Lynnes
King
- Joined
- Aug 23, 2015
- Messages
- 886
re long turn times: did the AI have a large navy? because naval formations take ages to compute.
Yep, I'm currently playing on a Small Continents map and the AI turns take significantly longer than in my previous game, which was Continents Plus (same map size and number of players).
re non-attacking units: it can happen if the unit is in an army. they are allowed to "break rank" for a projected kill, but not for simple attrition of enemy units. that's not a new behavior though. nevertheless i'm thinking about how to improve it.
Hm, some of those units were completely isolated from any other friendly unit, so it was only the besieged city with one (strong) melee unit, and no other allied unit for 10-12 hexes.
Yesterday I attacked a city which had 2 cannons + 1 melee + 1 ranged naval garrisoned, and it would have been a real tough nut! But they didn't do anything, so I took the city with almost no efforts.

I hope you can find a way, good luck!

Both in my own mod, which is a CBP replacement (not public yet), and in CBP, and on that score it's probably a CP issue (DLL).
I see, thanks!
