Outside strict biological classification, the term "pachyderm" is commonly used to describe elephants, rhinoceroses, and hippopotamuses.
Since when has Pachyderm expanded to mean pigs and donkeys and such when it always meant 'elephants and mammoths (and that's pretty much it though I thought Rhinos were a part of this too) and why did they reclassify it? It's like the powers that be in the classification realm are just trying to confuse us as we go about using the language as we were taught it!
So what do they call Rhinos, Elephants and Mammoths now?
Anyhow... I think it might be appropriate to allow for a little scientific inconsistency for the sake of the Aardvark to fall under a category that makes it similar to those other creatures so that specialized hunting promos and such can have more clear categories.
The problem is that you want to use these classes for combat and I want to use them for outcomes, units and buildings.
Combat Classes are just unit categories and have numerous potential uses.
Yeah so an animal could simultaneously belong to two sub-classes of animal. One of these could impact on combat, size matters, fight or flight etc. The other could be combat-neutral, and could determine what myth and other buildings they can build.
For example, an Aardvark could be an Anteater for combat purposes and an 'honorary pachyderm' for myths etc.
Would a forest make sense if you are a melee unit and get attacked by range unts?
It makes sense for attacks from melee units since you can supprise them.
It makes sense for attacks from melee units since you can supprise them.
hmm...
Terrain and Feature Attack Modifier. I could probably work that out. At some point. I need more reasons to prioritorize it though. Not that I don't care to help guys do things like what you want to do but if it had an agreed upon application in the mod it would help. I personally wouldn't want to negate the hill/forest etc... defensive penalties for any unit. There's many reasons for these - footing, an ability to find and take the 'higher ground', chokepoints, ambush spots, cover etc... many of which apply to any kind of combat situation. The land lends itself to being better for staging a defense in because to know the land at all before the battle is to have an upper hand.