Bug Reports

Blasphemous said:
EDOM, is it possible there is something about your installation of the game and the mod that is different from what Rhye has, causing a bug to appear on your rig every time but never on his?

On the contrary: since the RFC readme said it needs an untouched cIV, before installing 1.08 I uninstalled Civ IV and Warlords, deleted all remaining folders and made a plain fresh installation of the game. Then I also installed Warlords and HOF .006 and RFC 1.08. Nothing else was done to the installations.

Meanwhile I gave Rome a 3rd try and again I find two warriors down at the pole (must be horror standing there with barenaked upper body parts).

@McA123: Could you please give Rome another try and see if it happens to you all the time, too?

@all: Could anyone please try Rome, too? I would even like to hear that the Antartica thing did NOT happen to other players, so that I get more sure that there must be something wrong on my side.

btw: When I played Rome, I:
- founded Rome right were the settler started
- used the workboat on the fish west of Rome
- put the 4 Praetorians on the galleys and sailed them south
- moved all archers from Rome NW, leaving it unoccupied
- moved the 2 workers NW building a road to the stone
- started building Pyramids in Rome
- started researching mathematics

maybe you could do the same moves just for comparison
 
Just a crazy thought: have you tried reloading from the same save you posted? I don't know the inner workings of the game, but I would imagine something may possibly change with a bug like this upon loading, and since Rhye loaded from the save the game might have fixed it at that point.
 
Blasphemous said:
Just a crazy thought: have you tried reloading from the same save you posted?

I am a big fan of crazy thoughts, so I gave it a try:
First I loaded the savegame from turn 86 (after the flip with troops already in antarctica) -> no change, troops still down south.
Second I loaded the savegame from turn 84 (i.e. Rome starting save, no units moved yet), played two turns and -> again, freezing archers on ice.

Meanwhile I also tried a 4th time, with leaving troops in Rome, capturing Carthago and Leptis Magna on turn 85 ->still the Panormus troops showed up in Antarctica after the flip in turn 86. So I don't think that taht bug was triggered by my maybe strange unit movement...

Blasphemous, could you please give Rome a try yourself and report? Thanks in advance.
 
I will give Rome a try for the Pax Romana challenge anyhow if I get a chance, but I have family over from the States and I'm busy as all hell, so I'm not too sure I'll have the time.
 
i tried again and nothing, as usual.

There is one thing you can do:

immediately after the broken flip, backup your log file stored in
"C:\Documents and Settings\....your name...\My Documents\My Games\Civilization IV\Logs\PythonDbg.log"

and post it here.
 
I tried, without following his exact steps, and it didn't happen.
 
Now that is what I call crazy: I was just about to abandon 1.08 and wait for the next version, when I read rhye's posting asking for the python log. So I started my 5th game with Rome to get the log, but, surprise surprise, the Antarctica bug did not happen. So I gave it a 6th, a 7th and an 8th try -> no bug appearances anymore.

Then I came back here to post my observations and see the bug happened to rhye himself meanwhile. Wow...

Well, I hope you got your pythonlog from your game and will find the source for that strange behaviour eventually.

I will try to build a Roman Empire now... ;)
 
EDOM, make sure to check out the Pax Romana checklist to see if you can achieve a historical Roman Empire in time.
 
Well, I can't remember exactly what I did, but I usually start my rome games by moving my praetorians into galleys and sending them to Athens, moving my workers to the iron, and moving all my archers up to Mediolanum.
 
Rhye said:
doesn't matter now, I've already killed the bug

@rhye: so there really was one and I am NOT crazy? what a relief... (althgough I still think something is wrong with me sometimes ;) )
@rhye: no pressure, just for curiosity as I am new to this subforum: you said you killed the bug, when would that fixed version propably be available for download?

@Blasphemous: Check your private message inbox and delete some, so that the system will let me send you my message. :p
 
EDOM, I cleared up room in my PM inbox, but I'd prefer if you send me an email through the forum instead, since Gmail doesn't limit my inbox space (and I check my email very often).
 
there was a bug and actually there IS a bug, because I haven't found out the true reason. But I just made it not show up.

Next version will take some more days, to add something else to it than rather just a bugfix
 
Just for the record, the Roman-Antartica bug happened to me too. But I found a roundabout that mayhap will help you in tracking it down. In a game that the bug is present, going back to the first turn I appear as Romans and not uncovering the fog of war that hides the city effectible fixes the bug. If the city is in you FOV, the bug happens.
 
Also, sometimes it won't let me offer a trade with the AI. I have the diplo screen up with France, and I click on my side to offer crab, or a tech, and it shows up in the trade box below for half a second before clearing. It just keeps doing that when I click on it. I can trade with Germany no problem.


Edit: Trouble trading with Germany (and everyone else) too. I offer crab, and they have excess gold per turn which I want. But when I click on their side to select gold, it doesn't show up. So all I can do is click on their trade goods, which don't interest me.
 
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