xmen510
Emperor
This is the Buildings thread. It is for the Standard (Non Unique) Buildings for the MOD.
Spoiler :
- Palisade (+5% city defense)
- Walls (+10% city defense)
- Castle (+15% city defense)
- Fortress (+20% city defense) +1 artisan slot
- Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness) (Gondor only)
- Fortified Wall (+15% city defense) (Numenor/Gondor/Arnor only)
- Wooden Tower (+5% defense)
- Stone Tower (+10% city defense, defense bonus for ranged units.)
- Watch Tower: (+15% City Defence, See invisible units?, +1 or +2 Tile Visiblity from city radius?) (Arnor only)
(These will give either a free promo &/or be required to built related units at all)
- Training Field
- Archery Range
- Stables
- Siege Workshop
- Docks (for building ships)
- Town Hall (-50% maintenace costs in the city)
- Market (+50% commerce in the city, +1 happiness from trade goods) +1 trader slot
- Tavern (+1 happiness, +1 happiness from Wine) +1 trader slot
- Trading Post (-10% (distance?) maintaince, +50% Foreign Trade Commerce, (only buildable in coastal cities) +1 trader slot
- Inn (+1 trade route in the city, +1 happiness, +1 Health) +1 minstrel slot
- Well (+1 Health)
- Apothecary (+1 Health, +1 with Athelas/Spices)
- Infirmary (+2 Health)
- Smoke House (+1 health from livestock stores 10% on city growth)
- Granary (stores half of the food when the city grows, +1 health from food resources)
- Lighthouse (+1 food in water tiles)
- Harbor (+1 trade route, +50% trade-commerce, +1 health/sea resouce you have access to (limited to +1 for each type))
- Archives (+3 Beakers (Science), +10% Research, +1 Culture) +1 loremaster slot
- Library (+2 Beakers (Science), +15% Research, +1 Culture) +1 loremaster slot
- Houses Of Lore (+4 Beakers (Science), +25% Research, +4 Culture) +2 loremaster slot
- Guild of Artists (+20% culture in the city, +1 happiness for each 20% of gold going to culture) +1 minstrel slot
- Guild of Minstrels (+2 culture, +1 happiness, +1 happiness/10% slider) +2 minstrel slot
- Forge (+50% production in the city, -2 health, +1 happiness for acces to Copper, +1 happiness for access to Iron, +1 happiness to access to Mithril) +1 artisan slot
- Armory (free armor promo for relevant units)
- Blacksmith (+2xp, +1 production in the city, -1 health)
- Post Office (+1 Beaker (Science), -10% war weariness, +25% trade-commerce) +1 trader slot
- Guard's House (-15% War Weariness, free City Garrison I)
- Stockade (-50% war weariness, -1 happiness)
- Statue (+1 culture)
- Walls (+10% city defense)
- Castle (+15% city defense)
- Fortress (+20% city defense) +1 artisan slot
- Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness) (Gondor only)
- Fortified Wall (+15% city defense) (Numenor/Gondor/Arnor only)
- Wooden Tower (+5% defense)
- Stone Tower (+10% city defense, defense bonus for ranged units.)
- Watch Tower: (+15% City Defence, See invisible units?, +1 or +2 Tile Visiblity from city radius?) (Arnor only)
(These will give either a free promo &/or be required to built related units at all)
- Training Field
- Archery Range
- Stables
- Siege Workshop
- Docks (for building ships)
- Town Hall (-50% maintenace costs in the city)
- Market (+50% commerce in the city, +1 happiness from trade goods) +1 trader slot
- Tavern (+1 happiness, +1 happiness from Wine) +1 trader slot
- Trading Post (-10% (distance?) maintaince, +50% Foreign Trade Commerce, (only buildable in coastal cities) +1 trader slot
- Inn (+1 trade route in the city, +1 happiness, +1 Health) +1 minstrel slot
- Well (+1 Health)
- Apothecary (+1 Health, +1 with Athelas/Spices)
- Infirmary (+2 Health)
- Smoke House (+1 health from livestock stores 10% on city growth)
- Granary (stores half of the food when the city grows, +1 health from food resources)
- Lighthouse (+1 food in water tiles)
- Harbor (+1 trade route, +50% trade-commerce, +1 health/sea resouce you have access to (limited to +1 for each type))
- Archives (+3 Beakers (Science), +10% Research, +1 Culture) +1 loremaster slot
- Library (+2 Beakers (Science), +15% Research, +1 Culture) +1 loremaster slot
- Houses Of Lore (+4 Beakers (Science), +25% Research, +4 Culture) +2 loremaster slot
- Guild of Artists (+20% culture in the city, +1 happiness for each 20% of gold going to culture) +1 minstrel slot
- Guild of Minstrels (+2 culture, +1 happiness, +1 happiness/10% slider) +2 minstrel slot
- Forge (+50% production in the city, -2 health, +1 happiness for acces to Copper, +1 happiness for access to Iron, +1 happiness to access to Mithril) +1 artisan slot
- Armory (free armor promo for relevant units)
- Blacksmith (+2xp, +1 production in the city, -1 health)
- Post Office (+1 Beaker (Science), -10% war weariness, +25% trade-commerce) +1 trader slot
- Guard's House (-15% War Weariness, free City Garrison I)
- Stockade (-50% war weariness, -1 happiness)
- Statue (+1 culture)