zeta
Mod Addict
Never saw this bug before with this version (1-23), but still wanted to post. Usually deals work fine, but this one seemed to bug. (Sorry for overly big image)
Spoiler :

Never saw this bug before with this version (1-23), but still wanted to post. Usually deals work fine, but this one seemed to bug. (Sorry for overly big image)
Spoiler :![]()
Hmmmm, this is weird.
I made a fresh install of Civ 5, then installed the newest beta/hotfix of CBP. The game went swimmingly. Saved it so I could get some sleep. Now it crashes when I try to load the game. Doesn't matter if I load my manual save, or an autosave. No other mods installed.
Are you using the CPP modpack (might be the cause of the problem, see Gazebo's post on the previous page)?
Auto explore with naval and embarked units seem botched - they would sometimes accept the command, allowing the game to proceed to the next turn, but would not move at all, even though they are not "trapped" (borders of other civs, icebergs...).
Also, is it intended that recon units have a cap for how much experience they can earn by scouting?
The XP cap is intentional. I'll forward the auto-explore to ilteroi. If you are using just the CPP mods, post your save with this happening.
G
Testing the new CP version released today, game crashes within 5 turns, sometimes first turn after settling the capital, sometimes a couple turns later.
I played half a dozens games to full length previously with various older versions, never had a crash.
Post your mini dump file please.
I don't see any .dmp file in the main folder, is this created automatically when the game crashes or do I have to enable something?
Yeah, it is. Should appear in the same folder as your civ .exe file.
G
That XP recon unit bug I saw in the 3/7 beta is still in the 'official' release. The point in which it kicks in though is not the same. This time my scout became stuck on 67/100 XP whereas my previous game he was in the 90s.
Also got the old UI issue of a stuck Production notifier in the bottom-right. Still allows the user to proceed to the next turn, but slightly off-putting. Didn't try to reload a save to fix it, though based on past experience that would do it.
As always this is a completely fresh install from the installer with no extras added in.
Production thing is an old EUI bug, not my area.
Not sure what you mean about the bug with recon XP. Should cap at 45.
G
There have been at least two reports in the last two days, one by me, about XP not being applied to recon units along with them not auto-exploring.
The XP cap is configurable in the options so it shouldn't be an issue. Unless you've changed it to be hard-coded, which would be a bad thing!
I know the production error is EUI related but since all the files are from the installer it is your area, by reason of this mod providing 'compatibility' files. However, it is also only one of minor quirks that happens very infrequently so, I wouldn't sweat it.