C-IV SGOTM 05 Pre-Game Discussion Thread

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AlanH

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To reduce the noise level in the sign-up thread, here is a thread where you can ask questions about the starting position and game conditions for SGOTM 5, and discuss them among yourselves. You may even get answers to some of the questions ....

This thread will close when the game starts, so there should be no spoilers in here.
 
From Da_Vinci's post in the sign-up thread:
Da_Vinci said:
you are teamed with the Barbarians, and you have to adapt to Barbarian assets and liabilities
Do you mean teamed in the manner of a permanent alliance? Although, I suppose there is no barbarian leader to negotiate with! :lol: So I suppose we can't direct the research of the barbs (like one can direct research in a PA). But similar in other respects?
Teamed as in Teamed. It's a feature of Civ4 that civs can be teamed together. I don't believe it's possible to break a Team up.
Barbs get techs at a rate determined by the research rate of all the other civs, and they get your techs.
If we make peace with a civ, then are the barbs at peace with that civ as well? There is an odd concept! :crazyeye:
Yup!
If barbs make good allies (who knows?), then this game might be too easy (assuming you can survive the first few turns being at war) ... unless the opponents are teamed in pairs from the start of the game! :eek: Is that the nasty surprise awaiting us?
Want it to be more difficult, huh?
 
Want it to be more difficult, huh?
Depends on just how effective teaming with barbs turns out to be. If not very, then the war with all to start is probably difficulty enough. But if the barbs are effective teammates, then perhaps to be fair, the AI needs teammates too? I don't have the answer, just the question.

AFAIK, PA has the same effect as teamed, difference being that teamed is from the start of the game.

I used to play solo games with teams (me and one AI vs three or four, on Noble) before I started playing GOTM, so this is nostalgic! :D


dV
 
Fascinating stuff. I hope my team mates have some idea how to play this concept as I have no clue what the best approach might be. I'm sure I'll still keep trying to attack any barbarians I see!
 
Destroy them so that other players can't benefit. It would be great if you could hide in the hut and attack scouts :O
 
Destroy them so that other players can't benefit.

The answer is a qualified yes. My understanding is, as a barbarian ally, if your units move onto huts there is no effect on the hut (just as you can see barbarians on the map sitting on top of huts). But, if the hut comes within your cultural borders, then it is "destroyed".

In practice, in a single-player game, the value of "destroying" huts is minimal.
 
The answer is a qualified yes. My understanding is, as a barbarian ally, if your units move onto huts there is no effect on the hut (just as you can see barbarians on the map sitting on top of huts). But, if the hut comes within your cultural borders, then it is "destroyed".

In practice, in a single-player game, the value of "destroying" huts is minimal.

Depends on the map. You can pop some sick techs on conty games when you come on an abandoned island with a hut.
 
Depends on the map. You can pop some sick techs on conty games when you come on an abandoned island with a hut.

But so what? If a random AI pops a random advanced tech, that's more likely good for us, than bad. Assuming we don't stay at war with everyone forever.
 
Fascinating stuff. I hope my team mates have some idea how to play this concept as I have no clue what the best approach might be. I'm sure I'll still keep trying to attack any barbarians I see!
I think the fact that you will see every barbarian everywhere on the map simultaneously will keep reminding you how different this game is! ;)

dV
 
this game is interesting, so you are a normal civ, but team up with the barbarian...I wonder if there is a dipolmatic screen for the barbarians. By the way, what happen if all the barbarians are destroyed?
 
1. Funny thing - is busting fog for you by your barb allies prevents them from spawning there?
2. For this team of 2, should the regular 1,5 multiplier towards tech cost apply?
 
I have a few questions.

1. What about Great People Rate modifications?
2. If i sign a peace treaty with AI, wil barbs be at war?
3. What barbs do research & how my research wil be slowed down?
4. Anyone can make a test map?
 
I have a few questions.

1. What about Great People Rate modifications?
2. If i sign a peace treaty with AI, wil barbs be at war?
3. What barbs do research & how my research wil be slowed down?
4. Anyone can make a test map?

1 should be like normal.. that is civ-wise

2. if you sign peace with a civ, then barbs will be at peace with that civ too

3. When barbs has cities, they will research techs aswell, but since they have really high unit support (and no capital, so really high city maintainance), they will most likely run 0% sci.. however barbs get free beakers every turn in every tech that is known by atleast 1 civ (however it can be rounded down to 0 beakers for cheap techs if few civs know it)

4. For those making a test map.. when you load the edited WB save, you have to load it with 'play scenario' , the barb team assignment dont work properly if you use 'custom scenario'
 
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