@climat, JosEPh_II, Dancing Hoskuld
Currently Law buildings have the -1

that all civic buildings have. This means they are a lot more affordable to build than they were for v17. These buildings give a big boost to

So I don't' think they are too much of a problem.
The crime buildings however probably need to be tweaked. The problem is they give awesome units and a lot of gold. The -

was put in to have a negative effect if people did not use revolutions. If the -

is taken out then what is the down side to building a crime building anymore if someone plays without revolutions on?
-

from Law buildings is generalized to -1, then why crime buildings still give too much gold? Personally, I don't understand why they give

anyway.

of Civ is from taxes. Profit of criminals shouldn't be added to it. I think we don't need that much

from crime buildings. Giving unit is enough benefit. So, lower or take out +

from these, please.
Also, law buildings come too late. The first law building is Chief's Hut. It comes with Chiefdom tech. As you see, there is very, very long gap between the first crime building (Bandit's Hideout from Scavenging) and law building. Practically, it's useless when it comes to

problem because it only gives 2

, though Bandit's Hideout takes 5

! (It even become obsolete fast because it needs active Chiefdom civic.) Please, lower -

from Bandit's Hideout or increase

from Palace to 10 or something, and make Bandit's Hideout national wonder. You can have 2 Thieves, 2 Rogues at the same time. AIs don't have to (and should not) spam it in every city. If

from crime buildings is taken out, it might prevent AIs from building them, though.
Just my suggestion for temporary solution.