Bug Reports

I also have not been able to trade techs for gold or world maps in the 1.42 or 1.5 versions. The AI can offer gold for tech trades to me, but I can't select that to offer to them.

I don't have any extra additionas to my game, just 1.5. Do you have any idea why this is?
 
I also have not been able to trade techs for gold or world maps in the 1.42 or 1.5 versions. The AI can offer gold for tech trades to me, but I can't select that to offer to them.

I don't have any extra additionas to my game, just 1.5. Do you have any idea why this is?

Same exact thing happens to me. I literally can't trade techs for anything (but the AI can make offers with my gold involved). I'm using RevolutionDCM but if you're getting the same issue it must be with the base revolutions mod. I'm guessing it's probably linked to one of the settings if nobody else had brought this up before, so in case it makes a difference, my options are:

Huge map
Aggressive AI
Raging barbarians
Random personalities
Start as minor
Permanent Alliances
and all base rev components enabled.
 
Stack Attack still causing a lot of instances of the interface losing focus, for me.
 
Yeah, I've been able to recreate the gold trade problem I believe ... basically, you can click on Gold, the little choose an amount popup opens, but after you enter an amount and click OK nothing actually gets added to the current negotiations.

I have no idea why this is happening, but I have a few clues ... first, I have been able to cause it to happen by changing players. Ie, as player A everything works, if I switch to player B then this gold trade bug appears, but if I switch back to A then everything works again. Exciting stuff.

This may take a little while to track down ...
 
Yeah, I've been able to recreate the gold trade problem I believe ... basically, you can click on Gold, the little choose an amount popup opens, but after you enter an amount and click OK nothing actually gets added to the current negotiations.

Hmm, it's a little different for me. If I put tech on the table, then "gold", "world map," and "attack x..." just disappear from the possibilities much like resources do normally. I haven't changed civs at all in the game, and, as previously mentioned, the ai can offer gold for techs, but if you go to negotiate, it won't let you offer the same deal. I can get screenshots or a save if it would help, although you'd need revolutionsdcm to load the save.
 
Thanks for the report glider, I'll keep your findings about potential pitfalls with how other mods pull in XML data in mind

In RevDCM do you have a pirate mod comp added or some other way that barb ships might have units on them?

No the only modcomps are DCM, and IDW on top of Rev 1.5. So the behaviour on barb ships must be vanilla. I'm happy that there was enough information in those screen shots for you to at least make some head road. It was gobeldygook to me with conflicting messages about Python and C++!

Cheers.
 
Hmm, it's a little different for me. If I put tech on the table, then "gold", "world map," and "attack x..." just disappear from the possibilities much like resources do normally. I haven't changed civs at all in the game, and, as previously mentioned, the ai can offer gold for techs, but if you go to negotiate, it won't let you offer the same deal. I can get screenshots or a save if it would help, although you'd need revolutionsdcm to load the save.

There's two of them? :mad: I haven't been able to recreate your scenario yet ... is it always that way (after alphabet and currency) or does it appear at some point? Is it broken in every game you've tried?

Please do post a save.

EDIT: I have now recreated the bug you encountered as well. No solution yet.

EDIT2: The good news is that this form of the gold trade bug doesn't seem to occur in my development version of the mod, now I just have to pinpoint which change I've made solved the problem (I've tried several things in my attempt to track down the other one, which remains at large).
 
EDIT2: The good news is that this form of the gold trade bug doesn't seem to occur in my development version of the mod

I'm not an expert on this bug so don't get me wrong. From my observation I can trade gold for maps and gold for techs under 1.5. All I need is currency and paper and have done so a number of times with different civs. Some civs say something along the lines of "I don't see how it is possible" however another civ will give money for a map or money for a tech and visa versa it depends on the civ. So I don't understand. That doesn't mean it's not an issue and that those who reported it have not seen something real. There is so much detail in this game!

@Jdog
Don't concern yourself too much with those Rev1.5 screens I attached a few posts ago if you are busy. Although it could be a real Revolution 1.5 issue, it might also simply be isolated to RevolutionDCM. I'm currently experiencing a CTD issue with the barbarian civ component of Revolution 1.5 on terra maps with RevolutionDCM so I don't want to lead you up a garden path. Your creative energy is too important to waste on false leads ;)

Cheers.
 
I'm not an expert on this bug so don't get me wrong. From my observation I can trade gold for maps and gold for techs under 1.5. All I need is currency and paper and have done so a number of times with different civs. Some civs say something along the lines of "I don't see how it is possible" however another civ will give money for a map or money for a tech and visa versa it depends on the civ. So I don't understand. That doesn't mean it's not an issue and that those who reported it have not seen something real. There is so much detail in this game!

What game options are you using? Anyway, for those who have no idea what we're talking about, here are screenshots and a save (you'll need revdcm for the save to load). Notice how when I put a tech on the table, everything else except other techs just disappear.
 

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Bob, I think I am getting the same problem as you, where if techs are offered then everything else disappears. Nothing else is affected for me as far as I can tell.

My settings are:
Beginning mod
Small map size
Aggressive AI
Raging barbarians
Random personalities
Start as minor

Permanent Alliances disabled
all base rev components enabled

my guess is that it's one of the settings that I underlined affecting it, because these aren't usually used
 
I've had a problem when switching civs or changing leaders with the espionage weights all going to 99 when I take control. Maybe it has more to do with the original AI coding, but perhaps it could be modded out?
 
I've had a problem when switching civs or changing leaders with the espionage weights all going to 99 when I take control. Maybe it has more to do with the original AI coding, but perhaps it could be modded out?

Do you mean when you change to controlling a different player? Or just changing the civ/leader type for the player you already control?

With changing which player you control, there's not much I can do about that ... it might be possible to change the max range of the espionage weights so it's a little easier, not sure.
 
What game options are you using?

Yeah the game options are always a central point. Yesterday testing RevolutionDCM 0.83 with Revolution 1.5 built in I put everything on standard pangaea. It's possible I might have had aggressive or random personalities on but don't see how that would affect anything. To test this issue the way I tested it, auto-play a standard game until you get past currency (then test tech trading for gold both directions) then past paper (test map trading for gold both directions). The behaviours seem to depend on the civ you are trading with. If your list of civs is big enough, I have always managed to find someone who will exchange gold for maps or techs even if the rest complain that it is not possible or that they "can't see how it can be done".

I do think I have seen the effect you describe at some point along the way there is no doubt about that. I'm just not sure whether it is a bug or just looks like a bug but is not one :crazyeye:

Cheers.
 
I tried all the tips in the FAQ here, but I'm still getting an crash "Civ ... not working properly" very early in the game (let's say, wenn the third city is founded)

Im using it on Vista with BtS 313 and the 48-Player-DLL. The problem may be, that I had an older version of Revolution previously installed.
 
Hmm ... not sure what's going on, but if you didn't completely replace the prior version of revolution that would certainly cause a crash or if you're using a 48 civ dll from a different version than what you have installed.

If you're playing with 48 civs you must have added some custom XML so the other possibility is either something hasn't been merged properly or you've got something in your Custom Assets folder that isn't playing well with this mod.
 
Good news, the gold trade bug has been vanquished ... it seems to have been to due with the ordering of game options (just like the earlier mysterious issue with Unrestricted Leaders not working). To make sure there are any other surprises like this I've moved the Revolution options to the bottom of the Custom Game list ... not the most convenient place, but they will also now be saved in your CivilizationIV.ini file so you won't have to fiddle with them if you want to keep the same setup.

Version 1.51 will be posted soon.
 
but I'm still getting an crash "Civ ... not working properly" very early in the game (let's say, wenn the third city is founded)

I've been tracking down a similar crash in RevDCM which is built on Rev1.5. In RevDCM every few games on Terra you will get a CTD around 500-600BC. Turning off barbarian civ fixes it. I have never replicated it in Rev 1.5 and have been thus assuming the problem is in RevDCM.

It'll be really interesting to try Rev 1.51 because Jdog's picked up a few issues with Rev 1.5 along the way.

Cheers.
 
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