Buildings

Another Idea:

Post Office (+1 or +2 Beakers, -10% war weariness, +25% trade-commerce)

I added the 1/2 Beakers to the Post Office, because you would be able to spread out and share the knowledge more quickly, easier to keep up on research happening elsewehere type of thing.

Also, do we like the name "Drydocks" or should it be shomething else, like "Shipyard" or some other name?
 
I like the name shipyards or docks better. It shounds better for the mod context than drydock. I actually posted something like a shipyard as a building only the shipmaster civs (Teleri & Numenor) should get so maybe call the original one docks and than shipyards for these two civs as a better building that adds something (but not an upgrade for the original one). To get back to the fortifications, the total is good now I think. I don't even know what it is in FFH or BtS in total. Maybe we can make this into three paths for defenses for a city:
  • pallisade --> walls --> fortified walls
  • castle --> fortress --> stronghold (castle still needs walls)
  • wooden tower --> stone tower (--> watch tower)
We could also say that some things are only available through the Numenor and Gondor advanced construction tech (maybe stronghold and fortified walls) and then we add for Arnor the watchtower tech that gives you access to the watchtower as an upgrade for the stone tower. This way for normal civs the max defense bonus is lower for the cities but for certain civs it is higher like for Numenor and for Gondor and Arnor (although maybe we can increase line of sight too with the watchtower or something).
 
Training Field
Archery Range
Stables
Siege Workshop
Drydocks

We still have to decide what to do with the above Buildings. It was suggested that they be required to build certain units (I agree) and that they possible give a free promotion to those units (I like this idea instead of giving said units Bonus XP).
 
I like the name shipyards or docks better. It shounds better for the mod context than drydock. I actually posted something like a shipyard as a building only the shipmaster civs (Teleri & Numenor) should get so maybe call the original one docks and than shipyards for these two civs as a better building that adds something (but not an upgrade for the original one). To get back to the fortifications, the total is good now I think. I don't even know what it is in FFH or BtS in total. Maybe we can make this into three paths for defenses for a city:
  • pallisade --> walls --> fortified walls
  • castle --> fortress --> stronghold (castle still needs walls)
  • wooden tower --> stone tower (--> watch tower)
We could also say that some things are only available through the Numenor and Gondor advanced construction tech (maybe stronghold and fortified walls) and then we add for Arnor the watchtower tech that gives you access to the watchtower as an upgrade for the stone tower. This way for normal civs the max defense bonus is lower for the cities but for certain civs it is higher like for Numenor and for Gondor and Arnor (although maybe we can increase line of sight too with the watchtower or something).


I like these ideas. I also like that the Stonghold & Fortified Walls are only Buildable with those Civs with Advanced Contruction and the Watchtower by Arnor. It makes them more like the Books.
 
I don't like the free promo idea, I think xp would work better (balance wise, but maybe that is just me). I think we can keep them to be required to be able to produce the units. I would really rename the drydock to docks. It sounds more middle earthy (or medieval) and we can use the shipyard for something more specific for these seafaring civs (Teleri and Numenor).
 
I don't like the free promo idea, I think xp would work better (balance wise, but maybe that is just me). I think we can keep them to be required to be able to produce the units. I would really rename the drydock to docks. It sounds more middle earthy (or medieval) and we can use the shipyard for something more specific for these seafaring civs (Teleri and Numenor).

I will rename the Drydocks to Docks now. I am fine with just giving +2 XP to each building in respect to what they can build.
 
I'm also not really sure though. If we make them prerequisite to building certain units like in FFH, than maybe the xp bonus is not even needed. You have to build them anyway. But I'm not sure about this aspect. We can also only give XP without having it as prerequisite to building units or we can do both.
 
I am also adding in the Watch Tower. What did you think of my bonuses however.

That will change now with the new WSatch Tower it will look like this:


Palisade (+5% city defense)
Walls (+10% city defense)
Castle (+15% city defense)
Fortress (+20% city defense)
Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness) (Gondor only)
Fortified Wall (+15% city defense) (Numenor/Gondor/Arnor only)
Wooden Tower (+5% defense)
Stone Tower (+10% city defense, defense bonus for ranged units.)
Watch Tower: (+15% City Defence, See invisible units?, +1 or +2 Tile Visiblity from city radius?) (Arnor only)

Total City Defence: Numenor: +80% / Gondor: +105% / Arnor: +95% / Everyone Else: +65%

What do you think?
 
I like it (maybe remove the 120 to avoid confusion :) I had to count myself to see what you meant by that). I actually for the watchtower meant that the city itself maybe has a larger line of sight and maybe can see hidden or invisible units (depending if we have them) but this might also be a possibility although not really related (units in the field don't see more only because they are build in a city with a watchtower). Maybe to make Arnor also a little more beefed add the fortified wall for them as well? But than we might have to give them the first construction tech to. I'm not sure. Maybe limit the stronghold only to Gondor because Numenor has the ships already?
 
We renamed the Academy the "Sage's Library" earlier. Did you want me to rename it agian?
No, please don't. My mistake

Another Idea:

Post Office (+1 or +2 Beakers, -10% war weariness, +25% trade-commerce)

I added the 1/2 Beakers to the Post Office, because you would be able to spread out and share the knowledge more quickly, easier to keep up on research happening elsewehere type of thing.

Also, do we like the name "Drydocks" or should it be shomething else, like "Shipyard" or some other name?
Beakers for Post Office makes sense. Please rename Drydocks to Docks, it's more accurate. As Berenthor said, Shipyard can be used for seafaring civs.
To get back to the fortifications, the total is good now I think. I don't even know what it is in FFH or BtS in total. Maybe we can make this into three paths for defenses for a city:
  • pallisade --> walls --> fortified walls
  • castle --> fortress --> stronghold (castle still needs walls)
  • wooden tower --> stone tower (--> watch tower)
We could also say that some things are only available through the Numenor and Gondor advanced construction tech (maybe stronghold and fortified walls) and then we add for Arnor the watchtower tech that gives you access to the watchtower as an upgrade for the stone tower. This way for normal civs the max defense bonus is lower for the cities but for certain civs it is higher like for Numenor and for Gondor and Arnor (although maybe we can increase line of sight too with the watchtower or something).
:goodjob:
Training Field
Archery Range
Stables
Siege Workshop
Drydocks

We still have to decide what to do with the above Buildings. It was suggested that they be required to build certain units (I agree) and that they possible give a free promotion to those units (I like this idea instead of giving said units Bonus XP).
I'm also not really sure though. If we make them prerequisite to building certain units like in FFH, than maybe the xp bonus is not even needed. You have to build them anyway. But I'm not sure about this aspect. We can also only give XP without having it as prerequisite to building units or we can do both.
I would have them as a prereq for building the units, without adding xp (xp can be gained plentyfull through other ways).
I am also adding in the Watch Tower. What did you think of my bonuses however.

That will change now with the new WSatch Tower it will look like this:


Palisade (+5% city defense)
Walls (+10% city defense)
Castle (+15% city defense)
Fortress (+20% city defense)
Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness) (Gondor only)
Fortified Wall (+15% city defense) (Numenor/Gondor/Arnor only)
Wooden Tower (+5% defense)
Stone Tower (+10% city defense, defense bonus for ranged units.)
Watch Tower: (+15% City Defence, See invisible units?, +1 or +2 Tile Visiblity from city radius?) (Arnor only)

Total City Defence: Numenor: +80% / Gondor: +105% / Arnor: +95% / Everyone Else: +65%

What do you think?
Looks good. Keep in mind though that Isengard needs it defenses beefed up as well, but that might be done through other ways.
 
The Orthanc Wonder that only Isengard can build say, would be able to give a pretty good City Defence Bonus as Well. Perhaps a National Wonder for them as well called the "Ring Of Isengard" to represent the walls. We can deffinately come up with stuff.
 
I like the ring of Isengard the best for walls. Maybe Orthanc just as the palace instead of a wonder which already provides defense? Or would this be overpowered for the early game?
I think were pretty far now on the building list like this. Good updates, that is exactly as I meant it. Definetly keep the post office in :).
 
As long as the "Orthanc Palace" doesn't go overboard with the bonus then it would be good. This way it gives Isengard a slightly better chance of surviving into the later game. Perhaps the "Orthanc Palace" grants a +10% City Defence Bonus.

Also, another thing to consider is, perhaps making the Palace a Building that you do not start off with for free (this would apply to everyone). You have to build it.
 
I like the ring of Isengard the best for walls. Maybe Orthanc just as the palace instead of a wonder which already provides defense? Or would this be overpowered for the early game?
I think were pretty far now on the building list like this. Good updates, that is exactly as I meant it. Definetly keep the post office in :).
Indeed, Ring of Isengard for walls and the Palace as extra defense.

Also, another thing to consider is, perhaps making the Palace a Building that you do not start off with for free (this would apply to everyone). You have to build it.
We could also give the King unit an ability that say doubles the Production Speed of a Palace if it is currently in the City (sort of like a resource).
I like this, but it will slow down early research enormously.
It also raises some questions: When can you build the palace? With Stoneworking?
I would have the king unit triple the production speed, maybe even quadrupple it. Is it possible for a civ not to have a capital? I think it is at least possible not to have a palace (can be disabled in the xml, but I would have to check whether the tag has a minOccurence).


Maybe have a palace to start with and have the possibility to replace it with a better one? Not sure whether that is possible without modding (you can have only the palace or the upgraded one, not both)
 
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