phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Where is pPlayer being defined? Is it off of the inquisitor unit? Also there doesn't seem to be a check for the city the inquisition is being ran in, at all, which is definatly the problem. Agree this should all be moved into the SDK anyway. The inquisition option is now a gameoption, and the inquistor unit training checks are all in the SDK now. Just need to move the rest of it over. I think this is above my pay grade though, to do this right we'd need to make a new Inquisitisons.h and Inquisitions.cpp file that compiles and set that up in the makefile, all sorts of things to keep in mind with this, what files to import, what other cpp files should import the inquisitions file, etc, etc. If someone sets up the foundation I may be able to get the functions to work, and port over the functionality. But I have no idea how to start on this, also the AI code will be beyond my abilities, but if we can get the functionality ported over to the SDK maybe jdog would be willing to get the AI squared away for it.
jdog/glider thoughts?
jdog/glider thoughts?