Hellou.
I have merged Final Frontier with some elements from Plus, because i dont will instal the newest verzion of FFP due that, i have created new civilization: Aliens (with Sid as ruler
), and build class IV of all units. And alter all names of civilization: (Klingon, Cylons, Borg, Goauld, New Earth, Federations, Romulans, Siths, Aliens). Its more memorable for my that the original names
It works fine, but i entered to a problem.
1. In midle or end of a game (one more turn) i have see that enemy cities drop population to 1 and have starvated. When i spy these cities i have seen that the AI unasignet all planet and population decreased. Also i see that AI have build buildings on only one planet and less or nothing in the others. Can this be resolved? What mus i altern in the mod?
2. I have heard that in earliest version player can spy enemy cities and there can adjusted population of enemy cities. When i canot resolve the problem 1. As i can adjust enemy starvating cities to work properly?
3. Later have i discovered that AI decreased population in citis to 1 when they have many unhapinnes from 10 to 20. Its were the war wearines (The world has you for a criminal) and in cities without unhappy they vere normal worked and build population back from 1 to 2 etc...
I have question what is the problem? I have planets with population 20, 30 or more and i have unhappy 10 or 20 more that happy citizen, but i have never needed decreasing population by asigment from planet, because im not idiot and i need rather unhappy citizen with full production rather than happy cities with production of zero. Why AI does it? This is suicide behavior and i dont get it. Its easier come with the flote to citi with 1 population and take it.
But not challengeable.
4. When you have 4 planets on solar system, size: 1, 2, 2, 3 all with food 2 you have 8 population limit, but that its not the maximum population limit, its only number of population needed for take control for all planets. You have then 15 food that is needed for population 7/8. Later in the game you can with habitation other improvements and civic maximize the size of planets to 3, 4, 4, 5 with food 4 on each, that gives you 64 food and that its for 32 population in city. That gives you too 32 unhappy and 32 unhealty citizen what leeds too to decreasing of population but i dont care
I need only 17 population to work on planet. (I have resolved this for my to added new Future tech what repeatedly gives mi 1 health and 1 happines). But when enemy AI have many unhappines leads that to decreasing population and decimate themselves.
Dont we should change the unhappines problem in AI cities, or at least mitigate the consequences for AI from war wearines and city unhappines?
5. Oh its OK now, i have found here some solution for the unhappines and i try it its work (must wait for repopulation AI cities an them declare new long war
)
But when this work, the unhappines its prety useless, because i dont care and the AI only slow from growth. Maybe its work better when we change unhappines from population decreasing to production restrictions. I mean when i have city with 100 production and 20 or more unhappy citizen (they will not work because unhappy
) then afect 100-20=only 80 production in city for building and units. Then when you have long draw wars you and AI productivity will be slighty decreasing until no more units can be producted and the war must end (in reality is that too
But i know that at begining game when we have only few productions 1 or 10 and in long war with 20 unhappines: 10-20= -10 productions can be wery frustrate. But what if 1 unhappy citizen created 1 or 2% productions penalty? Its work better: 100 production-20%unhappy=80production or 10-20%=8 productions for city. It will be better dont you thing?
6. I hawe some problem with my Starbase IV, they dont create misille, but i dont care because near end game i dont need so many of them. But my Starbase IV dont have any cultural border, and i cannot use it for retrieval the resources. I hawe tried add Starbase IV in all places who add Starbase stuf in CvFinalFrontierEvents.py : Starbase I, Starbase II, Starbase III, (i aded Starbase IV), but it dont work and i have no cultural border for any Starbase now
And i must that deleted. After that i use Starbase IV only for battles (90 power) inside my borders.