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It only occurs with PPIO. It runs OK without it however without it not all speeds are seen in Scenario mode and Civilopedia runs like a slug.
The Pedia will always "run like a slug". Just sooo much data to load thru a 32 bit single core game engine that can never use more than 3GB of ram. Actually if it hits ~2.7GB it will start crashing. Just the confines we have to live in for this Game.
 
The Pedia will always "run like a slug". Just sooo much data to load thru a 32 bit single core game engine that can never use more than 3GB of ram. Actually if it hits ~2.7GB it will start crashing. Just the confines we have to live in for this Game.
PPIO does magic to Pedia, as with this modmod its very fast.

Get this modmod to see yourself difference in pedia speed.
 
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I have a question about the Education Chart from Thunderbrd.
Are the Trigger Level values per turn or absolute values?
For example, for the Classical era, it lists a Trigger Level value of 50. What does that value of 50 represent? +50 education points per turn? Or a total accumulated value of 50 (or maybe 50,000)?

Thank you.
 
Thanks. But it seems like a rather low value. I'm still in the Classical era and most of my cities have total accumulated Education points well above 1000. So a limit of 50 seems rather low.
 
Thanks. But it seems like a rather low value. I'm still in the Classical era and most of my cities have total accumulated Education points well above 1000. So a limit of 50 seems rather low.
It may be inaccurate at the moment. Other modders have done some balance tinkering at some points along the way.
 
It may be inaccurate at the moment. Other modders have done some balance tinkering at some points along the way.
Its still a thing.
That is they are unlocked at 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10 000, 25 000, 50 000, 100 000

I think those should be rescaled - lowest start at 100 or even 1000, and highest end up at 20 000 or 50 000
 
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Its still a thing.
That is they are unlocked at 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10 000, 25 000, 50 000, 100 000

I think those should be rescaled - lowest start at 100 or even 1000, and highest end up at 20 000 or 50 000
So like
1: 100
2: 250
3: 500
4: 1000
5: 2500
6: 5000
7: 7500
8: 10000
9: 25000
10: 50000
and maybe even add more since there are now more eras than there was when the initial chart was made
11: 75000
12:100000

I didn't add the 750 step at 4 because it doesn't seem too necessary at that low to include the 3/4 step to 1k but maybe it would be better to include it?
 
So like
1: 100
2: 250
3: 500
4: 1000
5: 2500
6: 5000
7: 7500
8: 10000
9: 25000
10: 50000
and maybe even add more since there are now more eras than there was when the initial chart was made
11: 75000
12:100000

I dig this idea, since for me too it seems very easy to achieve the current thresholds of education...except for the one that comes by the end of the transhuman era (now at 25000, suggested to be set at 75000!
I reached there only in one game, first time that far, and not paying attention to my cities education level, not building all religious buildings, but all other significant ones that have to do with all properties, and also not using bards-entertainers-software devs etc. Up until there my cities easily reached 10000+ points, the education threshold required by the transhuman era.

But to reach the next threshold, I found this era to be lacking in education buildings (I didn't play in space maps, maybe this was partly the cause?). As I progressed a bit through the era, I tried to use developers to raise my cities' education, but to no avail. The population of these cities (50's, 60's, 70's) requires so many of them to reach the 25000 education limit, so I can't imagine how harder it'll be if there's no tinkering in the era's techs/buildings.

At my next game I had this in mind, and started to accumulate many religions from early on in my cities, as they are the only ones that give extra education apart from science/educational buildings (you can get 5-7 pts per religion/turn/city).
That sounds like the higher education is favored by religions, but what about the atheists then?

I'd like to hear about this from other players that reached that era or beyond, but I think the later eras need either significant boosts in education, or their education thresholds shouldn't be set that high.
 
But to reach the next threshold, I found this era to be lacking in education buildings (I didn't play in space maps, maybe this was partly the cause?). As I progressed a bit through the era, I tried to use developers to raise my cities' education, but to no avail. The population of these cities (50's, 60's, 70's) requires so many of them to reach the 25000 education limit, so I can't imagine how harder it'll be if there's no tinkering in the era's techs/buildings.
You get into the late game there's a lot of things lacking here, like units to help with education as well. I had to cut off the increasing drain per pop per era after a point due to the lack. The balancing effort will always be ongoing. I have new units in the works though so that will help at first.


@raxo2222 : Would you like to input the new threshold numbers at some point here?
 
@raxo2222 : Would you like to input the new threshold numbers at some point here?
Yeah.
Prehistoric - 100, up from 10
Ancient - 250, up from 25
Classical - 500, up from 50

Medieval - 1000, up from 100
Renaissance - 2500, up from 250
Industrial - 5000, up from 500
Atomic - 7500, up from 1000

Information - 10 000, up from 2 500
Nanotech - 20 000, up from 5 000
Transhuman - 30 000, up from 10 000
Galactic - 40 000, up from 25 000
Cosmic - 50 000, unchanged
Transcendent - 60 000, reduced from 100 000
 
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Yeah.
Prehistoric - 100, up from 10
Ancient - 250, up from 25
Classical - 500, up from 50

Medieval - 1000, up from 100
Renaissance - 2500, up from 250
Industrial - 5000, up from 500
Atomic - 7500, up from 1000

Information - 10 000, up from 2 500
Nanotech - 20 000, up from 5 000
Transhuman - 30 000, up from 10 000
Galactic - 40 000, up from 25 000
Cosmic - 50 000, unchanged
Transcendent - 60 000, reduced from 100 000
Thank you! I think this will certainly be improved. You had your own progression on the later eras but I trust you to evaluate that since you have more experience there. I imagine ultimately it will end up being a little more like what I charted out but that'd probably be after the game can be made more expansive in that era.
 
Thank you! I think this will certainly be improved. You had your own progression on the later eras but I trust you to evaluate that since you have more experience there. I imagine ultimately it will end up being a little more like what I charted out but that'd probably be after the game can be made more expansive in that era.
Yeah, its easy to have education of several thousands midgame and several hundred earlygame. Education buildings could always be boosted.
Now it won't be so easy to max out/min out education.
Changes are on Github now.
 
I'm actually waiting for this whole 'unit redesign', but most of all for the aformentioned upcoming AI redesign!
This mod is becoming even better with time! Hurrah!
I've become a bit exhausted from the process at the moment and am taking a few weeks break but I will get back to it... too much invested now to let it go unfinished. Just... be patient with me ;)
 
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