Bug Reports

This was more funny than a bug, but when I captured Athens, a lion appeared in Sparta :crazyeye:
 
And I don't know if this is a bug or intended behavior, but while playing as America random AI keep claiming and winning my cities in the Congress that are no where near their borders and are no where near anyone's borders really - i.e. far in my interior.

Wasn't this reported earlier as a problem with the immigration?

The Mali just took Rapid City, and the Inca just took Toronto... :(
 
OzzyKP said:
Also, sometimes it won't let me offer a trade with the AI. I have the diplo screen up with France, and I click on my side to offer crab, or a tech, and it shows up in the trade box below for half a second before clearing. It just keeps doing that when I click on it. I can trade with Germany no problem.


Edit: Trouble trading with Germany (and everyone else) too. I offer crab, and they have excess gold per turn which I want. But when I click on their side to select gold, it doesn't show up. So all I can do is click on their trade goods, which don't interest me.


1. I had to remove that info because after the modifiers it was shown incorrect.

2. About trade, I don't know, as I have never changed anything
 
I played as China. I built a city in what would later become Mongul territory early in the game. When the Mongul civilization was born, i was asked if I wanted to seed the city and nearby cities to them in order to avoid war.

When I said yes, they took my capital Beijing, founded in my proper stating place, as well the the city I had built in Mongul territory.

When I said no, all my units in the these two cities started disapperaring turn by turn, one, two, three or four at a time, until they were nearly defenseless. If I took all the units out of the city radius I was able to keep them, but alas then could then not defend said cities from the Monguls.

I built the city in Mongul territory early in the game in order to draw barbarians off of Beijing.

Is this a bug. Will this happen anytime you build in a future civs territory? And to take my capital as well as the offendingly placed city. And disappering armies!

Otherwise, great job and a lot of fun. Wont be building in other folks territory for awhile, but am curious as to whats up.
 
It´s a feature. I think that for 10 turns some of your units will flip to the enemy´s cause. Check for messages.

Rhye, about the flip pop up, can you name all the cities in it? Because sometimes I don´t care about some cities flipping but I do care about others. For example, when the Arabs appeared in my Roman game, they asked for Aelia Capitolina. I didn´t care if they took it, but my city in the Suez cannal was traded as well, which I didn´t want to give.
 
Okay. I understand the disappearing units concept now. But to have them disappering out of my capital city when I refused their demands,or to have them take my capital when I acceptated their terms, seems a bit harsh. I thought perhaps this was a bug, possibly due to the fact that I placed that early city somewhat where I expect the Monguls actual starting position may be.

Also, I was able to eventually fortify enough units from the outside to defend Beijing well enough in the end, after much pilliage by the hordes, but would have much rather just seeded the original offending city as a peace offer without having to lose my capital as well. Really, the capital must be non negotiable you know.

But as I said, I will be very careful about placement of cities in future AI territroy from now on.
 
Which version are you using? The capital flip shouln´t be happening in the last one...
 
I found a strange bug of some kind... when the malinese declare their indipendence from me ( rome ) some of my troops is moved to the top of a mountain and the others join the malinese ( as they should? )

Wouldn't it be nice if all the civs got a uniqe description when the start display "dawn of man " apears just before you start playing?
Lets say you play as rome, then you can read about Romulus and Romos and so on ...

Perhaps ancient wonders and great culture, jungle and such could give you a tourism income?
 
I don't understand what you mean by that "bug"...

But, yes, it would be cool to have a unique message for all Civs, but I think Rhye's a bit busy with some other things that need to be put in. A good idea for later, I'd say.
 
bug???

playing as greeks, took jerusalem and ur... then arabia spawns, asked my cities (mmm not really sure if they asked me!) but... i refuse and they don't have declared war on me! (no flpping units!) (i have a a +2000 culture in jerusalem, they are afraid of this?)
 
cece84 said:
bug???

playing as greeks, took jerusalem and ur... then arabia spawns, asked my cities (mmm not really sure if they asked me!) but... i refuse and they don't have declared war on me! (no flpping units!) (i have a a +2000 culture in jerusalem, they are afraid of this?)

In 1.15? Do you have a save?
 
Once, in a much, much earlier version I was playing as England, and I had a sizeable Canada set up, and when America spawned, New Haven and Toronto were within the flip area. They were my two best cities in North America, so I said no, hoping I'd be able to fend off the Yankees. Anyways, the very next turn, America asked for peace. I accepted, and while any units within the area flipped to America eventually, I got to keep the cities and didn't have to go to war. This was a long time ago, so I have no save. it's just that his mentioning a similar situation that reminds me of it.
 
sorry rhye, no save :(

another bug: same game as Greeks. Conquered Rome. First time they clain independence 2 of my units (near panormus) has been put on a water tile (near africa)
 
I was a big fan of RoC and RoX back in the Civ III days, so when I saw news of RFC today, I immediatly downloaded and installed it. Unfortunately, when I start a new game as the Egytians, immediatly upon loading I get a message saying "You have been defeated." It then takes me through the endgame screens (among other things, informing me that I have the governing prowess of Dan Quayle.) No city appeared, I was unable to do anything at all. Is this a bug or am I perhaps doing something wrong?
 
You're almost definitely doing something wrong. Is there anything in your custom assets folder? If so make a copy of it and then delete the original one. Also make sure you are playing it with Vanilla Civ4 rather than Warlords.
 
I just downloaded 1.19, and after loading it up, I realized something was wrong. Multiplayer wasn't blacked out, and when i went to single player and selected "scenarios", all of the regular choices were available along with Rhye's and Fall of Civilization and the map at the top was called "Di Copia" something. I could also select the quick start button, none of the options that are normally blacked out were. I don't know if it's the version or if my Civ 4 is just being stupid. It tends to do stuipd things all the time.
 
McA123 said:
I just downloaded 1.19, and after loading it up, I realized something was wrong. Multiplayer wasn't blacked out, and when i went to single player and selected "scenarios", all of the regular choices were available along with Rhye's and Fall of Civilization and the map at the top was called "Di Copia" something. I could also select the quick start button, none of the options that are normally blacked out were. I don't know if it's the version or if my Civ 4 is just being stupid. It tends to do stuipd things all the time.

Just rename the "Rhye's and Fall of Civilization.ini" which you find in the mod folder to "Rhye's and Fall of Civilization_119.ini".
 
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