Buildings

Good idea. I will add in the 10% reduction of collateral damage.

As for the others. Make them as prerequisites. You can't have walls without the Pallisade, You need walls for, etc.. If the Stronghold will be the ultimate building, then perhaps it will require the city to have Walls, Towers and Fortress already built before upgrading. I don't think we should have any buildings become obsolete in this particular MOD.

Everyone else should way in too.
 
Is that a reduce collateral damage by 10%, or take 10% off the collateral damage (as in 20% damage - 10% = 10%)?

Agreed on Stronghold requiring everything.
 
That's good I think, makes it a lot more potent.
 
They should indeed be prerequisites, but will anybody build all of them? Ah well, only time will tell.
 
Why not both Infirmary and Apothecary? I agree with Stockade instead Prison.
 
And another with Spices/Athelas
 
Yeah, Apothecary should get an extra +health with Athelas.

Like.
 
The list looks good. I only am wondering about two things: nothing gives beakers only percentage bonus for research (maybe make archive only beakers). Also, isn't this a lot of research in the buildings (three percentage bonusses). A last thing about the first list of city defenses: This is a lot of extra defense. Why so many? Or will one obsolete the other? Because now stacked, this is a lot of defense bonus. Combine this with archers with city garrison (which is also provided free by a normal building) and cities become untakable. Also remember that the FFH2 system does not have ranged bombardment in it as Dale's Combat Mod has. You can only reduce city defences (and inflict collatoral damage with units while attacking) but you can't bombard units from outside.
 
Also, if I look at the list for fortifications, than maybe we can have two buildings: tower and walls and you can upgrade both (obsoleting the other). It might also be easiest to just reduce the percentage the buildings give and then the old ones don't need to be obsoleted, they accumulatively give the higher value if you count them all up. Also they can still require the other walls or towers to be build first.
 
What is the "Great Sage" building? Is it a renamed Great Library?

Archives: +3 Beakers, +10% Research, +1 Culture
Library: +2 Beakers, +15% Research, +1 Culture
Houses Of Lore: +4 Beakers, +25% Research, +4 Culture (I believe this was a replacement for the University).

Also, if I look at the list for fortifications, than maybe we can have two buildings: tower and walls and you can upgrade both (obsoleting the other). It might also be easiest to just reduce the percentage the buildings give and then the old ones don't need to be obsoleted, they accumulatively give the higher value if you count them all up. Also they can still require the other walls or towers to be build first.

I will work on this next.
 
That seems like a better idea to do that. Maybe move the houses of lore to be the great sage building and make the archive 2 or 3 beakers instead of the percentage bonus (or both but reduce the percentage bonus).
Yeah, % bonus should probably max out at 50% total, beakers instead of % works for me.
I think Berenthor means the Academy with the Great Sage building.

Also, if I look at the list for fortifications, than maybe we can have two buildings: tower and walls and you can upgrade both (obsoleting the other).
I like this.
It might also be easiest to just reduce the percentage the buildings give and then the old ones don't need to be obsoleted, they accumulatively give the higher value if you count them all up. Also they can still require the other walls or towers to be build first.
That would be a lot clearer probably.
 
Palisade (+5% city defense)
Walls (+10% city defense)
Castle (+15% city defense)
Fortress (+20% city defense)
Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness)
Fortified Wall (+15% city defense)
Wooden Tower (+5% defense)
Stone Tower (+10% city defense, defense bonus for ranged units.)

That becomes a total of +105% from Buildings. It was 150%, so i was able to drop it 45%. Is that good, or would you like it lowered more?
 
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