Cool.
I played against the Persians and the Scyth Chariot showed up as a couple of red dots. I don't have a screenshot handy right now, but can you check?
Woops I messed something up big time. 0.9.7a is all sorts of unstable.
A bit more experimenting, and it seems that the Spanish frigate being on the screen is the trigger for this ugliness...
Should have looked into this. Yeah, it's the Spanish galleon actually. My computer it crashes when it tries to view it, but I was able to see that wierd pattern in your screenshot using a debug dll and viewing it in the civilopedia (otherwise it just CTDs). Achilleszero should I wait on a fixed model for this, or just use one from an old version of the mod?
Unfortunately that royal galleon model is still broken, crashes when I try to view it in the civilopedia. Should have double checked it to make sure before I compiled the installer and uploaded it all over the place, oh well.
Cool that works. Going to take a few hours to get this all uploaded again, also takes a while to get the file aproved on strategyinformer and ModDB so not sure when it'll be up, but shouldn't be too long.
Any idea on when you can release a 0.9.8 test build for full and light? There are some things I want to mess with but need to wait for the next major update to work on (mainly compatibility issues, like ressetting the Sioux's string to CIVILIZATION_NATIVE_AMERICA, and putting back in the dog soldier for WB save compatibility, got some other plans as well, such as setting the artstyles the same in light and full--just have it point to less art, and also need to start working on civilopedia text and what not).
But maybe we should slow down a bit if there are only two more versions before 1.0. Im fairly pressed for time with the stuff that I need to get done before then, to make the mod looks its best. Atleast there needs to be a signifigant gap between 0.99 and 1.0
2) Recruit real playtesters for the .99 version. Give these guys the specific mission of trying to build / do everything, and to work through specific groups of civs. It seems that some bugs have been allowed over multiple versions, mainly because nobody played a certain civ, tried a certain build, etc etc.
2. queued workers (for example road to, mine, road to, pasture, etc.) don't finish what they're doing before they leave (they leave a single turn left)