.

I deleted the previous mod folders and updated to the 20-8 version. This would be 20-8 CP, CBP, CSD, CIV 4 diplomacy features, and the EUI compatibility mods. The EUI bc_11 folder was deleted in my DLC folder and replaced with the latest version. All were downloads from the main installation thread.

The only things I didn't manually delete from my MODs folder were more luxuries, more luxuries compatibility and events and decisions.

When I go through to the Mods screen, CSD, CIV4 and CP, CBP all say that dependencies aren't in place to support the mod.

Any thoughts? Do I just need to do a complete reinstall of Civ 5 to get this up and running?

make sure eui is in assets/dlc and the rest is in mods folder (my games/civ 5/mods)

If that doesnt help backup your mods folder (desktop) and copy cp back in start game and check if you can select it now, then put the rest back in.

worked for me anyways...

ah and delete your cache folder in my games/civ 5
 
I have a issue i am trying to track down. There seems to be a problem loading saved games. As in it says the mods are not enabled. I havent changed anything from when i saved the game. So where in the logs would i start looking to see which mod is doing this?
 
In CBP 8/20. modular elements/corporations, in newcorppolicies xml i found a error in the xml log from it.

Code:
<Help>TXT_POLICY_GLOBALIZATION_HELP</Help>


should that read
Code:
<Help>TXT_KEY_POLICY_GLOBALIZATION_HELP</Help>
?

It also looks like Policy_Nationalization and Policy_Infiltration have the same missing TXT_KEY string.
Its early and i havent had enough coffee so i probably do not know what i am talking about :)
 
Does this look right for NewCorpPolicies.XML
Spoiler :
Code:
<GameData>
	<Policies>
		<Row>
			<Type>POLICY_NATIONALIZATION</Type>
			<Description>TXT_KEY_POLICY_NATIONALIZATION</Description>
			<Civilopedia>TXT_KEY_POLICY_NATIONALIZATION_TEXT</Civilopedia>
			<Help>TXT_KEY_POLICY_NATIONALIZATION_HELP</Help>
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType>
			<CultureCost>10</CultureCost>
			<OrderCorporation>true</OrderCorporation>
			<Level>2</Level>
			<PortraitIndex>11</PortraitIndex>
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas>
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved>
		</Row>
		<Row>
			<Type>POLICY_GLOBALIZATION</Type>
			<Description>TXT_KEY_POLICY_GLOBALIZATION</Description>
			<Civilopedia>TXT_KEY_POLICY_GLOBALIZATION_TEXT</Civilopedia>
			<Help>TXT_KEY_POLICY_GLOBALIZATION_HELP</Help>
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType>
			<CultureCost>10</CultureCost>
			<FreedomCorporation>true</FreedomCorporation>
			<Level>2</Level>
			<PortraitIndex>25</PortraitIndex>
			<IconAtlas>POLICY_ATLAS</IconAtlas>
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
		</Row>
		<Row>
			<Type>POLICY_INFILTRATION</Type>
			<Description>TXT_KEY_POLICY_INFILTRATION</Description>
			<Civilopedia>TXT_KEY_POLICY_INFILTRATION_TEXT</Civilopedia>
			<Help>TXT_KEY_POLICY_INFILTRATION_HELP</Help>
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType>
			<CultureCost>10</CultureCost>
			<AutocracyCorporation>true</AutocracyCorporation>
			<Level>2</Level>
			<PortraitIndex>10</PortraitIndex>
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas>
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved>
		</Row>
	</Policies>
	<Policy_Flavors>
		<Row>
			<PolicyType>POLICY_NATIONALIZATION</PolicyType>
			<FlavorType>FLAVOR_EXPANSION</FlavorType>
			<Flavor>60</Flavor>
		</Row>
		<Row>
			<PolicyType>POLICY_GLOBALIZATION</PolicyType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>60</Flavor>
		</Row>
		<Row>
			<PolicyType>POLICY_INFILTRATION</PolicyType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>60</Flavor>
		</Row>
	</Policy_Flavors>
	<Language_en_US>
		<Row Tag="TXT_KEY_POLICY_NATIONALIZATION_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Nationalization[ENDCOLOR][NEWLINE]Corporate Offices function as Franchises. Franchises in foreign Cities no longer benefit your Corporation.</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_NATIONALIZATION">
			<Text>Nationalization</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_NATIONALIZATION_TEXT">
			<Text>Nationalization is the process of taking a private industry or private assets into public ownership by a national government or state. Nationalization usually refers to private assets, but may also mean assets owned by lower levels of government, such as municipalities, being transferred to be the state. The opposite of nationalization is usually privatization or de-nationalization, but may also be municipalization. Industries that are usually subject to nationalization include transport, communications, energy, banking and natural resources.</Text>
		</Row>

		<Row Tag="TXT_KEY_POLICY_GLOBALIZATION_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Transnationalism[ENDCOLOR][NEWLINE]Each turn, there is a chance (based on number of owned Trade Units) that a Corporate Franchise will appear in a foreign City.</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_GLOBALIZATION">
			<Text>Transnationalism</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_GLOBALIZATION_TEXT">
			<Text>Transnationalism as an economic process involves the global reorganization of the production process, in which various stages of the production of any product can occur in various countries, typically with the aim of minimizing costs. Economic transnationalism, commonly known as Globalization, was spurred in the latter half of the 20th century by the development of the internet and wireless communication, as well as the reduction in global transportation costs caused by containerization. Multinational corporations could be seen as a form of transnationalism, in that they seek to minimize costs, and hence maximize profits, by organizing their operations in the most efficient means possible irrespective of political boundaries.</Text>
		</Row>

		<Row Tag="TXT_KEY_POLICY_INFILTRATION_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Syndicalism[ENDCOLOR][NEWLINE]Corporate Franchises count double in the Cities of Civilizations you are at least [COLOR_MAGENTA]Popular[ENDCOLOR] with.</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_INFILTRATION">
			<Text>Syndicalism</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_INFILTRATION_TEXT">
			<Text>National syndicalism is an adaptation of syndicalism to suit the social agenda of integral nationalism. National syndicalism suggests that the people must defend themselves through the development of Syndicalist sections into massive economic worker movements. These should take immediate action to expropriate the capitalists. These should also take direct action to let the workers lead the production and to form peoples communes. National syndicalism seeks out principled reasons for direct economic action and denounces parliamentary action by representatives. The goal is not to make capitalism bearable, but the realisation of a free Nationalist and Socialist nation. National syndicalism aims to move the attention from the political terrain to the economic terrain. It wants the socialisation from the basis: a system of distribution from local units, in consultation with the National federation, on the fundament of a production and consumption statistic. As well as the organisation of the production by national industrial federations.</Text>
		</Row>
	</Language_en_US>
</GameData>
 
Does this look right for NewCorpPolicies.XML
Spoiler :
Code:
<GameData>
	<Policies>
		<Row>
			<Type>POLICY_NATIONALIZATION</Type>
			<Description>TXT_KEY_POLICY_NATIONALIZATION</Description>
			<Civilopedia>TXT_KEY_POLICY_NATIONALIZATION_TEXT</Civilopedia>
			<Help>TXT_KEY_POLICY_NATIONALIZATION_HELP</Help>
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType>
			<CultureCost>10</CultureCost>
			<OrderCorporation>true</OrderCorporation>
			<Level>2</Level>
			<PortraitIndex>11</PortraitIndex>
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas>
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved>
		</Row>
		<Row>
			<Type>POLICY_GLOBALIZATION</Type>
			<Description>TXT_KEY_POLICY_GLOBALIZATION</Description>
			<Civilopedia>TXT_KEY_POLICY_GLOBALIZATION_TEXT</Civilopedia>
			<Help>TXT_KEY_POLICY_GLOBALIZATION_HELP</Help>
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType>
			<CultureCost>10</CultureCost>
			<FreedomCorporation>true</FreedomCorporation>
			<Level>2</Level>
			<PortraitIndex>25</PortraitIndex>
			<IconAtlas>POLICY_ATLAS</IconAtlas>
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
		</Row>
		<Row>
			<Type>POLICY_INFILTRATION</Type>
			<Description>TXT_KEY_POLICY_INFILTRATION</Description>
			<Civilopedia>TXT_KEY_POLICY_INFILTRATION_TEXT</Civilopedia>
			<Help>TXT_KEY_POLICY_INFILTRATION_HELP</Help>
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType>
			<CultureCost>10</CultureCost>
			<AutocracyCorporation>true</AutocracyCorporation>
			<Level>2</Level>
			<PortraitIndex>10</PortraitIndex>
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas>
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved>
		</Row>
	</Policies>
	<Policy_Flavors>
		<Row>
			<PolicyType>POLICY_NATIONALIZATION</PolicyType>
			<FlavorType>FLAVOR_EXPANSION</FlavorType>
			<Flavor>60</Flavor>
		</Row>
		<Row>
			<PolicyType>POLICY_GLOBALIZATION</PolicyType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>60</Flavor>
		</Row>
		<Row>
			<PolicyType>POLICY_INFILTRATION</PolicyType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>60</Flavor>
		</Row>
	</Policy_Flavors>
	<Language_en_US>
		<Row Tag="TXT_KEY_POLICY_NATIONALIZATION_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Nationalization[ENDCOLOR][NEWLINE]Corporate Offices function as Franchises. Franchises in foreign Cities no longer benefit your Corporation.</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_NATIONALIZATION">
			<Text>Nationalization</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_NATIONALIZATION_TEXT">
			<Text>Nationalization is the process of taking a private industry or private assets into public ownership by a national government or state. Nationalization usually refers to private assets, but may also mean assets owned by lower levels of government, such as municipalities, being transferred to be the state. The opposite of nationalization is usually privatization or de-nationalization, but may also be municipalization. Industries that are usually subject to nationalization include transport, communications, energy, banking and natural resources.</Text>
		</Row>

		<Row Tag="TXT_KEY_POLICY_GLOBALIZATION_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Transnationalism[ENDCOLOR][NEWLINE]Each turn, there is a chance (based on number of owned Trade Units) that a Corporate Franchise will appear in a foreign City.</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_GLOBALIZATION">
			<Text>Transnationalism</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_GLOBALIZATION_TEXT">
			<Text>Transnationalism as an economic process involves the global reorganization of the production process, in which various stages of the production of any product can occur in various countries, typically with the aim of minimizing costs. Economic transnationalism, commonly known as Globalization, was spurred in the latter half of the 20th century by the development of the internet and wireless communication, as well as the reduction in global transportation costs caused by containerization. Multinational corporations could be seen as a form of transnationalism, in that they seek to minimize costs, and hence maximize profits, by organizing their operations in the most efficient means possible irrespective of political boundaries.</Text>
		</Row>

		<Row Tag="TXT_KEY_POLICY_INFILTRATION_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Syndicalism[ENDCOLOR][NEWLINE]Corporate Franchises count double in the Cities of Civilizations you are at least [COLOR_MAGENTA]Popular[ENDCOLOR] with.</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_INFILTRATION">
			<Text>Syndicalism</Text>
		</Row>
		<Row Tag="TXT_KEY_POLICY_INFILTRATION_TEXT">
			<Text>National syndicalism is an adaptation of syndicalism to suit the social agenda of integral nationalism. National syndicalism suggests that the people must defend themselves through the development of Syndicalist sections into massive economic worker movements. These should take immediate action to expropriate the capitalists. These should also take direct action to let the workers lead the production and to form peoples communes. National syndicalism seeks out principled reasons for direct economic action and denounces parliamentary action by representatives. The goal is not to make capitalism bearable, but the realisation of a free Nationalist and Socialist nation. National syndicalism aims to move the attention from the political terrain to the economic terrain. It wants the socialisation from the basis: a system of distribution from local units, in consultation with the National federation, on the fundament of a production and consumption statistic. As well as the organisation of the production by national industrial federations.</Text>
		</Row>
	</Language_en_US>
</GameData>

Those values simply need to match what I have for them in the Language XML, which they do. I'm not sure if the _KEY_ is required for language translation purposes, but if not, as long as a TXT string matches in both places, it is fine.

G
 
Sorry if i am redundant, i was looking in the XMl to find the error i am getting for save games and saw that. Yes you are of course correct as long as it matches it is gtg.
 
Units that require strategic resources still are able to heal when you lack the associated resource(s), while the notification that pops up says they shouldn't. A bug or an outdated notification?
 
Civilizations constantly assassinating my Merchant of Venice points even though I have the Doge's Palace. What could be happening? :confused:
I should check the code why this is happening.. to the code section!

Hmm the code looks fin- wait a second!


So, that's why!

Maybe if I redownload it, it should have been there!
Nope, Doge's Palace line is missing a 1 there. Should fix it in the next version, Gazebo. :pat:
 
I should check the code why this is happening.. to the code section!

Hmm the code looks fin- wait a second!


So, that's why!

Maybe if I redownload it, it should have been there!
Nope, Doge's Palace line is missing a 1 there. Should fix it in the next version, Gazebo. :pat:

Fixed, danke.
G
 
Been getting CTDs seemingly every time some particular event is triggered; when I upload an earlier autosave and catch up to what I was up to it would sometimes crash a turn before then.

Note: I had just taken Ethiopia's last city after Japan took the others so, as is tradition, I assume everyone and their dog was denouncing me and/or doing something related to such.

https://www.dropbox.com/sh/pjvfgpy6pyu2fby/AABeAm9wLaselCgL5W_fxh6Za?dl=0

Mod list: http://i.imgur.com/jdMj0UU.png

After poking and prodding things, it seems that it's probably CP/CBP.

I'd be glad to provide any other info if need be.

Edit: Correction: Seems to happen a moment after it starts processing the barbarians' turn.
 
Hi Nunuyz - Barbarians Evolved seems to be colliding with CBP somehow. I'm not sure how, exactly, but the reports i'm getting seem to all have EUI as well as CBP. Have you tried temporarily removing EUI?

A lot of the problems were being caused by the Barbarians accumulating enough culture to pick social policies. This should be fixed now (in a rather heavy handed way).

One additional detail: I'm seeing huge Barbarian cities with Barbarians Evolved + CBP. Here is an example screenshot:

Spoiler :




An 88 pop city! ... with awful production, no border expansion, and next to no buildings (except for Walls, which is about all I let them build in cities anyway). I have no idea how this happened. The city grew in pop size every few turns.

Note: only some Barbarian cities did this. Another city in the Tundra never grew past size 2. And it's not only Barbarian cities that do this - the Barbarians took Umgungunlovu (or whatever it's called) off the Zulus and it exploded to size 50+.

I'm at a loss to explain it. Is there some limiting logic that doesn't fire for Barbarians?
 
I'm at a loss to explain it. Is there some limiting logic that doesn't fire for Barbarians?

I have seen this before and was dumbfounded on how it could happen. My only explanation is that the Barbarians took Farming as a process (which converts production into food) and somehow has "unlimited production" which starts to then be converted into free population.
 
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