Bug Reports

Thanks! When headserf gets back someone needs to tell him that.
 
Side snote, i just played a game al the way to the end. the endgame is lacking alot. there were wars aplenty an the late middle ages and great thinkers, aparently the war didnt happen because the game was a huge peace-fest at the end, i did declare war on charlemagne and brought some allies in. My main reason was that i won with a ranking of Lincon from hanseatic leagua as poland on noble. I relize it is noble, but i was producing the syndic in a vuenerable border cities with only a militia for gaurding, and no AIs attacked it! not even the vikings who was furious with me! the production requirements need to be increased, or poland toned down. even in AL handling of them they are execptionaly powerful. Even without an overpowerd UU and excelent trait combo, they would still be my fav civ. they need toning down!
 
Not really a bug...

but could horses be allowed to spawn in desert flood plains... my Egyptians never get horses when I randomly generate the bonuses as all the nearby terrain is unsuitable for generation of such bonuses. I don't think this is a major change, and not unreasonable... since their unique unit is the memaluk, it's pretty necessary for them.
 
Also not really a bug, but...

Ivory generates in desert. This is, supposedly, to depict trans-Saharan trade routes from sub-Saharan Africa. I think it may be more accurate, then, to further restrict this resource's random generation to being beside water and rivers. This would be especially good if oases were considered a water source (I am not certain if they are or not). Then random generation would have elephants appear adjacent to coasts, rivers and oases, these being sources of water... which would better reflect trade routes across the desert, I believe.
 
I think the spearmen thing is supposed to be like town militia or it could be a bug. never noticed it.
 
I think Militia (and perhaps Warriors) should have "no military support costs" flagged in the Units XML file. They're fairly useless as is... even with their bonus to defend cities, their strengths are less than other units of the same time period. Even with their lower cost, they are not really worthwhile building, especially the militia, when most other units are much stronger, and the build time difference is not significant, being a difference of only one or two turns.

For militia, one could rationalize no military support costs by suggesting the local burgesses are supporting the units out of the community chest rather than with support royal coffers.

I also think a better name than warriors is needed. Warband, as it was named initially, was ok, but there was another name I vaguely recall as being somewhat appropriate... Comitatus, Latin for armed company or group. They were the seeds ofproto-feudalism that would later develop in to the noble class of the middle ages.
 
If there is no military support cost, it would be too easy to inflate your power ratings while building them. An idea i have is be able to draft either warroirs, militia, and possibly a late militia. And if possible, have them disapear after a few turns like the Militiamen in the Revolutionary War scenerio from vannila. It shows that the farmers having to return to the feilds or becoming disheartened and fleeing. ideas?
 
I see your worry about power ratings; however, we could easily set their contribution to power to 0 in the units XML.

As to your other idea, the units being draftable makes sense.

The disappearing of the units takes Python... a skill I think is lacking amongst this mods contributors. When/if we get someone who can do Python, this idea, and a number of others, can be looked at.
 
couldn't you just copy + paste the python line into the unit or give it a "summoned" promo like in FfH2or is that python too? I know nothing about python so i could be spouting nonsense.
 
There's a problem with Tourney, at least regarding the AI building thereof. Using AIAutoplay, I found that, as France, my civ built 13 Tourneys by the year 1100. As I was under the impression that only 4 were allowed to any civ, I was very surprised... however, looking at the cities, it appears that there were only 4 made in the end, but that the building was being rebuilt multiple times (similar to how the Palace is moved when rebuilt). I'm pretty certain this was not intended.

There are several other buildings that are set up similarly to Tourney (some of the Hanseatic national wonders, I believe) so I wonder if they have the same problem.

I haven't tested whether the human player can rebuild the Tourneys multiple times, but that is likely the case... however, he wouldn't do so in most cases.

Anyhow, the AI using so much effort to build Tourneys that simply move the building to a different city is wasting a lot of effort that could go towards units or other buildings.
 
This seems to be a bug - running the civic that gives farms +1 hammer and reduces cottage growth by 50%, I'm finding that cottages never grow at all, rather than merely having the growth slowed! That's definitely "a bad thing".
 
I think that bug was reported before. But since Head Serf didn't fix it, I geuss he couldn't, and his XML skills are alot better than mine. Since it appears you are still playing EMA, do you think that a 2nd UU version would be cool?
 
Cool, sure, but not something I'm marching in the streets for. The mod is pretty darn polished right now.
 
There are still some things that need work, namely diplo music and some graphic images. But it appeared since head serf abandoned this mod, craig also did. If I can get some help, I will try and get the mod going again.
 
Well, the mod itself is mostly done, there are a couple of small things that annoy, like the bug I mention above, but one the whole it's one of the more polished mods out there. I really, really enjoy it. One of these days I may even try my hand at making my own map for it.
 
If your interested in making a map, I am working on a map for my 300AD mod, (link in sig), and in about a week or two, I will need someone to help me playtest it and balence it.
 
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