I can in some part agree but adding too much to them other than able to build certain buildings with some goods will just increase the already high , , in the game.
To use them other than enabling buildings would in my opinion require a reduction of something which then gets increased by certain goods. For instance Trade Route Yield could be reduced by 50% which can be gotten back by getting 10 goods with +5% Trade Route Yield. Having 16 such goods in total in the game would possibly mean able to get a total effect of +30% Trade Route Yield from Goods. Not OP as there's so much else giving bonus to TRY so +30% on top of +200%
is only a 10% total increase.
Just to clarify; Drugs doesn't have to mean addicts kind of drugs, medicines are also called drugs; ache pills, penicillin and the like, even brews from herbs. It's probably a mix of both in the game and all in all drugs probably give more healthy than unhealthy.
To use them other than enabling buildings would in my opinion require a reduction of something which then gets increased by certain goods. For instance Trade Route Yield could be reduced by 50% which can be gotten back by getting 10 goods with +5% Trade Route Yield. Having 16 such goods in total in the game would possibly mean able to get a total effect of +30% Trade Route Yield from Goods. Not OP as there's so much else giving bonus to TRY so +30% on top of +200%
is only a 10% total increase.
Just to clarify; Drugs doesn't have to mean addicts kind of drugs, medicines are also called drugs; ache pills, penicillin and the like, even brews from herbs. It's probably a mix of both in the game and all in all drugs probably give more healthy than unhealthy.