Hydromancerx
C2C Modder
Bringing an old topic of mine that I have been wanting for a long time ...
While we have many more buildings than RoM/AND I think the idea is the same. Flammable buildings increase the odds for a Fire Event and Anti-Fire buildings reduce the %. The question is can this be done? Perhaps a talented event coder like ori could help. Anyone?
I was wondering if a new "factor" could be added to simulate the cities "flammability"? It could work like this; highly flammable building such as an Oil Power Plant, Oil Refinery, Chemical Plant, etc would have a large amount of "flammability" while a fires station, fire brigade, artesian well, etc would lower the cities flammability. If it got too high then it would increase the risk of a fire. If a fire occurs then building will be destroyed. In other words you could control how frequent those random fire disaster events occurred. So could this work? And what do you think?
Here are some building I think should either increase or decrease flammability. By how much, we can decide later.
Increase Flammability
Alchemist Lab
Armourer
Chemical Plant
Coal Plant
Coal Refinery
Factory
Fertilizer Plant
Filling Factory
Fire Pit
Forge
Foundry
Glasssmith
Industrial Park
Iron Forge
Iron Foundry
Ironworks
Laboratory
Lighthouse
Manufacturing Plant
Mech Assembly Plant
Oil Power Plant
Oil Refinery
Oil Well
Steel Mill
Silver Processing Plant
Sulfur Distillery
The Great Lighthouse
Waste to Energy Plant
Decrease Flammability
Aqueduct
Artesian Well
Fire Brigade
Fire Dock
Fire Station
Town Well
Cistern
Hand Water Pump
Wind Water Pump
Reservoir
Water Pumping Station
Desalinization Plant
Fire Hydrants
Fire Hanger
I am sure there could be more of each as well as techs that could effect things as well. Fire Suppression tech comes to mind as an example.
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So now I am going to try to put a % to how flamable these buildings are.
Increase Flammability
Alchemist Lab = +15%
Armourer = +10%
Chemical Plant = +25%
Coal Plant = +30%
Coal Refinery = +20%
Factory = +20%
Fertilizer Plant = +25%
Filling Factory = +25%
Fire Pit = +5%
Forge = +5%
Foundry = +10%
Glasssmith = +5%
Industrial Park = +25%
Iron Forge = +10%
Iron Foundry = +10%
Ironworks = +30%
Laboratory = +25%
Lighthouse = +5%
Manufacturing Plant = +20%
Mech Assembly Plant = +20%
Oil Power Plant = +30%
Oil Refinery = +30%
Oil Well = +30%
Steel Mill = +25%
Silver Processing Plant = +20%
Sulfur Distillery = +30%
The Great Lighthouse = +10%
Waste to Energy Plant = +20%
Decrease Flammability
Aqueduct = -5%
Artesian Well = -5%
Fire Brigade = -15%
Fire Dock = -20%
Fire Station = -25%
Town Well = -5%
Cistern = -5%
Hand Water Pump = -5%
Wind Water Pump = -5%
Reservoir = -25%
Water Pumping Station = -10%
Desalinization Plant = -10%
Fire Hydrants = -25%
Fire Hanger = -25%
Tell me if you think these % are too high or too low
I also had an idea for some National Ordinances to help with this. ....
Smoke Detector Ordinance (Req Firefighting, Electronics) [National Project]
Special Abilities
- +1 Health in All Cities
- -15% Flammability in All Cities
Fire Code Ordinance (Req Firefighting, Civil Engineering) [National Project]
Special Abilities
- +5% Maintenance in All Cities
- +1 Health in All Cities
- -30% Flammability in All Cities
While we have many more buildings than RoM/AND I think the idea is the same. Flammable buildings increase the odds for a Fire Event and Anti-Fire buildings reduce the %. The question is can this be done? Perhaps a talented event coder like ori could help. Anyone?