Bug Reports

My save crashes before loading? Dam... that game took me a while... oh well, better luck next game hopefully. It was probably because I had troops right near the american spawn point (I was planning to destroy them quickly).
 
Rhye said:
savegames, please....
only if before the bug event

Ok, this time I got a crash AND a save game prior to the crash :D . This is actually 2 bugs in one. As the French, I decided to go and settle a city 1 tyle under here the Germans spawn to see what would happen. At the same time, I ws waging a war with Roma. I took Mediolanum and then my troops were about to take Emonia Iulia on the next turn. However, that next turn became very weird. I had the message "The city of XXXX wants to join the German Empire", which I was kind of expecting, and I refused. So the Germans appeared in... Emonia Iulia! The city renamed itself to something else and the 3 roman units went to german control. But beside this city and their 3 units, they had no tech and nothing elsewhere. This already happenned to me a while back with the French (again) as my north american cities' culture had taken all avalaible tyle for the American spawn. So instead, they appeared in New York (which was British) with no tech and the 3 former british units in the city.
Going a bit further, I went back to an ulterior save and instead of waging war against Rome, I remained neutral. The problematic city was still in its place. I played my turns, saving everyone of them. The save included here (http://forums.civfanatics.com/uploads/58711/Louis_XIV.Civ4SavedGame) is the last one. As soon as I hit enter, the comp begins the process of adding the Germans, but instead it crashes to the desktop.
 
I think this is a bug, I have noticed in several versions including the newest that Rusadir rarely gets conquered, what means that they have about 15-20 skirmishers in it.
 
Well its not really a bug. The spawning native African barbarians are skirmishers. Skirmisher default AI is DEFEND_CITY. Because of this they all move to Rusadir to defend it.
 
Rhye said:
!! I can't open it. Crashes while loading.
Please post an earlier save
Hum...
I don't understand why as it loads perfectly on my computer. It is just the turn after that makes the game crash.
Well, just to be sure, I restarted a game, made more or less the same moves and new surprise! The germans appeared right beside Aix-La-Chapelle, but with only 3 longbows and 3 swordsmen (which is, I think, the units they get if a civ refuses to give them the specified cities) and no tech.
So, here's the save before and the save right after in case you can't open the first.
If it still crashes, maybe you could try it out on your computer ? I don't know whats wrong as I'm version 1.30 (the most current one?) and I'm fully patched. Maybe it is a compatibility issue since your computer is Italian and mine canadian?
 
In my recent England game, v1.30, there was a Spanish Longbowman and Pikeman in the German city of Wien, and they collapsed into barbarism. The city of Wien was turned to ruins! I would have destroyed it myself, but still, that sucks. The save game is too big to upload, I'll email it.

SilverKnight
 
Well, i was testing v1.38, and i started a game whit egypt. The first turn i moved mi settler and my warrior north. The next turn, two of my three historical goals (the two that involve culture) were marked as acomplished, and it said that a triumphal arch was build on my capital. The thing is, i didn´t have any city, so no culture. It happens in the second turn, but anyway i´ll post the save of the turn before it happens.

Here is da save:
http://d.turboupload.com/d/1033601/Hatshepsut_Stone_Age_Turn_0.Civ4SavedGame.html

EDIT: I tested it again, and even if i build my city in the starting position, the two goals become acomplished anyway, so i think it has nothing to do whit what i did.
 
v1.30, England.

Histoical Victory condition: Colonize American East Coast, South Africa, and Australia by 1700AD.

When 1700AD rolled around I had Annapolis on the American East Coast, Port Elizabeth and Canterbury in South Africa, and Melbourne in Australia. The goal status remain unchanged as "Not Yet".

I meant to check it every turn from then on to see when it kicked in, but forgot once Annapolis rebelled (1733AD) as I suddenly had my hands full with uppity colonists. The next time I checked was 1830AD. The goal status was changed to "NO" (as in, not accomplished). The American rebellion was successful (temporarily :goodjob: ), and for about 100 years (35 turns?) I did not have any settlements on the east coast of North America.

It would seem that whatever the script is to check for that objective is firing off at the wrong date - sometime between 1733 and 1830.
 
Bizarre bug... as soon as i found my first city as the egyptians, i instantly complete my first two objectives, but i haven't actually completed them.
 
China's first historical condition didn't say "NO" when I reached 1000 AD with only 1 pagoda and 1 academy.

Also, it still seems damn difficult - maybe you can lower the amount of temples required to build Academies to 3 each? Having 8 cities for china is tough :( Especially with all the barbs running amok
 
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