Dancing Hoskuld
Deity
Thunderbrd has a point, but I think option 1 is the better of the two suggested.
Thunderbrd has a point, but I think option 1 is the better of the two suggested.
I'm on the fence. I was leaning to 1 thinking that I wouldn't want the AI falling into a negative espionage pit, leaking secrets to everyone else, but I guess THAT could be corrected too.
Offhand I don't ever recall seeing a negative research or culture, so I rather keep it in tune with those.
Option 1 (if I have a say).
Reasoning 1. Basically because it's weird having a city with negative espionage, aka espionage GIVEN to other civs. It should be the civ itself that generates espionage against other nation, not the other way round.
My next question is, will the AI realize its making itself more vulnerable via putting its espionage into the red by constructing this building in all/most of its cities? My worry is it won't, & will then jack up its espionage tolevels to obscene amounts to try & compensate, at the cost of reducing culture/gold/science & end up getting itself so far behind it permanently relegates itself to 3rd world status..
Same thing with buildings having negative gold/hammer/culture values.When calculating BASE espionage generated by a city cap it at the bottom at 0 (so no city can EVER produce negative espionage, but the negative espionage buildings will prevent it producing any positive contribution until if has net postive values totalled over all its buildings). This will also prevent overall negative espionage.
1) Understood... not wanting to pull open the civopedia leads to shortcuts in the way I need to express things sometimesGood point though... Mercantilism shouldn't obsolete markets and Trading Posts should replace them. Two distinct changes that achieves what I mean anyhow. I know Trading Posts already replace a lot though... but why should an advancement in commercial progress reflect a loss of gold for the nation? Seems silly, no?
While River Port and it's subsequent paths were discussed I do have a slight issue with them:
River Port is replaced by River Authority. That's good.
River Authority requires a Courthouse to be built. That's good too.
River Port requires a city with 6 population. Good.
River Authority requires a city with 6 population. Not sure that's alright because
Courthouse requires a city with 13 population.
This means that pop 6 through 12 cities can't have River anything once Guilds (now, was Insurance) has been researched. This is not good.
As River Authority is basically a larger and better version of River Port and replaces it anyway I suggest that River Port goes obsolete at the SAME time as River Authority, not before.
Cheers.
@Hydro
I'm planning to change this. What do you think?
Market being obsolete with Mercantilism tech which enables Trading Post.
Obsolete with later tech. (Refrigeration maybe?)
Do you think I should make it just like houses and they never go obsolete? They just get upgraded?