C-IV SGOTM 05 Pre-Game Discussion Thread

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@ Ltc, Thanks for test game! Just 1 ?, why did the Lion gobble my scout for lunch? I didn't try to run or anything. There was no provocation on any level.
So I figured it was maybe just a glitch with the animal barbs and I moved on. Then a barb warrior razed my second (undefended) city. If those are my teammates, I sure don't need any more enemies!
Sorry, man. I don't know what to say. It works for me. This is why I originally suggested to Gyathaar that they make a test game for everyone or some good instructions on how to do that, but alas...I'm a mere peanut in the gallery...

This is my understanding of how you set this up:

2. Make a new game with all the appropriate AIs, settings, just like any other time you make a game.
3. When you get the opening screen, open up Worldbuilder.
8. Click on the icon in the upper righhand corner for saving the WB file. Name the file and remember the name you gave it.
9. Exit out of WB.
10. Save the game you loaded (just in case), and exit out of CIV.
11. Open up Notepad and open the WBsave you just made. It's located in the Saves/worldbuilder subfolder.
12. Now you need to make just one change to this file, as I understand it. You need to go down to where it reads:

Spoiler :
BeginPlayer
Team=0
.
.
.

and type in 18 instead of 0 so it looks like:

BeginPlayer
Team=18
.
.
13. Save this file and exit out of Notepad.
14. Go back into CIV, make sure the HOF mod is loaded and then click on Play a Scenario" and click on the WB save you made and edited.

That works for me if I haven't forgotten anything. If I have forgotten something, I hope some merciful soul will correct me. After all, I'm not doing this for me. It works for me...
 
Thanks Ltc, I'll give it a go and see how much damage I can do on my own. If I meet with any level of success, I'll be sure to share with all.
 
Thanks Ltc, I'll give it a go and see how much damage I can do on my own. If I meet with any level of success, I'll be sure to share with all.
Btw, did you open that game with Play a Scenario? Gyathaar mentioned that it won't work if you don't...
 
Btw, did you open that game with Play a Scenario? Gyathaar mentioned that it won't work if you don't...
Yes I did.

I did exactly as your instructions said for making one of my own. And although the results were encouraging, there were a few issues that showed up immediately.

1. Temujin (the player) started knowing 0 techs.
2. There was no score listed for the player.

I did not attempt to play the save any further, and have uploaded the 4000BC save file for anyone who may wish to experiment more thoroughly.

EDIT: So I tried the save and it seems to work properly in other respects. The barb animals and the player can share the same square, the player cannot pop huts, etc...
But still no score for the player, and the "Challenger" start of knowing no techs is why I usually avoid that option.
 
I didn't have starting techs either in the practice game. ANd your score won't show because your score is on the Barb team, and it doesn't show barb team score.
 
1. Temujin (the player) started knowing 0 techs.
2. There was no score listed for the player.

SGOTM 05 - Barbaric Mongolians



You are Temujin, Leader of the Mongolian Hordes.
  • You have no starting techs.
SOunds like you've got it right to me. I don't have a score for Temujin either, which is kind of weird if you want to go for domination, because that's how I'm used to figuring out how many tiles there are.
 
I used Ronnie1's save. I got to 1118AD and then crashed.
 
SOunds like you've got it right to me. I don't have a score for Temujin either, which is kind of weird if you want to go for domination, because that's how I'm used to figuring out how many tiles there are.

No one ever accused me of being the sharpest tool in the shed!
 
1. Make sure you have the HOF mod (11) loaded.
4. In WB click on the diplomatic icon (one of the choices in the upper righthand corner).
5. This will give you a window showing you and all the AIs across the top, with a choice for peace or war and a slider from -100 to +100.
6. To the far left there is also a pull-down menu letting you select you or any of the AIs. Select yourself (Gengus Khan or whatever you called it.)
7. With that selected, go across and make each AI at war with you.
Step 1 is not needed (you just need it loaded the 2nd time you start the game)
Steps 4-7 is unnessesary too
 
>Off topic

3. Blackmailing dirt on the minions? :eek: (That must be it ... wonder what he has on jesusin?)

We all have a past, don’t we?


Ok, let's muddy the water some more.

So that it becomes Murky? ;)



>Back on topic

A big problem will be war weariness. The barbarians don't suffer from it, but they collect war weariness points for the whole team. As they will lose lots of units in foreign territory that will ramp up quickly.

That’s quite a factor, indeed. I was wondering why would I want to make peace at all. WW is a very good reason.
 
I don't have a score for Temujin either, which is kind of weird if you want to go for domination, because that's how I'm used to figuring out how many tiles there are.
There is a neat workaround.
Under Options -> HOF1, set "Domination Land Limit Warning" to 50% before ending your turn. You can reset it back to the default 5% on the next turn.
Press End Turn, enjoy.
 
There is a neat workaround.
Under Options -> HOF1, set "Domination Land Limit Warning" to 50% before ending your turn. You can reset it back to the default 5% on the next turn.
Press End Turn, enjoy.

Before I figured out that you could mouse over your name for more information I developed a formula that would look at the demographic info and figure it from there, but this is easier.
 
Thanks to Gyathaar and Ltc for helping me learn some of the details around worldbuilder.

As a result, here is another test map that more closely approximates the starting location and conditions.

If your game or machine crashes, I'll disavow all knowledge of this or any other post relating to my ability to create Civ IV files!
In other words, enjoy at your own risk.
 
Gyathaar, will there be a special dll for this game?
I'm finding more problems in the SDK.

The barbarian team is not eligible for any victory (CvGame::testVictory() loop running only over MAX_CIV_TEAMS).
I checked this for domination with a duel map. Having around 90% of land and population doesn't grant a victory.
Also gave me the UN and my team is neither eligible for secretary general, nor for diplomatic victory (though I can vote for the others).
So only the manually checked conquest is possible (ok, but should be stated then in the game description).
 
CONQUEST: The Barbarians are not allowed to win by Conquest, so this victory condition is not detected by the game. If you do achieve the destruction of all the other Civs, you will need to inform us of that so that you can be credited with that victory condition manually.
Lookin at the previous post this seems the only kind of victory we can achieve: or simply for any VC (diplo excluded, if not possible) we need to inform the staff to be credited?
I suppose most of the teams will go for domination/conquest, anyway it's important to know what kind of victories we can achieve.

Gyathaar, i think that posting a map with the same settings, still completely different for "geography" to let the players check if there can be problems of any kind is needed.
I don't think most of us would like to see that something completely "crazy" can happen after 2 months of play.
 
Gyathaar, will there be a special dll for this game?
I'm finding more problems in the SDK.

The barbarian team is not eligible for any victory (CvGame::testVictory() loop running only over MAX_CIV_TEAMS).
I checked this for domination with a duel map. Having around 90% of land and population doesn't grant a victory.
Also gave me the UN and my team is neither eligible for secretary general, nor for diplomatic victory (though I can vote for the others).
So only the manually checked conquest is possible (ok, but should be stated then in the game description).
The problem is the mac players (if there is enough to form a team).. where I cant supply a custom dll..

I guess I could disallow diplomatic victory, and then just let the mac players manually check for the remaining victory conditions... and supply a custom DLL for the windows players.
 
Well, the whole victory stuff (including checking for conquest) could probably be overridden in Python :crazyeye: (though I have no idea how :lol:).
 
Well, the whole victory stuff (including checking for conquest) could probably be overridden in Python :crazyeye: (though I have no idea how :lol:).
Very true... but I dont know python either.. :)

I will prolly supply a special DLL that allows all victory conditions, and fix the division by zero error too.. and then we just have to make some special rules for potential mac teams (if there is one.. dont know that for sure yet)
 
Never ceases to amaze me 1) how barbaric we humans are and yet 2) how we think we are entitled to all the advantages in life that intelligent* beings have.


*artificial or otherwise ;)
 
@ Gyathaar, I think there is some sort of bug with the circumnav bous also. During a practice attempt I clearly navigated with a Caravel from west to east past a previous point I had navigated to from east to west with a galley.

I must admit this an extremely interesting game idea if we can get the details worked out.
 
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