Chandrasekhar
Determined
Just thought I'd remind you all of this: unless you're a follower of the OO, you can always build warriors. They're upgradable to the Drown, so unless you can build them, you always can build warriors.
I had the hitchhikers guide jump to mind, wherein a missle spontaneously transforms into a sperm whale and falls to the earth. Could work for kraken too, flapping about piteously on land.Only units starting as recon or disciple units can "experiement" but they could themselves become ANY line of units (not sea units, clearly).
does anyone smell the idea of a traveling circus unit?QES said:That might be plausible. To simple limit the scope of the crazy. Recon line and mayhaps disciple line? Only units starting as recon or disciple units can "experiement" but they could themselves become ANY line of units (not sea units, clearly). Though, it wouldnt be so far out of line to see perpentach trying to build his "land ship".
-Qes
Chandrasekhar said:Just thought I'd remind you all of this: unless you're a follower of the OO, you can always build warriors. They're upgradable to the Drown, so unless you can build them, you always can build warriors.
Nikis-Knight said:I had the hitchhikers guide jump to mind, wherein a missle spontaneously transforms into a sperm whale and falls to the earth. Could work for kraken too, flapping about piteously on land.
QES said:This isnt true anymore. I ragged on Kael about it, and now the promotion is available only in the temple, and its not technically an "upgrade" but a spell. Warriors are no longer always available.
Kael said:A new feature in 0.15e, which will probably go out later today, is the Adaptive trait. This trait has been given to Varn Gosam of the Malakim, Cassiel of the Grigori, Cardith Lorda of the Kuriotates and Jonas Endaine and Sheelba of the Clan of Embers. It replaced a trait they already have.
What does it do? The Adaptive trait allows you to pick a starting trait for your leader. Some of the special traits aren't allowed (liking summoner, agnostic and barbarian) but you have access to most of the mods traits.
This is the most conveinant for the civilizations with only one leaders, so now you can play that civilization with different traits. It is meant to demonstrate the more flexible nature of some fo the leaders.
So try it out and let me know what you think. If the feedback is positive we may allow Adaptive leaders to change traits a few times during the game.
We are also considering an "Insane" trait for Perpentach where he randomly picks 3 traits when the games start and he has a 1% chance per turn of randomly picking 3 new traits.
But one step at a time. Let me know what you think.
loki1232 said:lol another one is one the way.
Second, its considered bad ettiquete to post in a thread that is 4 years old on something that has been in the mod for a long time