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Cant load my saves since todays vers. (but must admit, last time I played was in feb.)
The saves are from a fresh game from today.

It seems all saves are ok TILL you build your second city.
At the moment when you build your second city, all saves are "corrupted"
Lua.log is attached, cant see anything :(
 

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I just had a strange bug. I made diplomatic mission to city state (donated unit to them) and new unit just appeared from thin air under my control close to that city state. (It was on other continent very far for my territory)

- last beta CBP, using auto-installer
 
I just had a strange bug. I made diplomatic mission to city state (donated unit to them) and new unit just appeared from thin air under my control close to that city state. (It was on other continent very far for my territory)

- last beta CBP, using auto-installer

This happens if, for any reason, your gift is cancelled by the minor civ AI.

G
 
Military Altar belief (Faith for each conquered city) OR Spain UA (not sure) procs in a weird way, granting several thousand Faith, enough for a prophet, for pretty much every conquered city? It's as if it gave those yields per every city you own.

Shaka's two cities gave me enough faith for two prophets and several K of faith spare
 
Fresh new game whit March 12th hotfix (Full no EUI): I noticed something weird with resources improvements yelds for Aluminum, Coal, Gems, Incense, Salt and Pearls. In the pedia they all show identical +1 yeld but on the improvement tooltips and when worked only one bonus is applied, ex: Pearls bonus should be +1:c5culture:,+1:c5culture: and after expanding the city only gain 1:c5culture:

PS: I suppose Oil is a special case because there is two disctints improvements.

edit: Forget about Aluminum, Coal and Gems it's the mine bonus showing in the Pedia so it's working as intended.

Salt got a duplicate food bonus with mine in the ImprovementChanges.sql and the following explain the problem with Incense and Pearls
Spoiler :
-- Value Changes
UPDATE Improvement_ResourceType_Yields
SET YieldType = 'YIELD_CULTURE'
WHERE ResourceType = 'RESOURCE_INCENSE';

UPDATE Improvement_ResourceType_Yields
SET YieldType = 'YIELD_CULTURE'
WHERE ResourceType = 'RESOURCE_PEARLS';
 
I'm crashing within a turn or two of starting a new game with the most recent beta. I don't have any other mods enabled, used executable to install beta (full version with EUI).

Possible that I'm not doing some step in the installation, though in the past the executable just does it?

Not sure if it's helpful, but it seems to happen when I click 'Next Turn'. Usually only a few turns into a game. It's very repeatable. I've tried deleting out my MODS and cache folder and re-installing via executable but it's still happening.
 

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I'm crashing within a turn or two of starting a new game with the most recent beta. I don't have any other mods enabled, used executable to install beta (full version with EUI).

Possible that I'm not doing some step in the installation, though in the past the executable just does it?

Not sure if it's helpful, but it seems to happen when I click 'Next Turn'. Usually only a few turns into a game. It's very repeatable. I've tried deleting out my MODS and cache folder and re-installing via executable but it's still happening.

I don't see any bugs...post your minidump file if you have one.

G
 
I don't see any bugs...post your minidump file if you have one.

G

"CvMiniDump.dmp", right? It's also in the .zip attached to my previous post (along with everything else in the Logs dir). Let me know if there's anything else that would help!
 
Had the following two minor issues in beta 3/12 including hotfix. (With mods but they should not interfere)

Spoiler :
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Hi. I love this mod but i have a problem.
Everything seems to be working fine but ancient riuns, city-states and luxary resources are missing on the map. I use only CBP (with EUI) and some JFD's civs.
 
hi,

the build restriction for the mayan kuna is not working

version 1.3.9 cbp with eui
 

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There is one thing I dont understand. Someone please educate me.
One first turn when I want to build my scout, it takes only 2 turns ? Scout cost 45hammers and my city produce 5 so it should take 9 turns ... ?

2kdwLbZ.jpg
 
There is one thing I dont understand. Someone please educate me.
One first turn when I want to build my scout, it takes only 2 turns ? Scout cost 45hammers and my city produce 5 so it should take 9 turns ... ?

2kdwLbZ.jpg

You settled on Forest which grants one-time bonus production, same as cutting the forest down.
 
One more minor UI bug in the main (non-beta) release that happened to me: after completing the game, the replay screens (map, graph, messages) were all blank/bugged out. This may not be a CBP issue, as I remember running into that once or twice in vanilla as well.
 
The science bonus from the Council of Elders founder belief is acting very strange in the 3/12 beta build. The bonus should occur when a city adopts your religion, but I'm getting it far, far more often than that. It's hard to pinpoint, but it looks like I get the bonus every time the number of followers of my religion increase in a city as I'm getting it 5-6 times every couple of turns. Emperor/Large/Epic settings.

I was lucky and ended up with the only religion on my five-player continent. I've barely touched the science buildings (only enough to keep local happiness in line), have not created the first GS by the Renaissance, and am first in science in the world by a decent margin just from spreading my religion to the ~40 cities on my continent. It's great for my score, but terribly overpowered at the moment.
 
I haven't played this mod for a long time so I don't know it is a bug or a feature but horsemen have 15 strength. The next unit which have 15 strength is the pikeman. So does the horseman dominate ancient and classical era?
 
I haven't played this mod for a long time so I don't know it is a bug or a feature but horsemen have 15 strength. The next unit which have 15 strength is the pikeman. So does the horseman dominate ancient and classical era?
Horsemen are good, but not completely dominating. Spearmen have a +50% bonus vs mounted, bringing their CS up enough to compete.
 
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