C-IV SGOTM 05 Pre-Game Discussion Thread

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@ Gyathaar, I think there is some sort of bug with the circumnav bous also. During a practice attempt I clearly navigated with a Caravel from west to east past a previous point I had navigated to from east to west with a galley.

My guess is the barbarian team isn't eligible for the circumnavigation bonus. So that would make this not a bug, just a handicap.
 
I thought some more about the zero division error in AI_techTradeVal.
While it would be possible to avoid it (and by that the problems people see when getting alphabet) early, by just giving the teams contact with each other in the initial save, it will then bite back when we go for conquest and are down to one civ.
Having a monopoly tech then will lead to the same condition. And that doesn't sound fun to have a crash shortly before victory.
So I think a dll fix is mandatory and potential mac players are out of luck.

EDIT:
The no tech trade option in the save could probably avoid crashes and maintain compatibility.
 
If you have the "fixed" Code, is it such a problem to find a MAC user who can compile and Test it?
 
I'm a Mac user. Unfortunately the Mac version of Civ4 has no ability to work with an external DLL., so recompiling it would be a waste of a lot of time.
 
I thought some more about the zero division error in AI_techTradeVal.
While it would be possible to avoid it (and by that the problems people see when getting alphabet) early, by just giving the teams contact with each other in the initial save, it will then bite back when we go for conquest and are down to one civ.
Having a monopoly tech then will lead to the same condition. And that doesn't sound fun to have a crash shortly before victory.
So I think a dll fix is mandatory and potential mac players are out of luck.

EDIT:
The no tech trade option in the save could probably avoid crashes and maintain compatibility.

Another possibility is to make a minor civ that is locked into the south pole, surrounded by mountains and ice, with contact with everyone (that way no diplo with that civ, and very little interaction in other ways.. and it will be sure to survive till the end of days)
 
Another possibility is to make a minor civ that is locked into the south pole, surrounded by mountains and ice, with contact with everyone (that way no diplo with that civ, and very little interaction in other ways.. and it will be sure to survive till the end of days)
Unless somebody nukes it, Gnejs. :lol:
 
Unless somebody nukes it, Gnejs. :lol:

:D Nice Idea, but I am sure that can be formulated as a loosing criteria anyway.

The problem is, that i would vote and need to be conquered and stuff like that. So you are back to manual VC checks.
 
looks like another not so fine day to be on a mac
although my test game ran fine but no vic cond are ever reached
maybe time cuz i do have a score it just dosen't show up
 
A minor but inaccesible civ might make conquest that bit more difficult.
 
A minor but inaccesible civ might make conquest that bit more difficult.

Well, since conquest doesn't actually work anyway, you can define conquest to 'Everyone but that civ dead'.
 
Wlee I think it would also make for a lot more diversity, if some of the 8 players teams could decide to break up and allow some others in.


Moderator Action: I've moved the discussion concerning the composition of teams to this thread, as it is not directly related to the sign-up thread.
 
Gypsy Kings and Murky Waters both took on 3 or 4 new members for SGOTM5...they've just done all their recruiting already.
And CRC is a Russian team...unless you know how to read Russian, I don't think you'd do very well on that team.
 
Sorry if i just missed it, is there a date for the beginning of this SG5?.

And perhaps a closing date for SG4? Do some teams already finished it? (just the number, not he name(s)).

Thanks in advance.

Damn CRC, they will get another laurel in this 5... would you like to invent a rule to break them?
 
Blubmuz, you could go read the first post in this thread. :p

Spoiler :
July 19th
 
Sorry if i just missed it, is there a date for the beginning of this SG5?.
It's July 19, as previously stated.

And perhaps a closing date for SG4? Do some teams already finished it? (just the number, not he name(s)).
Make me an offer. There are some teams who seem to want to make a career out of SGOTM4. :p

Damn CRC, they will get another laurel in this 5... would you like to invent a rule to break them?
Just get better than them. It's easy!
 
It's July 19, as previously stated.
I should have seen somewhere, now i'm sure, thanks.
Make me an offer. There are some teams who seem to want to make a career out of SGOTM4. :p
End of August? 2007, of course!
Just get better than them. It's easy!
the last sentence - in bold - seems a bit difficult.
I must specify that this is a joke, some of those Russians seem to lack in sense of humour. Dasvidania Tovarich. (hope spell is not a disaster)
 
Damn CRC, they will get another laurel in this ... would you like to invent a rule to break them?

Just get better than them. It's easy!

Well, BLubmuz is not coming out of nowhere with this idea, as the SGOTM reference thread states:

"4. Teams that have played together previously may stay together if they so wish. However, teams that have won Three laurels may be broken up automatically."

I am not saying that we should enforce this, but that it's been suggested before.

As for getting better than CRC/CFR, that is exacly the point of the following:

Gypsy Kings and Murky Waters both took on 3 or 4 new members for SGOTM5...they've just done all their recruiting already.

dV
 
I didn't remember that rule, and i was just jocking.

Anyway, they won their laurels as CFR, not as CRC, and the team members are not the same. They are also better :cry: .

But i'm not worried, i think no one can rip our (Fifth Element) second wooden spoon.

Our goal is to be in the top 13 teams for next 5. (unless the teams will be increased to 14)
 
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