Bug Reports

Thanks Maniac, pretty much perfect bug report. Unfortunately I am unable to replicate it, so there really isn't any way to figure out what's wrong, or anything with which to forward the report to the RevDCM team. Basically I loaded your save, hit enter, got the pop up about Khamer giving up their independence, accepted, and the game went on without a hitch. I'm going to upload the save for you, all I've done is accepted Khamer's assimilation and selected Taoist monasteries for construction in the two cities that built something this turn. This way you can continue with the game. If anything like this happens again, please do report it, I do like to figure out what's wrong and fix any issues that occur. In this case though I just can't see anything go wrong, it all happens as normal.
 
Phungus, has anyone in the RevDCM forums ever exspressed any interest in making the Rev effects scale with game difficulty?

I noticed this post, Dom Pedro added this feature to his mod, Test of Time, which I subsquently "Stole" from him. If you want help getting it out of his or my sources, just shout.
 
In my current game (noble difficulty), the Khmer are sending Phak'ak stacks against me, and they don't have engineering. :confused: I thought it was odd, as I have a significant tech lead on them and I just have swordmen, so I opened the world builder to check and, sure enough, they don't have the tech to be building them. Am I missing something?

*edit* So after I world-builder-deleted the ones that were visible, they just sent archers at me, which is about where they were tech-wise. Odd.
 
In my current game (noble difficulty), the Khmer are sending Phak'ak stacks against me, and they don't have engineering. :confused: I thought it was odd, as I have a significant tech lead on them and I just have swordmen, so I opened the world builder to check and, sure enough, they don't have the tech to be building them. Am I missing something?

*edit* So after I world-builder-deleted the ones that were visible, they just sent archers at me, which is about where they were tech-wise. Odd.

Gifted (generic) units from another civ which then become the Khmer's UU? :confused: Can the AI gift units to the AI in LoR?
 
Ok, I installed the lastest version with Enhanced Graphics enabled. When I opned the game, normal CivIV graphics. So, I reinstalled it, Enhanced Graphics setting once more, and still nothing.
 
Thanks Lean. You are correct, I moved around the ExpandedGraphics.fpk for something, and put it back in the wrong place. The installer messes up now and puts the packed art for expanded graphics in the main mod's folder, instead of the assets folder. This will actually cause a couple crashes due to missing LSystem art if the add on is selected. I will correct this in the upcoming update, but again I am waiting on feedback from users who had the installer not work, as I can't test the installer myself, since my copy of BtS is not a steam copy.

To fix this yourself, simply move the ExpandedGraphics.fpk into the assets folder instead of the main folder of LoR.
 
Hello.

I played custom game.

But There is these bug messege.

Bug options - cannot locate settings folder

Is this 0.9.8b?


Edit:
The only way I can see how this could happen is if you installed the game under a different user then you are trying to play it on. In order to get around the need to Launch as an Administrator, LoR's installer puts the UserSettings folder in MyDocuments/My Games (and it will put it in the BtS folder of that directory if that folder exists). The MyDocuments folder is user specific. So if you install under your account, then log in with a different user, this can occur. It's not really a bug, it's a feature of Windows. In 0.9.8 I tried setting the context shell of the computer to all, if the firaxis directory could not be found, before Installing the UserSettings folder, but this created problems for the uninstaller, so I removed this. It may very well be that with the 0.9.8 installer that Shell Context change is causing your problem. So ensure you've updated to 0.9.8b and play under the same account you installed LoR under. That should fix your issue, if not let me know.
 
I installed the mod and I cannot play. The main menu works fine. When I start a game, there are no interface buttons or menus to click on. I can click on any of the units and move them, but I cannot found a city nor perform any functions which require a button.

I have treied to deinstall and reinstall and it is still the same.

Unclethrill installed on his computer off the same downloaded file so I know the instal.exe file is not corrupted.

Any recommendations?
 
I installed the mod and I cannot play. The main menu works fine. When I start a game, there are no interface buttons or menus to click on. I can click on any of the units and move them, but I cannot found a city nor perform any functions which require a button.

I have treied to deinstall and reinstall and it is still the same.

Unclethrill installed on his computer off the same downloaded file so I know the instal.exe file is not corrupted.

Any recommendations?

I have no recommendations, I just wanted to say that I love your avatar, even though I'm more of a John Pertwee man, myself. :D

Actually, maybe I have one recc: did you "Run As Administrator" when you launched the mod?
 
First off, nice avatar. I've actually become a fan of the new doctor myself, but before him Tom Baker was obviously the best.


As for your problem, there was a bug that could cause this if non Roman Characters were in the mod's path. However this should be fixed, at least I have implemented the work around fix and other users that reported this bug have stated that this is fixed. So you may have found a new bug. The bug must be user specific, but I'd like to fix it, as it's likely other users have experienced this and just not reported.

My intuition tells me this is some conflict with your system and the BUG mod's code. There are a couple of things we can do to try to fix this (and so I can fix this in a later update for other users). First can you turn on Python Exceptions? In your My Game/BtS folder there should be a _Civ4Config file (you can also access this in your Program File/.../Beyond the Sword folder, as there as a shortcut to it in there). In that file search for this line:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0
And change the 0 to a 1 so it's reads like so:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
Then find these lines:

Code:
; Enable the logging system
LoggingEnabled = 0
...
; Enable message logging
MessageLog = 0
And again change the 0s to 1s

This will enable python exceptions, and will log them. There is obviously some failure occuring with the Python (as Civ4 builds it's interface in Python, and so does the BUG mod which LoR uses), and enabling this will cause the Civ4 game engine to put pop ups on the screen declaring what the exception is, and where in the code these are occuring. You can take pictures of these and post them for me, though that can get annoying. It's probably easier just to go into your My Games/BtS logging folder and upload the Python logging files (specifically PythonDbg.log, PythonErr.log, and PythonErr2.log). I'll take a look at those and see what I can uncover.

Another thing to help is to try to isolate it. As I said I believe this is an error occuring within the BUG UI, and it's python code. To be sure of this, please uninstall BUG (just for a moment), if you have the BUG mod installed. Then reinstall the BUG mod, but don't pick the "standard install", instead install it as a mod. Then try to start up the BUG mod, as a mod, and see if you get the same errors. If so we can move the debugging of this over to the BUG forums.

I would greatly appreciate the help here, and your report. Unfortunately I can't debug it on my own, as your error is computer specific, and so we need to determine what is going wrong with the software on your computer, and hopefully fix it for you, and also for other users that may have a similar problem.
 
Actually, maybe I have one recc: did you "Run As Administrator" when you launched the mod?

You should not need to do this anymore with the 0.9.8b installer. Thought it wouldn't hurt to try it. Of course if that does work, that'll open a whole nother can of worms...
 
Okay...I will turn on the Python logging and see if I can find some code for you to read.

It is running as administrator now but it made no differece.

I do not have BUG mod installed, but I do have the BUFFY mod for the HOF installed and it works without any problems. The BUFFY mod also incorporates the BUG mod interface.
 
I do not have BUG mod installed, but I do have the BUFFY mod for the HOF installed and it works without any problems. The BUFFY mod also incorporates the BUG mod interface.
Just checked out BUFFY, and it uses the Program Files path for installation. So it's very unlikely the cause of your loss if interface is due to the BUG UI (though BUFFY does use an older version of BUG, so I suppose it's still possible, just highly unlikely).

Checking this did make me want to try one thing though. Try copying the UserSettings folder from BUFFY into LoR's folder and see if this has any effect. I don't think it'll work, but it's possible. Other then that I'll need to wait on the Python Error logs before I can try to figure anything out.
 
I have turned on logging and see errors in the files that you indicated. When I try to attach them CivFanatics tells me that .log is an invalid file type.

I have changed them to .txt files which you should still be able to use.

I hoe this helps out.
 

Attachments

Thanks. I can't make heads or tails of what it's saying is going wrong. I will forward this to Emperor Fool in the BUG mod forum, and see if he can figure anything out. I'll post back here within a couple of days at the latest with any information. Thanks for the report and uploading those files, I'll try to get this sorted as quickly as I can. Please check back as there will probably be a fix for this, or there might be some more debugging you could help with.
 
Here is the thread on the subject in the BUG mod forums:

http://forums.civfanatics.com/showthread.php?p=8750643#post8750643

Mesix, I will be trying to work on things from there, so it would be ideal if you could pay semi attention to that thread for a bit, at least until we figure some things out. I'm hoping Emperor Fool will have some ideas of how to debug your issue. He usually does :), as for now I'm stumped.
 
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