C-IV SGOTM 1 - Results and Congratulations

Couldn't you lose with the lowest score by sending your initial settler out to find an animal(or just deleting it)?
 
wioneo said:
Couldn't you lose with the lowest score by sending your initial settler out to find an animal(or just deleting it)?

Yeees .. but I decide who gets the awards :p
 
I'll ad my voice to the chorus of congrats to the laurel winners - those three are all very impressive results - and in thanks to the staff.

My own game skills improved HUGELY during the time I was playing SGOTM1. It's a great idea for that, and to top it, heaps of fun!
 
Congratulations to the winning teams, and thanks to the GOTM staff for their hard work. :thumbsup:
 
Congrats to Peanut and CFR who really earned the laurels by two very well managed domination victories!:goodjob:
There is quite something to learn from your threads.

And a special congrats to the Geezers who managed to grab a laurel with a diplomatic win! Quite impressive.:thumbsup:

1:0 for you!:cry:

And a huuuuge thank you to the organizers. Long cive AlanH and Gyathaar!
:thanx:
 
wioneo said:
Couldn't you lose with the lowest score by sending your initial settler out to find an animal(or just deleting it)?

Shhh... you can't post our strategy outside of the team forums :king:.
 
Congrats to the winners, you all played great games.:goodjob:

Thanks to the staff for their hard work.:worship:
 
I've updated the results page to show graphs of some additional parameters.

For each team you can now see food, hammers and commerce produced per turn, plus territory and cities, plotted against the date/turn axis.
 
AlanH said:
For each team you can now see food, hammers and commerce produced per turn, plus territory and cities, plotted against the date/turn axis.

It seems to be counting only the number of cities founded, not the number of cities controlled?
 
The software that does it is not mine, but I did have a look through it to check that it appeared to do what I wanted. It does actually scan the event log and look for changes of ownership as well as new founded cities. It's quite complicated, but I'll try to investigate further.

[Update]
Ahah! I think the city count I'm displaying is for the turn before, because there are no events logged for the turn of the save. I'll see if I can find a way to extract more up to date information.
 
AlanH said:
Ahah! I think the city count I'm displaying is for the turn before, because there are no events logged for the turn of the save. I'll see if I can find a way to extract more up to date information.

The problem seems deeper than that. E.g., it shows Team Peanut with 9 cities at our next-to-last save (1268 AD). We actually had 30. It's not off by just one turn.

It seems like it should be easier to count cities just by counting the cities than by tracking the event history. But, I understand, you didn't write the code.
 
I'm modifying the code now to get the city count more directly. It'll take a little time, but I'm getting there.
 
UPDATE: I've replaced the Territory and Cities count with what I believe are accurate figures from the saves. I've also added Population, Gold and Net GPT graphs. Please let me know whether these all look reasonable.
 
"Cities" and "Population" look reasonable.

So does "Food per turn".

The "Commerce per turn" is sometimes negative. That seems odd.
 
Commerce per turn certainly goes negative in some cases. It comes straight out of the Histograph data recorded in the save, and while the absolute values may be a turn adrift, it looks a lot like the shape of the GNP curve in the Info Screen.

Here are the Progress Page and in-game versions of the Peanut GNP (yellow is in-game GNP):

Peanut_Game_GNP.jpg


Peanut_Web_GNP.jpg


I've updated the caption for the new GPT value I added, having established that it's the Foreign GPT, which may be a net income or a net expense. I've also clarified the above value, now captioned 'GNP'.
 
I see. "Commerce per turn" is raw commerce, minus expenses. What the game calls GNP. Not very useful, but I understand it now.
 
What would you prefer to see? I can rummage around in the save file and see if there's a better number if I know what you're looking for.
 
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