A related question: how do I know how much infrastructure a given city "needs"? I understand that in, say, gold-producing cities, markets are of greater value, but does it still make sense to build everything in those cities? For instance, a jail or a spy agency adds value, but what about the opportunity cost of building that spy agency in lieu of building wealth? Is there are guide or any other kind of information that can assist in making those decisions?
For instance, a jail or a spy agency adds value, but what about the opportunity cost of building that spy agency in lieu of building wealth? Is there are guide or any other kind of information that can assist in making those decisions?
All of my cities get every building because I believe they all have a purpose.
Jails, Intelligence Agency's, Security Bureau's, etc work towards national security.
Markets, Mall's, Grocer's, Granary's, etc work towards providing food and increasing city health
Banks, Courthouses, Custom's Houses' etc work towards bringing higher income
Broadcast Towers, Theatres, Temples, etc work towards increasing Culture and increasing city happiness.
So yes, all buildings have a purpose, it doesn't matter what type of city you want to build, building everything in every city will increase your national Approval Rates, Life Expectancy, etc.
Also, make sure that when you are able to, build corporations into your cities. (provided you play BtS)
--Always look at the city screen and figure out what your return on investment is, for example Banks cost quite a few hammers to produce, so if you have a production city that only generates 5 gold per turn is it worthwhile building a bank there for the extra 2.5 gold?
On the other hand, if I build wealth in cities with lots of hammers, does the built wealth increase from the market/grocer/bank multipliers?