Building Made Fun!

Smoothpack introduces a lot of lua changes that will not play nice with a plethora of other mods out there, but it does offer some interesting UI tweaks.
 
Interesting mod. A lot of changes, and makes any location viable with the right tech and buildings. It's kind of confusing how many buildings there are, and even more so the way the tech tree was reorganized.

I like the direction of the mod overall. If I remove/disable the tech tree part, will the buildings all still work or will they be in the wrong techs and such?
 
Interesting mod. A lot of changes, and makes any location viable with the right tech and buildings. It's kind of confusing how many buildings there are, and even more so the way the tech tree was reorganized.

I like the direction of the mod overall. If I remove/disable the tech tree part, will the buildings all still work or will they be in the wrong techs and such?

Are you talking about NiGHTS? Or BMF? If you mean NiGHTS, if you disable the tech tree - well, that will break things. I'll be releasing v9 in a little while and it reverts back to a more traditional tech tree, albeit with many additional techs and paths to take.

If your question was directed to BMF, ignore this...
 
Is there any way to re-enable the terrace farm in BMF? It is the only change I don't like, and I really don't like it.

Otherwise, great mod!
 
I've noticed a problem with this mod in conjunction with the City State Challenge mod - if I play with only CSC or only BMF, I can build national wonders (national epic, national college, etc.), even if I only have one city, but if I play with both, I can't.

Example:
Research Writing.
Build a library in your one city.
Research Philosophy.
Note that you can't build a National College.

-c.
 
FYI, the first post links to the ninth page. However what is the ninth page can differ depending on how many posts the user has selected there to be per page. I'd suggest linking to a specific post.
 
People who have played cultural victory using this mod, is it harder or does to extra culture compensate? Because 5 trees is easily enough in the current game, 6 trees is simply ridiculous. I'm guessing that buildings will add much more culture otherwise isn't culture victory effectively ruined?
 
I believe it to be more difficult with quite a few powerful buildings in the modern age. Same goes for happiness: if you failed to build the Forbidden Palace, happiness is a dread until you reach Industrial or Modern era.

The above experiences are on an epic game and a huge map.
 
Working on CiVUP compatibility. The idea is to include the information for it in the mod, but keep it inactive unless you rename a certain folder (or even dynamic through a database check). And install CiVUP of course. This would mean for instance that national wonders again need the appropriate building in all cities, unless CiVUP is activated, in which case it is 50%, 75% or 100% of cities.

Sorry I didn't know about this! If you ever need help with CiVUP compatibility just ask, I've always got time to assist. :)

I worked on this with Gazeebo so his mod and CiVUP are compatible. It's two steps in the sql file:

  1. If CiVUP does not exist, add to the vanilla tables.
  2. Create the CiVUP tables and add to those.
This way load order doesn't matter. Here's an example from the Citystate Diplomacy Mod, where Gazebo adds 2 national wonders to the percentage-based national wonder table:

Spoiler :
Code:
-- Vanilla
INSERT INTO Building_PrereqBuildingClasses (
  BuildingType, BuildingClassType, NumBuildingNeeded)
SELECT 'BUILDING_GREAT_HALL', 'BUILDINGCLASS_HALL', '-1'
WHERE NOT EXISTS (SELECT * FROM sqlite_master WHERE name='Building_PrereqBuildingClassesPercentage');

INSERT INTO Building_PrereqBuildingClasses (
  BuildingType, BuildingClassType, NumBuildingNeeded)
SELECT 'BUILDING_NEWSPAPER', 'BUILDINGCLASS_PRESS', '-1'
WHERE NOT EXISTS (SELECT * FROM sqlite_master WHERE name='Building_PrereqBuildingClassesPercentage');

-- CiVUP Compatibility
CREATE TABLE IF NOT EXISTS Building_PrereqBuildingClassesPercentage (
  BuildingType text,
  BuildingClassType text,
  PercentBuildingNeeded integer default 0
);

INSERT INTO Building_PrereqBuildingClassesPercentage (
  BuildingType, BuildingClassType, PercentBuildingNeeded)
SELECT 'BUILDING_GREAT_HALL', 'BUILDINGCLASS_HALL', '75';

INSERT INTO Building_PrereqBuildingClassesPercentage (
  BuildingType, BuildingClassType, PercentBuildingNeeded)
SELECT 'BUILDING_FOREIGN_OFFICE', 'BUILDINGCLASS_PRESS', '75';

Were there any other compatibility problems you encountered?
 
No can do at the moment, as IIRC Moriboe, who owns the first page, is on a four month international holiday
Done.
More of a pilgrimage actually, which is why I haven't shown up for a while.

I believe it to be more difficult with quite a few powerful buildings in the modern age. Same goes for happiness: if you failed to build the Forbidden Palace, happiness is a dread until you reach Industrial or Modern era.
Haven't been able to do balance testing before leaving, just looked at the numbers which I thought added up more or less to the ones in vanilla. Though the publics baths take time to get (if at all).

This way load order doesn't matter. [...]
Sounds great! Though not up to me anymore.
 
Sorry for my apparent absence from this topic! I have been planning stuff, but RL has got in the way. Hopefully there will be a new version up before the end of September. And by new version, I mean new version. It will be, if I can get it to work, big.
 
I'll be waiting, in the meantime, can anyone tell me please if the current version 11.0 is compatible with the latest updated version of Civ V?

(I know I'm automatically being updated but I don't know where to read the version #)

Thanks
 
I have a small request: is there any way to add the three wonders from the ancient world DLC pack into BMF? Seems like a rip off to me to charge their loyal Civ fans 5 bucks just for 3 "new" wonders!

Thanks!
 
There is, but I'm not going to do it. The DLC is reasonable when bought with Korea as it drops to $2.50 for the wonders as well as the best scenario from every DLC thus far.

In case you haven't read my wonder mods topic everyone, Sneaks and sukritact will be providing new art for all of the wonders!
 
I've encountered a bug using only BMF v 11.

There are no building options available on new city construction. Nada-- scout, warrior, settler... all unavailable. Have cleared cache.
 
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