Thunderbrd
C2C War Dog
That is the point entirely. And yes, the AI would need to be told to understand this. And besides, the food cost would really be seriously minimal.you'll still end up crippling a civ that starts to go the route of large military
Ok, lets say you have two cities and 100 units (assuming all to be melee). You'd still have a food expense of just 5 food in a given city! Even THAT is survivable with halfway decent terrain and being set up with the right food buildings before staffing such a ridiculous force. The gold maintenance would cause the nation to suffer worse. The POINT of the system then would be to create a food 'drag' and when those units start getting slaughtered, the civilization as a whole suffers from the loss of life, not just the loss of production investment.
As it is now, the combat loss of such an army would be a benefit to the civ that throws that force uselessly up against your walls and well promoted defenders! How does THAT make any sense?
I often wonder where humanity could be today if we never had a war - a hell of a lot more people would be walking the Earth, that's for sure!
The system would be taking that into account by not costing any population loss for disbanded troops and would actually be yes... sending them home and they no longer drag on population growth and production.(When I disband a unit I imagine I'm sending them home, not executing them.)