Hydromancerx
C2C Modder
I think we might have to reconsider things about the Shipwright. I am on a Continent with alot of resources (and i mean alot) but i still cant get a shipwright built? Just cant get far with a war canoe or carry troops (main downfall). I know what you have is correct (in theory) but getting to those theories are very very hard. Of course IMHO
You have the right resources to build it. What are you not building? Cow and Deer should allow for it from leather. Here are a path using the deer resource ...
Lumber Camp (Wood)
Deer Resource in City Vicinity
- Deer Hunter's Camp (Carcass)
-- Hunter Camp (Hide)
--- Tannery (Leather)
---- Rope Maker (Rope)
---- Sail Maker (Sails)
----- Shipwright [Req Wood + Rope + Sails]
Also you have the latest update of mine right? It had a bug where the Tannery did not produce leather.
If you have the update and have all the building listed above let me know. Note that all those building don't have to be built in the same city since goods are given to every city.
Have you put in the update Hydro provided? There was a bug in the buildings that went out with C2C 11 which meant that no one could build ships.
Well they could, its just a lot harder since you need sheep, silk, hemp or cotton. And most of those come long after you can already build sailing ships.