Bug Reports - Post Here!

Status
Not open for further replies.
A Civ asked me to join a war in 10 turns, I agreed but it started the war immediately.

Playing as Venice, no other mods.
 
Getting a CTD around in the 300 / 400 turns.

I am using the beta patch from 3-9-16.

Mods;

Community Patch

Community Balance Patch

CSD for CBP

Civ IV Diplomatic Features

More Luxories

Community Balance Patch (EUI Compt. Files)

Faster Aircraft Animations

Fortress Borders - Outposts

Global - Raze Major Capitals

Improved Air Recon

Improvment - Airbases

Promotions - Jet Long Range Recon

Stealth Bombers Allowed on Carriers

YNAE

Crashes once it hits Player #2.

I attached the files, will have to take off the ".txt" from the CVMiniDump.
 

Attachments

...they and some other ressources are listed as exported and thats why they are missing. But I don't have any current deals about them.
On the same time I do receive some other ressorces that I don't have active deals about.
I can just remember that I did trade them in the past.
On the diplomatic overview screen under finished deals I have a lot of deals with no content. It says "deal began on turn -1. Deal lasted for -1 turns" The field itself is empty.
...

Hi Borussia, I suspect that's the same bug I'm experiencing. Basically the first luxury item I traded (for gpt with another civ) never got released back to me after 30 turns are up, and is still listed as "exported" even though it shouldn't be exported to anyone anymore. This happened to me two new games in a row (using the March 9th version). Strategic resources (e.g. horse) and the second and third luxury items do get released back to me after 30 turns, so I thought I'll just let it slide. But after some more trade it happened again to another luxury resource! So now I have two "exported" resources that I can no longer benefit from even though they both are done being traded. I added a screencap below to illustrate. You can clearly see TWO unreleased bad trades, indicated by "Turn -2".

In my deal history screen it displays as "Ended on: Turn -2" on left panel, and no trade items are listed on the right panel. I hope this bug gets fixed in the next release because keep losing resources after trading is no fun.

Spoiler :
92C927CD11BD7E33DE3BD4C859E980AC590F5AB4
 
>be DoWed by Sweden
>liberate Budapest from the fiendish clutches of Venice, make them my ally
>America brokers peace with Sweden and holds me back while i'm still swinging wildly and screaming obscenities
>Budapest remains at war with Sweden and periodically poops on passing Swedish triremes, because reasons
>good work Budapest
 

Attachments

  • 20160324235459_1.jpg
    20160324235459_1.jpg
    397.6 KB · Views: 140
A Civ asked me to join a war in 10 turns, I agreed but it started the war immediately.

Playing as Venice, no other mods.

They can go to war earlier if they think it's the right time to do so. They will still ask for you to join after 10 turns will have passed. It's normal behavior.

>be DoWed by Sweden
>liberate Budapest from the fiendish clutches of Venice, make them my ally
>America brokers peace with Sweden and holds me back while i'm still swinging wildly and screaming obscenities
>Budapest remains at war with Sweden and periodically poops on passing Swedish triremes, because reasons
>good work Budapest

Do you happen to have a save? That's an extremely rare occurence if I've seen one.
 
Hi Borussia, I suspect that's the same bug I'm experiencing. Basically the first luxury item I traded (for gpt with another civ) never got released back to me after 30 turns are up, and is still listed as "exported" even though it shouldn't be exported to anyone anymore. This happened to me two new games in a row (using the March 9th version). Strategic resources (e.g. horse) and the second and third luxury items do get released back to me after 30 turns, so I thought I'll just let it slide. But after some more trade it happened again to another luxury resource! So now I have two "exported" resources that I can no longer benefit from even though they both are done being traded. I added a screencap below to illustrate. You can clearly see TWO unreleased bad trades, indicated by "Turn -2".

In my deal history screen it displays as "Ended on: Turn -2" on left panel, and no trade items are listed on the right panel. I hope this bug gets fixed in the next release because keep losing resources after trading is no fun.

Spoiler :
92C927CD11BD7E33DE3BD4C859E980AC590F5AB4

Could you specify what version you are on? Same goes to Borussia.
 
Hi Edaka, I'm using March 9th (1.3.9) version, community patch only (not CBP). Also I'm pretty sure this bug is not there in the previous version I was using which was January 28th version community patch only. THANKS!
 
Hello,

I can't seem to improve any luxuries added by More Luxuries, even if I have the tech needed. The game would only give me the option to build a road; I can't construct any other improvements. The only way to connect the luxes is by Great Person improvements.

I'm currently using the 3-23 Beta, full version without EUI, but the same thing happens with the 3-9 release, and with or without EUI. The only other mod(s) used in InfoAddict and IGE for testing purposes (it happens without them as well).

Any help is appreciated, thank you.
 
Hello,

I can't seem to improve any luxuries added by More Luxuries, even if I have the tech needed. The game would only give me the option to build a road; I can't construct any other improvements. The only way to connect the luxes is by Great Person improvements.

I'm currently using the 3-23 Beta, full version without EUI, but the same thing happens with the 3-9 release, and with or without EUI. The only other mod(s) used in InfoAddict and IGE for testing purposes (it happens without them as well).

Any help is appreciated, thank you.

Do you have all the requirements?

Civilization V (.279 version)
Gods and Kings Expansion
Brave New World Expansion
All Leader DLC
Ancient Wonders DLC
Windows 7-10
 
I'm having this issue, where city names are not displayed:
Spoiler :
123.jpg

321.jpg


version 1.3.9
Code:
(1) Community Patch
(2) Community Balance Patch
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Patch - Compatibility Files (EUI)
with EUI 1_28f
 
I'm getting CTD errors, using the beta patch 3-23-2016. I can't seem to upload my log files, so i pasted them here.

Database.log
Spoiler :

Code:
[801039.468] columns StrategicViewType, TileType are not unique
[801039.468] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[801040.515] no such table: ContentPackage.LocalizedText
[801041.343] no such table: ContentPackage.LocalizedText
[801042.312] columns StrategicViewType, TileType are not unique
[801042.312] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[801042.875] no such table: ContentPackage.LocalizedText
[801045.718] Validating Foreign Key Constraints...
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801045.718] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801047.625] Failed Validation.
[801047.968] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6197360		75785600
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5782392		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[801048.000] Validating Foreign Key Constraints...
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801048.000] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801049.890] Failed Validation.
[801050.218] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6198536		75785600
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5783568		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[801068.359] no such table: Language_zh_CN
[801068.359] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[801068.359] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_CivilopediaC4DF.xml.
[801068.359] no such table: Language_zh_CN
[801068.359] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[801068.359] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_Generic_DiplomacyC4DF.xml.
[801068.359] no such table: Language_zh_CN
[801068.359] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[801068.359] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_UIC4DF.xml.
[801069.140] Validating Foreign Key Constraints...
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801069.140] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801071.484] Failed Validation.
[801072.171] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8220976		75785600
PageCache:	8		14
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	7588728		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		18
------------------------------
[801072.218] Validating Foreign Key Constraints...
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801072.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[801074.546] Failed Validation.
[801075.312] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8222152		75785600
PageCache:	8		14
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	7589904		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		18
------------------------------



Lua.log
Spoiler :

Code:
[801030.453] Initializing Lua 5.1.4
[801059.812] InstalledPanel: Refreshing Mods
[801059.812] InstalledPanel: GetModBrowserListings()
[801059.812] InstalledPanel: Refreshing Mods
[801059.812] InstalledPanel: GetModBrowserListings()
[801066.156] InstalledPanel: Refreshing Mods
[801066.156] InstalledPanel: GetModBrowserListings()
[801094.421] LoadScreen: GameInfo.PolicyBranchTypes[-1] is undefined
[801100.515] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
[801100.515] EUI_context: ==================================================================================================
[801100.515] EUI_context: EUI CONTEXT	LuaContext: 18D3D060
[801100.515] EUI_context: ==================================================================================================
[801100.515] EUI_context: Active DLC:	293C1EE3-1176-44F6-AC1F-59663826DE74	Genghis Khan's Mongolia
[801100.515] EUI_context: Active DLC:	B685D5DE-7CCA-4E75-81B4-2F60754E6330	Isabella's Spain and Pachacuti's Incan Empire
[801100.515] EUI_context: Active DLC:	ECF7C605-BA11-4CAC-8D80-D71306AAC471	Kamehameha's Polynesian Empire
[801100.515] EUI_context: Active DLC:	B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB	Harald Bluetooth's Denmark
[801100.515] EUI_context: Active DLC:	112C22B2-5308-42B6-B734-171CCAB3037B	Sejong The Great's Korea
[801100.515] EUI_context: Active DLC:	BBB0D085-A0B1-4475-B007-3E549CF3ADC3	Wonders of the Ancient World
[801100.515] EUI_context: Active DLC:	EA67AED5-5859-4875-BF3A-360FE9E55D1B	Conquest of the New World Deluxe
[801100.515] EUI_context: Active DLC:	7459BA32-5764-44AE-8E95-01AD0E0EFD48	Nebuchadnezzar's Babylon
[801100.515] EUI_context: Active DLC:	3F49DF54-68B6-44D1-A930-A168628FAA59	Explorers Map Pack
[801100.515] EUI_context: Active DLC:	0E3751A1-F840-4E1B-9706-519BF484E59D	Gods & Kings Expansion Pack
[801100.515] EUI_context: Active DLC:	6DA07636-4123-4018-B643-6575B4EC336B	Brave New World Expansion Pack
[801100.515] EUI_context: Active DLC:	8871E748-29A4-4910-8C57-8C99E32D0167	Upgrade Data 1
[801100.515] EUI_context: Disabled:	CBE91AF6-0683-4326-BC77-58BB489E509F	Tablet Data 1
[801100.515] EUI_context: Active MOD:	d1b6328c-ff44-4b0d-aad7-c657f83610cd	(1) Community Patch	Version	76
[801100.515] EUI_context: Active MOD:	8411a7a8-dad3-4622-a18e-fcc18324c799	(2) Community Balance Patch	Version	13
[801100.515] EUI_context: Active MOD:	eead0050-1e3f-4178-a91f-26cf1881ac39	(3) City-State Diplomacy Mod for CBP	Version	27
[801100.515] EUI_context: Active MOD:	c7bf7064-d1b1-4708-9e93-7a1560868582	(4) Civilization IV Diplomatic Features - Community Balance Patch	Version	11
[801100.515] EUI_context: Active MOD:	be2d13ee-d18d-410e-8f04-7cd19cd99a98	(5) More Luxuries - CBP Edition	Version	155
[801100.515] EUI_context: Active MOD:	24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2	(6a) Community Balance Patch - Compatibility Files (EUI)	Version	1
[801100.515] EUI_context: ==================================================================================================
[801100.625] CivilopediaScreen: SetSelectedCategory(12)
[801100.625] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[801100.640] CivilopediaScreen: SetSelectedCategory(1)
[801100.640] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[801100.640] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[801100.656] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
[801100.671] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
[801100.671] CityList: This is the modded CityList from CBP
[801100.734] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[801100.765] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[801100.781] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[801100.781] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[801100.828] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[801100.828] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[801100.843] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[801100.843] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[801100.890] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[801100.906] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[801100.906] EconomicGeneralInfo: Total Units - 53
[801100.906] EconomicGeneralInfo: Maint Free Units - 2
[801100.906] EconomicGeneralInfo: Paid Units - 51
[801100.921] MonopoliesInfo: This is the modded MonopoliesInfo from CBP
[801100.921] EconomicGeneralInfo: Total Units - 53
[801100.921] EconomicGeneralInfo: Maint Free Units - 2
[801100.921] EconomicGeneralInfo: Paid Units - 51
[801100.937] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[801100.953] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[801105.093] ChoosePantheonPopup: -57
[801105.093] ChoosePantheonPopup: 963
[801105.093] ChoosePantheonPopup: 906
[801105.093] EspionageOverview: This is the modded EspionageOverview from CBP
[801105.093] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[801105.093] EspionageOverview: Refreshing My Cities
[801105.125] EspionageOverview: table: 67E3A170
[801105.125] EspionageOverview: TXT_KEY_SPY_STATE_GATHERING_INTEL
[801105.140] EspionageOverview: table: 67E3A170
[801105.140] EspionageOverview: TXT_KEY_SPY_STATE_GATHERING_INTEL
[801105.140] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
[801105.171] LeagueOverview: This is the modded LeagueOverview from CBP
[801105.187] ChooseIdeologyPopup: -57
[801105.187] ChooseIdeologyPopup: 963
[801105.187] ChooseIdeologyPopup: 906
[801105.187] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[801105.187] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[801105.203] CultureOverview: This is the modded CultureOverview from CBP
[801105.203] CultureOverview: Non-Wonder Great Work buildings
[801105.203] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
[801105.203] CultureOverview: 177:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1)
[801105.203] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7)
[801105.203] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[801105.203] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
[801105.203] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
[801105.203] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[801105.203] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[801105.203] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[801105.203] CultureOverview: 163:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[801105.203] CultureOverview: 164:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[801105.203] CultureOverview: 165:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[801105.234] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[801105.234] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[801105.234] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[801105.343] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[801105.343] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[801105.343] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[801105.359] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
[801105.406] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[801105.406] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[801105.625] AdvisorInfoPopup: Closing Advisor Info
[801105.625] Demographics: Dequeuing demographics
[801105.625] Demographics: Dequeuing demographics
[801112.828] PlotHelpManager: Loading EUI plot help	LuaContext: 18B67AB0



xml.log
Spoiler :

Code:
[801045.703] **** Validating Game Database *****
[801047.625] Performing Localization Checks
[801047.625] Checking Tag Format...
[801047.625] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[801047.625] Validating UnitGameplay2DScripts
[801047.625] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[801047.625] **** VALIDATION FAILED *****
[801047.625] Validation Took 1.919122 seconds
[801047.968] **** Validating Prefetch Process *****
[801047.968] **** Validation Success *****
[801047.968] SetGlobalActionInfo
[801047.968] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6197360		75785600
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5782392		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[801048.000] **** Validating Game Database *****
[801049.890] Performing Localization Checks
[801049.890] Checking Tag Format...
[801049.890] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[801049.906] Validating UnitGameplay2DScripts
[801049.906] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[801049.906] **** VALIDATION FAILED *****
[801049.906] Validation Took 1.905733 seconds
[801050.218] **** Validating Prefetch Process *****
[801050.218] **** Validation Success *****
[801050.218] SetGlobalActionInfo
[801050.218] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6198536		75785600
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5783568		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[801069.140] **** Validating Game Database *****
[801071.484] Performing Localization Checks
[801071.484] Checking Tag Format...
[801071.484] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[801071.500] Validating UnitGameplay2DScripts
[801071.500] Missing Entry for UNIT_AMBASSADOR
[801071.500] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[801071.500] Missing Entry for UNIT_CARTHAGINIAN_FOREST_ELEPHANT
[801071.500] Missing Entry for UNIT_DIPLOMAT
[801071.500] Missing Entry for UNIT_EMISSARY
[801071.500] Missing Entry for UNIT_ENVOY
[801071.500] Missing Entry for UNIT_GREAT_DIPLOMAT
[801071.500] **** VALIDATION FAILED *****
[801071.500] Validation Took 2.362211 seconds
[801072.171] **** Validating Prefetch Process *****
[801072.171] **** Validation Success *****
[801072.171] SetGlobalActionInfo
[801072.171] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8220976		75785600
PageCache:	8		14
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	7588728		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		18
------------------------------
[801072.218] **** Validating Game Database *****
[801074.546] Performing Localization Checks
[801074.546] Checking Tag Format...
[801074.546] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[801074.562] Validating UnitGameplay2DScripts
[801074.562] Missing Entry for UNIT_AMBASSADOR
[801074.562] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[801074.562] Missing Entry for UNIT_CARTHAGINIAN_FOREST_ELEPHANT
[801074.562] Missing Entry for UNIT_DIPLOMAT
[801074.562] Missing Entry for UNIT_EMISSARY
[801074.562] Missing Entry for UNIT_ENVOY
[801074.562] Missing Entry for UNIT_GREAT_DIPLOMAT
[801074.562] **** VALIDATION FAILED *****
[801074.562] Validation Took 2.346820 seconds
[801075.312] **** Validating Prefetch Process *****
[801075.312] **** Validation Success *****
[801075.312] SetGlobalActionInfo
[801075.312] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8222152		75785600
PageCache:	8		14
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	7589904		62880720
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		18
------------------------------
 
I only use Community Patch. Units can move on the mountain, will lose health... and will remain there until they die.

Which units? All units? Any civ? Need more details.

Using the CBP, CSD, Extra Resources, EUI, and the Civ 4 Diplo mod.

Minor bug: The explorer unit only moves one of each of the individual unit models at a time, making exploring take forever. Easily fixed by quick movement but I thought you should know

It uses the same composition as the scout, odd. I'll take a look.

G
 
Having the same bug as one of the other people I've seen on here.
Whenever I start a game, the leader/diplomacy scoreboard is completely messed up. I settle a city and nothing appears, so I don't see a city banner and I can't choose production. Scanned through the Lua log and I see the "Notification Panel", "City View" and "Top Panel" parts have runtime errors.
I'm just using the standard install + EUI with only the CBP Events and Decision mod as an additional one, no additional civs or anything. I understand the problem but I just need help to fix it because I used the .exe file to install so I don't understand why there is a problem.
Thanks.

Sidenote: When I used an older version of EUI for CBP from a previous install, it works fine but there are TXT_KEY errors in a lot of areas.
 

Attachments

  • 20160328183724_1.jpg
    20160328183724_1.jpg
    198.8 KB · Views: 70
  • lua.txt
    lua.txt
    65.2 KB · Views: 52
Having the same bug as one of the other people I've seen on here.
Whenever I start a game, the leader/diplomacy scoreboard is completely messed up. I settle a city and nothing appears, so I don't see a city banner and I can't choose production. Scanned through the Lua log and I see the "Notification Panel", "City View" and "Top Panel" parts have runtime errors.
I'm just using the standard install + EUI with only the CBP Events and Decision mod as an additional one, no additional civs or anything. I understand the problem but I just need help to fix it because I used the .exe file to install so I don't understand why there is a problem.
Thanks.

Sidenote: When I used an older version of EUI for CBP from a previous install, it works fine but there are TXT_KEY errors in a lot of areas.

Looks like EUI did not end up in your DLC folder. Please make sure that it did. Also make sure that only one copy of EUI is in your DLC folder.

If you did not install Civ normally (if you pirated it, double shame!), this can happen, as the installer looks for your civ registry file.

G
 
Looks like EUI did not end up in your DLC folder. Please make sure that it did. Also make sure that only one copy of EUI is in your DLC folder.

If you did not install Civ normally (if you pirated it, double shame!), this can happen, as the installer looks for your civ registry file.

G

No, I definitely see the UI_bc1 folder in my DLC folder. And idk about installing "normally", but it's just the Steam edition of Civ 5.
 
No, I definitely see the UI_bc1 folder in my DLC folder. And idk about installing "normally", but it's just the Steam edition of Civ 5.

Make sure 1-6 are appearing in your mods list and that they're all being enabled in-game. If that's the case, and you have all DLC, make sure your version of civ is up to date.

G
 
Status
Not open for further replies.
Back
Top Bottom