Ok, so it's probably to late now to make any drastic changes to Civ 5, but I can't help but think that the tech tree in Civ needs a massive overhaul.
As much as I love the tech tree, it has hardly changed in size and scope for ages. Sure, there is a few changes around the edges with a few new techs being added and a few being lost, but fundamentally it doesn't really change, between Civs.
More importantly is the fact that it never changes from game to game
I would like to see that change. Civ is about choice, but often with tech, you have very little choice. Players have very little incentive to deviate radically from certain paths, indeed you could argue it isn't possible to deviate radically! There may be a little tweeking from here to there depending on circumstances and current aims, but the importance of this is far far smaller than other decisions. Go to war at the wrong time and and it can be the difference between victory and defeat, but vary rarely, if at all is this the case with the order at which you research tech.
To change this, I would make it so that no two games had the same tech tree. Indeed, no two civs in a game would have the same tech tree either.
I would create significantly more techs and then only have a limited number of them be available during the game. What becomes available should not be pre determined but should be decided based on what natural resources you have, the type of territory you occupy and the way in which you are playing the game.
For example, increase the number of sea faring techs, but only allow a Civ that 1) has large coastal borders 2) are constantly building ships - to have the complete set available. Of course it works the other way, it may mean you can dominate the sea, but it will have been at the cost of other techs elsewhere.
You could have these trade offs in almost all areas of the tech tree. Doing this would give your tech choices far far more significance. Should you be a jack of all trades, or should you specialise intensely? The decision you make early on could be crucial. It really would open up the game strategically in a way which it isn't at the moment.
What do people think? Please let me know
As much as I love the tech tree, it has hardly changed in size and scope for ages. Sure, there is a few changes around the edges with a few new techs being added and a few being lost, but fundamentally it doesn't really change, between Civs.
More importantly is the fact that it never changes from game to game
I would like to see that change. Civ is about choice, but often with tech, you have very little choice. Players have very little incentive to deviate radically from certain paths, indeed you could argue it isn't possible to deviate radically! There may be a little tweeking from here to there depending on circumstances and current aims, but the importance of this is far far smaller than other decisions. Go to war at the wrong time and and it can be the difference between victory and defeat, but vary rarely, if at all is this the case with the order at which you research tech.
To change this, I would make it so that no two games had the same tech tree. Indeed, no two civs in a game would have the same tech tree either.
I would create significantly more techs and then only have a limited number of them be available during the game. What becomes available should not be pre determined but should be decided based on what natural resources you have, the type of territory you occupy and the way in which you are playing the game.
For example, increase the number of sea faring techs, but only allow a Civ that 1) has large coastal borders 2) are constantly building ships - to have the complete set available. Of course it works the other way, it may mean you can dominate the sea, but it will have been at the cost of other techs elsewhere.
You could have these trade offs in almost all areas of the tech tree. Doing this would give your tech choices far far more significance. Should you be a jack of all trades, or should you specialise intensely? The decision you make early on could be crucial. It really would open up the game strategically in a way which it isn't at the moment.
What do people think? Please let me know
