Bugs3 - The Sid Virgin Sacrifice

Pre-flight – 1675 AD – Go over Doc’s log and summary. WW must have increased since we have four or five cities that are going to riot. Other than that, Doc’s set up is very nice.

Visiting the other civs is interesting. Cleo is still in the MA, Xerxes is modern. Tech-wise we’re in great shape.

We will have to get Utrecht. It has Xerxes’ only uranium. He does have oil or horses, so he’s restricted to building slow movers.

IBT – Persians skirt around our armies.

1680 AD – Found Tour de Persia two east of Landing on Gems. Kill 8 marines and 11 infantry around our stronghold. Found Tour de Azteca.

1685 AD – Kill four marines, six infantry. Set up for Utrecht.

1690 AD – Found Tours 2. Bombard then assault Utrecht. We raze the city and the Great Lighthouse. Found Marseilles 2 next to the rubble.

I lost the rest of the log, but from memory. In 1695 we steal rocketry from Persia for something like 32K. We keep bombarding and killing a serious stack of units each turn. By 1710 we have moved onto the hill just north of Rotterdam. We protect the stack with armies. We continue to take out stacks, but by 1720, we begin the assault on Rotterdam. By 1725 the city is ours. We are able to move on to Sardis to Rotterdam’s SW. The three defenders are killed and the city autorazes.

Meanwhile, back at the ranch, we send a tank army on a pillaging campaign. Plus we fill in the remaining lands to our north. Somewhere in there Xerxes built the UN, but there wasn't a vote.

After Action – Xerxes is down to something like 69 infantry, 18 TOW, 5 marines. About half of what he started these turns with. We’re at 53% of land. Now that we’re past the Rotterdam hills, the killing fields will be easier.

Here’s the front:
Bugs3_-_1725_AD1.jpg


Save: http://www.civfanatics.net/uploads8/Bugs3,_1725_AD.SAV

Gator is up.
GRS is on deck.

I doubt this will get back to me.
 
grs said:
:dance: Just keep Xerxes at war with the others and we will win this :dance:

Actually I think there is just one city between us and Persepolis now? after persepolis falls they wont be able to hold elections any more anyway.
 
Actually, if we want to keep Persepolis we may be able to win diplomatically, or at least set ourselves for that elusive double victory condition win. That would be qute a feat for some Sid virgins. Actually any Sid game.
 
Actually, if we want to keep Persepolis we may be able to win diplomatically, or at least set ourselves for that elusive double victory condition win. That would be qute a feat for some Sid virgins. Actually any Sid game.
Considering the flip risk, I would raze it. Imagine it flips back and he holds an election...
 
grs said:
Considering the flip risk, I would raze it. Imagine it flips back and he holds an election...

Oh come on, he'd have a chance to do it every 11 turns, how likely is that ;)?
We just need to keep track when the UN is completed. This would be necessary as well if we'd really want a "Double Victory"; no other way to tell when we have to reach domination.

I'd keep Persepolis :D.
 
Actually, we do have a small problem:
Somewhere in there Xerxes built the UN
We'd better know when this happened exactly. OTOH, we will need some more turns to capture P-polis anyway, and then we won't have reached Dom before the next elections are hold; but this time, we need to remember the year.
 
Ankka said:
Look in the F7 screen and you'll se the year... ;)

Does this work correctly? I often enough noticed wrong dates here, even wrong cities.
And, can you tell exactly if the elections are at start of a turn, or end of? And the wonder construction date?
The problem is that we need to know it really exactly, not +/- one turn....
 
Well, I have always trusted the F7 screen but I don't know how right it is.

And i haven't really looked into facts like when the elections are... I try to enjoy the game, not look at it too scientifically...
 
I've got it and will play today.

I have never done a double victory type game before. Do I stop a few tiles short of DOM and wait for the UN vote to come around? Or should I just end it whichever way comes up first?
 
That would be awesome.

IMHO we should just take the first victory we get - domination or diplo. Both would be great for a sid vorgin game... although I did win a sid game before this :blush: but it was a conquest: the WW2 Pacific as China... it's easier as the AI allies do a lot of damage too... a lot less than I propably did, anyway... perhaps I should stop bragging now... :blush:
 
I think the mountain range between Pasgardae and Persepolis may slow us down a little. I would raze and replace everything but Rotterdam and Persepolis (wonder towns).

Ankka - one of the Conquest scenarios really doesn't count. This is a real Sid game and victory. *crosses fingers* :D
 
You're right because I'm actually rather bad in some parts of the game... like in the AA when a city is unproductive but has nothing to build I don't know what to do with it. In the Middle Ages I often lose control as I'm not sure what I want... I mean, what to research, what to trade with the AI etc.

In the conquests you rarely have to research really big amounts of stuff... maybe a tech or two except in some. That is where I usually mess up...

I also have problems in the very beginning of the game: I can't decide whether to research the wheel, bronze working or writing, for instance...
 
Ankka, NEVER research Bronze Working. It's never worth it. Writing gives you a better change at a philo gambit in Conquest, but is tough unless you're near the coast and have a river to get the extra commerce to put towards research. The Wheel isn't helpful unless you're play as the Iro and need horses early.

Unproductive cities in the AA? That's easy. Have 'em throw out workers to help make it productive quicker. In fact, I usually have a cities first build be a worker, set to go off with growth in 10 and make it so you don't hurt a bit.

As for trading - Top Row tier techs are usually goverment or scientific based, while the lower tier is more war based techs... I guess it depends on what you're going for where you want to go? Going for a quick conquest game? Then beeline for Miltary Tradition to get cav, and stomp the world...as for trading... best advice I can give is play on a HUGE map, explore quickly and find some good brokering options where you can trade between two civs that don't know each other and are going for different branches - ie Germans will be going for Military while India will go for goverment based.

Hope that helps.:p Good luck in your end game guys!
 
The Wheel isn't helpful unless you're play as the Iro and need horses early.
Wouldn't say that. TW is pretty good for trading. With a AGR/EXP Civ (who start with Pottery) and no Alpha I usually research TW at max, you often can get even Alpha for it.
Depends on your neighbors, of course. Remember, any non-Sci AI will research Bronze first in 99% of all cases.
 
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