eerr said:5% chance of switching for 10 turns means that you have just over a 40% chance to switch at least once in that time
Chandrasekhar said:Heh, did I say I had any suggestions to make it better? The burden is on you, my friend, and a heavy burden it is. Making an insane AI is easy, but making a player be forced into insanity is another thing entirely. Perhaps these insanity tradeoffs would only be used when the AI plays the Balseraphs.
QES said:Insane:
My feelings are that the Insane trait should be seperate from the adaptive trait entirely. In theme as well as in design.
Adaptive makes sense (though there should be HEAVY consequences to it)
Insane strikes me as not so much random, as illusory reasoning. People chose out of insanity what makes perfect sense to them, but no one else.
My theory is that Insanity should affect the way things work on a fundamental level. What about if Insane made a few things different in the game.
A) Anarchy is no longer a bad thing, it functions as a Golden age.
B) Civics ALWAYS are automatically chosen when they are discovered (Perpentach always wants to try out a new style) and thusly goes into anarchy.
C) Golden Ages Produce your 5% Chance per turn to change traits. Not cumulative to switch a non-insane trait with another trait. (In 10 turns at 5% a turn, this means a 50% chance during the whole of the golden age)
D) Units are unable to upgrade as normal. There is an "experiment" button that replaces the Uprgrade to button. THis button randomly transforms the unit into another unit in the game (Summoned units included, but without the summon promotion, AND Technology plays 0 role in what unit is potentially made - anything is possible). Perpentachs units therefore could never be upgraded reliably - but the extra golden ages and anti-anarchy make up for this. Experimentation would only be available when the unit normally had a unit it could normally upgrade to - it simply doesnt.
E) [Possible balance] Macabre Drama - When drama is discovered, it allows for theatres and the slider bar adjustment. These theatres produce unhappy faces instead of happy faces, but add to the experiance of units built in the city. Conversely, each 30% of culture applied to the slider bar tax system, would provide 1 happy face to each city.
Crazy enough?
-Qes
Grey Fox said:Adaptive seems broken in MP, we just had OOS errors with one player as the Grigori.
Gonna test a new game without any Adaptive civs.
Halancar said:Just watch me building 100 warriors and hitting upgrade on all of them the moment an Ancient Treant appears (or Acheron !! ). No, really, this is too easily exploited and too unbalancing...
Kael said:Let me know about this. Do you get OOS when the defeated leader popups occur? Do you get an OOS when the Orthus and Acheron popups occur? And was the OOS with Cassiel reproducable? If so I will have to hide the popups in multiplayer.
it wasn't immediately after i choose the raiders traitKael said:Let me know about this. Do you get OOS when the defeated leader popups occur? Do you get an OOS when the Orthus and Acheron popups occur? And was the OOS with Cassiel reproducable? If so I will have to hide the popups in multiplayer.
Later in the game wouldn't be more dangerous, it'd be the same, as you'd still only build warriors and upgrade them, or the T4 units and not upgrade them. Your insanity is interesting, but I think it probably wouldn't be fun to play, or else would be overpowering.Unique units (as in only one in the game) would be excluded, like heros and archeon, and world units. Also youd only ever be able to upgrade ONCE per unit, and it might be a downgrade. I'm also thinking that maybe it should be more expensive than normal upgrading. The idea is that your lowly warrior may in fact turn into a sweet spartiatoi. Or it might turn into a worker you didnt want/need. And the later in the game it becomes, the more dangerous, as you might get units that revert to "lesser" things.
Nikis-Knight said:Later in the game wouldn't be more dangerous, it'd be the same, as you'd still only build warriors and upgrade them, or the T4 units and not upgrade them. Your insanity is interesting, but I think it probably wouldn't be fun to play, or else would be overpowering.
but in the same vein, you could add: All techs cost 2/3 the price, but you cannot choose what to research.
Nikis-Knight said:Maybe make it just apply to their recon line, have a chance of upgrading to any unit buildable by them, to start.