C2C - Building Review Thread

The Dream Visualizer replaces the Dream Simulation Center, the Dream Artist and Dream Propaganda. Therefore it should have at least the same yield as the three combined. But is has not, in fact building the Dream Visualizer means a huge reduction in Hammers, Gold and Research, especially because the benefits of the Dream Simulation Center are not carried over which are +10%:hammers:, +10%:gold:, +10%:science:, +10%:culture: and +10%:espionage:.

Added: Looking closer I found that none of the yields of the buildings that are replaced by the Dream Visualizer are reflected at all. Therefore all 3 "Dream" buildings should not be replaced by it. Maybe it was an error from the beginning...
 
It was because the 3 Dream buildings are all form a Punk tech. That was the reason behind it. But then the Dream Simulator should be reduced in stats to more fit the Circadian Chamber. They both reduce the time needed for sleep so the citizens are more prodcutive. But the Dream Simulator is very bracial and has very bad side effects so it's basically obsolete by the Circadian Chamber which is weaker but fasr more healthy. This shoudl be reflected in the stats and of course it should be replaced by it then instead.
 
@Hydro can we please get rid of the Bronze Ingots and the building that makes them. You don't make ingots of bronze you use the copper and tin ingots to make the bronze wares.

Also you can't make Platinum ingots until the industrial age because you can't smelt it until then. Yes people made stuff from it but they hammered it into shape which is not useful except for jewelery and the like.
 
@Hydro can we please get rid of the Bronze Ingots and the building that makes them. You don't make ingots of bronze you use the copper and tin ingots to make the bronze wares.

Also you can't make Platinum ingots until the industrial age because you can't smelt it until then. Yes people made stuff from it but they hammered it into shape which is not useful except for jewelery and the like.

1. But one COULD make a bronze ingot. That's why its there and it IS made from a Copper Ingot and a Tin Ingot. To transport bronze one would want it in a bar form. Which is an ingot.

2. But then that would mess up the processing pathing. If you can make Platinum Wares without a Smelter why would anyone make a smelter in the Industrial era?
 
No, you transport copper and tin ingots. Bronze can not be forged only cast which means that it is cheaper to transport it as copper and tin then convert it into bronze. rather than convert it into bronze, transport it and then go through the process again to convert it into liquid bronze for casting.

Ingots are not necessarily bars. They are today. In ancient era tin came in two shapes "cones" direct from heating the ore extracting the tin in depressions in the bottom of the fire pit and "hides" which took 4 men to lift and were shaped and the size of cow hides. Copper also came in hides. The first(?) underwater archaeology dig "unearthed" a boat taking goods to Egypt. It contained the tin and copper hides in the correct ratio for making bronze.

Gold was transported as "rings" about as thick as your thumb and the size of your head in diameter. They were carried on poles between two men.

You can't make platinum wares until the industrial age! Before that jewelers get a smaller boost direct from the ore. Same should be true of gold ore since both come in pure enough form for hammer work.
 
As the issue still exists I like to post here again what I have written a while ago in the Bugs Thread:

The Capitol Records Building Wonder can never be built. It needs the Recording Studio as a prerequisite. But the Recording Studio needs the Phonographs resource. Phonographs are built by the Phonograph Factory. But the Phonograph Factory goes obsolete at Mass Media. And the Capitol Record Building is only available at Mass Media.

An easy solution would be to not have the Recording Studio need Phonographs which isn´t realistic anyway (something more modern than Phonographs like tapes or hard discs should work, too).

Similar thing: To build a Local Radio Station you need Phonographs, too. But to build the Internet Radio Station you need a Local Radio Station. But at this time Phonographs will be for a long time obsolete and you can´t build new Radio Stations.
 
I have a problem with the pre req's for getting, for example, copper. I have copper within my cultural border of two cities, on the third row, it is mined yet I still can't gain access to it. I can't build a copper mine building, (which I can't understand what the use of this building is, but that is a different problem), because the copper is not on a workable tile. I could have copper on a workable tile and not work it and still have access to it, so it can't be because it isn't being worked. There are only 4 sources of copper on the whole continent so I am lucky to have one within my boundaries. I can't see a nation having a vital resource within reach and not making use of it.
 
I have a problem with the pre req's for getting, for example, copper. I have copper within my cultural border of two cities, on the third row, it is mined yet I still can't gain access to it. I can't build a copper mine building, (which I can't understand what the use of this building is, but that is a different problem), because the copper is not on a workable tile. I could have copper on a workable tile and not work it and still have access to it, so it can't be because it isn't being worked. There are only 4 sources of copper on the whole continent so I am lucky to have one within my boundaries. I can't see a nation having a vital resource within reach and not making use of it.

I've seen discussions on the forum about this subject but I don't know how they ended or what kind of action plan was discussed BUT... it's pretty intolerable that the Mine buildings require the city vicinity. In fact, I don't get the need for the Mine buildings at all. Taking them entirely out of the equation would seem to me to be the proper solution. That simple. We have the mine on the map - doesn't need to be reflected as a building.

The problem is for players like ourselves who like to space their cities out so that they will eventually be able to utilize the full 3rd rung. When your resources fall into those gaps on the map it's going to take Metropolitan Administration or a very advanced culture level to use them if the only way we get access is if those resources fall into the 'city radius'. This means, in the case of her game right now, that she'll never have a valid source of copper until copper is pretty much beyond its main usefulness unless she plants a city in a terrible spot to do so. And that's despite the bonus showing up on the map within her borders! Very frustrating.
 
So is there a building tag for "resource is on tile belonging to the city" ie. whether or not that tile's in workable radius?

That would be the best way to fix this, right?
 
But you can already build the National Copper Smelter (or however it is called), you only need copper somewhere inside your borders.

Which is totally killing the whole system. I can understand people want it. But either you simulate the problem of transporting ore trough your empire correctly or you don't try it at all. But the National Smelter is a loophole.
 
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