Kael said:Yeap, thats what we are going for. One step at a time.
Kael said:Cassiel is Phi/Adaptive. But then again Cassiel used to be Phi/Ind and that trait combo is one of his strong points.
Draconian said:Let me guess: Phi/Ind?
Wonder spamming+SE? Sounds nice, but I guess there's a reason why we don't get this in Vanilla/Warlords![]()
Grey Fox said:adaptive / adaptive / insane![]()
I'd instead give him the same starting traits as default, but thence forward allow any of them to change. I'd also like to see when played by the AI a random +/-5 every change to each relationship he has.loki1232 said:I was thinking about perpentach and his insane trait, and I have an idea.
First, since most people really like his current trait combo, he will keep those two. Then he will also get the Insane trait, which means that at game start he is randomly given one trait, and then he turn he has a 1% chance of losing that trait that gaining a new different random trait.
However, this would be too good, so to balance it whenver Perpentach randomly chooses his new random trait the negative traits (Scorched Earth and Agnostic) are in the pool, giving him a chance to choose them. This means that there is always the possibility that Perpentach will go agnostic on your ass for a few hundred turns.
What do you think?
YohanLeafheart said:Kael,
About the insane trait, what about making it cumulative? That way, you can guarantee that on Quick games, you will have at least one change on your traits. You could even put on the UI a message like "50 turns until Madness".
About the insane trait, what about making it cumulative?