C2C civilizations

GiuseppeIII

The Third Giuseppe
Joined
Jul 12, 2011
Messages
648
Location
Chicago IL
This is a thread for requests for leaders/civs. Also anyhting about the current civs rebalancing, and anything . If you want a leader/civ then please post a link to where they are
 
Scientific could stand to have it's benefits scaled back. Specifically, rather than granting a 10% research boost, a 5% research boost would likely be better. In every game I have played, the civs with the scientific trait always become the runaway civs, everytime. When I play scientific leaders, I often find myself researching Industrial techs by 1500. It's a bit much.

Many people have complained that Spiritual is overpowered, although I don't personally feel this is the case. I think Spiritual is more powerful in the hands of the AI, which has a bad habit of changing civs constantly and pointlessly. It's certainly a powerful trait, just not one that I see as being powerful enough to need any nerfing.

Humanitarian is one of my favorite traits, but almost every Humanitarian leader is also Philosophical. This is one of the best pairings, but do we seriously need three different Philosophical/Humanitarian leaders? The only leader with Humanitarian that isn't Philosophical is Hammurabi. A bit of variety here would be nice. Abraham Lincoln was a war-time leader. I think Charismatic suits him more than Philosophical, as he was known for his powerful speeches and personality. As for Hailie Selassie, I think Organized or Spiritual would make a good fit for him.

One leader I miss having is Sejong The Great, who was present in Rise of Mankind but not in C2C. There, his traits were Scientific/Philosophical. I am against the idea of giving him redundant trait combinations, but I would like to see him with either Scientific/Protective or Scientific/Deciever. I put him in as a custom leader with Scientific/Deciever once, and that game was an absolute hoot. I love the Deciever trait, I just wish that more leaders had access to it.
 
Division of the strangely generalized Celts

The Celtic civilization has always bugged me that it is so general. While working on the Standard Earth map it become annoyingly clear to me that it needs to be separated for it to work properly at all.

Civilizations

C2C focuses on the new culture wonders (which I love!) but I would prefer that we could have as many civs/leaderheads as possible. Going with the theme of C2C though, there should be at least 3 separate civs (input if you think of any good leaderheads):

Scottish
Irish
Gaulish

Culture Wonders

Scottish
UU - Highland Pikeman
Wonders - Edinburgh Castle...any other ideas
European, Cow?
Irish
UU - Javelin thrower of some kind?
Wonders - Blarney Stone...any other ideas
European, sheep?
Brythonic
UU - chariot of some kind?
Wonders - Stonehenge...any other ideas
European, Stone?
Gauls
Halstatt
Any others?
 
Division of the strangely generalized Celts

The Celtic civilization has always bugged me that it is so general. While working on the Standard Earth map it become annoyingly clear to me that it needs to be separated for it to work properly at all.

Civilizations

C2C focuses on the new culture wonders (which I love!) but I would prefer that we could have as many civs/leaderheads as possible. Going with the theme of C2C though, there should be at least 3 separate civs (input if you think of any good leaderheads):

Scottish
Irish
Gaulish

Culture Wonders

Scottish
UU - Highland Pikeman
Wonders - Edinburgh Castle...any other ideas
European, Cow?
Irish
UU - Javelin thrower of some kind?
Wonders - Blarney Stone...any other ideas
European, sheep?
Brythonic
UU - chariot of some kind?
Wonders - Stonehenge...any other ideas
European, Stone?
Gauls
Halstatt
Any others?

Irish Leader(s):
Michael Collins
Protective/Charismatic

Brian Boru
Aggressive/(Something else. Protective? Maybe Expansive or Imperialistic.)

Scottish Leader(s):
James VI
Organized/Philosophical (He laid the foundations for the United Kingdom, and he was also a fairly prolific writer on legal and ecclesiastical matters)

Robert The Bruce:
Aggressive/Charismatic

Gaulish Leader(s):
Vercingetorix:
Aggressive/Imperialistic
 
@RidetheSpiral23

We already have some of these already or in the works ...

Scottish [European]
Unit: Highlander
Req Tech: Folk Music
Req Resource: Seals (We were running out of resources to choose from)
Req Terrain: Hills

Irish [European]
Unit: (Not Picked Yet)
Req Tech: (Not Picked Yet)
Req Resource: Potatoes
Req Terrain: (Not Picked Yet)
 
@RidetheSpiral23

We already have some of these already or in the works ...

Scottish [European]
Unit: Highlander
Req Tech: Folk Music
Req Resource: Seals (We were running out of resources to choose from)
Req Terrain: Hills

Irish [European]
Unit: (Not Picked Yet)
Req Tech: (Not Picked Yet)
Req Resource: Potatoes
Req Terrain: (Not Picked Yet)

Sounds awesome! Yeah the seals thing seems crazy but lack of resources does pose a problem. Does a European civ already have cow?

Will these changes just be culture wonders or will we be getting civs too?
 
For an Irish culture unit, might I reccomend either the Galloglaich or some form of an IRA Guerilla unit? The Galloglaich unit would be a Swordsman replacement with a bonus vs melee units, while the IRA Operative would be a replacement for the Guerilla unit with the Commando promotion.

Edit: Also, potatoes as a requirement for Irish culture is problematic, as the Irish culture existed for centuries before potatoes were introduced to Ireland. Cattle are a more central part of their mythos, featuring prominently in the Ulster Cycle, where the Cattle Raid Of Cooley is the central story of the Ulster Cycle. For Scotland, Sheep would probably work better than Seals
 
Sounds awesome! Yeah the seals thing seems crazy but lack of resources does pose a problem. Does a European civ already have cow?

Originally I think Spanish had Cow (for the Running of the Bull), but once Minoan was added Spain was changed to Gold and Minoan got Cow (for the Bull Leaping).

Edit: Also, potatoes as a requirement for Irish culture is problematic, as the Irish culture existed for centuries before potatoes were introduced to Ireland. Cattle are a more central part of their mythos, featuring prominently in the Ulster Cycle, where the Cattle Raid Of Cooley is the central story of the Ulster Cycle. For Scotland, Sheep would probably work better than Seals

Maybe it was Sheep for Irish. I don't see another European civ with Sheep. It was one of those. Note that the Irish wonder has not been made yet while the Scottish one has been.
 
Originally I think Spanish had Cow (for the Running of the Bull), but once Minoan was added Spain was changed to Gold and Minoan got Cow (for the Bull Leaping).

Ah that make's sense. Is Minoan European? I can't remember. I was just thinking cow for Scotland because of highland cattle.
 
Ah that make's sense. Is Minoan European? I can't remember. I was just thinking cow for Scotland because of highland cattle.

Its hard to say, its in the Mediterranean so it could be European, African or Middle Eastern. Since it seemed closer to Greek, I made it European. Note if Europe gets too crowded with cultures I may move it to Middle Eastern since that region doesn't have many cultures.
 
Yeah that makes total sense. Would it be beneficial to add a Mediterranean culture group?

I would split up the Americas into North American and South American before I added Mediterranean. However once I get that specific other regions would want to get split up too. I think it may be better just to leave them as they are now.
 
Its hard to say, its in the Mediterranean so it could be European, African or Middle Eastern. Since it seemed closer to Greek, I made it European. Note if Europe gets too crowded with cultures I may move it to Middle Eastern since that region doesn't have many cultures.

The Minoan civilization was based off the island of Krete I think...
 
Its hard to say, its in the Mediterranean so it could be European, African or Middle Eastern. Since it seemed closer to Greek, I made it European. Note if Europe gets too crowded with cultures I may move it to Middle Eastern since that region doesn't have many cultures.

I'd personally be against this, unless you moved the Greek civ to Mid-east as well (and greek culture, if any---I'm a bit fuzzy on what is actually in the game concerning these as I rarely play European civs). It makes more sense keeping Minoan culture in the same basic culture as the Greek civ is.

Splitting NA and SA does make sense, and a Med culture would be nice as well, but too much specialization does get a bit tricky.
 
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