C2C Future Plans

pepper2000

King
Joined
Apr 14, 2013
Messages
899
Hi all. I'd like to take some time to talk about some of my thinking about future modding (both for the future eras and for the mod's future). It looks like I have another busy patch coming up with work and marriage, so I might not be able to make any new updates over the next couple months aside from bug fixing. So, here are some of the things on my to-do list, and I would be interested in any feedback.

In my most recent update, I set up a new Titanic map category, which is something I have wanted to do for a long time. The Nanotech Era opens up Cislunar Space, the Moon, Mars, and Venus. Titan might be particularly important in the far future, so unlike other outer solar system targets, I want Titan to have its own dedicated building tree. However, there is not much there and it isn't organized at all yet. So one major project is to bring Titan up to about the level of development that Venus is now.

I also opened up a line of buildings on the "Distant" map category. This refers to parts of the universe that are beyond the cosmic horizon, though not hyperspace. The whole Transcendent Era still feels like a mess. There are a bunch of assorted Clarketech sorts of things there, but the buildings lines in Hyperspace are still kind of a big jumble of ideas. Setting up Distant colonies was meant to sort that out a bit, but I still think we need a better vision of how that era will flow.

The Galactic colonies are getting a bit overloaded. In the most recent update I moved some of the material on the Plasma map category to Interstellar. There is also a Milky Way map category. The Milky Way and Plasma lines are mostly the same, though there are a few buildings that are unique to each. There are a handful of buildings in the early Galactic Era that are common to Interstellar and Plasma, but after Interstellar Colonization the two lines diverge. Still, the whole system is also a mess there and needs to be organized a bit, and probably a few things cut.

There are a few gaps in the tech tree I would like to plug. I know it's pretty full, but I think the following techs should be added. For each of them, I have a few ideas of content to add there or move from other techs.

Statistics
Telephone
Incandescent Lighting
Scientific Management
Abstract Mathematics
Computer Science
Postmodernism
Chaos Theory
Computational Sociology
Industrial Ecology
Autonomous Vehicles (would replace the existing Automated Traffic tech, which in turn would be moved and repurposed)
Jovian Terraforming
 
I agree with all those techs. I have want Statistics for awhile, mostly because it is essential for the"cure" for cholera. I can't express how important Postmodernism is as art, philosophy and political philosophy - I tried three times before giving up here. :lol:
 
So long as where the techs go is rational and there's good game cause and material to include them then I'm all for it. I really like the idea of including the telephone. Seems funny it hasn't been given its own tech yet anyhow.
 
Those sound cool but could you break them down into required techs, techs that will require them and of course their location on the tech tree? Seems like this should have been in the tech tree thread rather than a new topic.

Tech Tree Discussion
https://forums.civfanatics.com/threads/tech-tree-discussion.459006/

Example ...

Please use the standard form when proposing new techs. Such as ...

New Techs

Oratory
Req Techs: Priesthood
Location: X25 Y7
Cost: Same as Philosophy
Leads To: Code of Laws, Drama

Altered Techs

Code of Laws
Req Techs: Writing AND Monarchy AND Oratory

Drama
Req Techs: Literature AND Aesthetics AND Combat Sports AND Folk Dance AND Oratory

----

Note this was already added. Its just an example.
 
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Still probably the best "kitchen sink" mod I've ever played. I'm glad you guys are keeping at it.
Thanks! We always love hearing players appreciate our efforts.
 
I have half a mind to add a "Kitchen Sink Maker" at Modern Sanitation, which produces a Kitchen Sink bonus. Only then will we be complete.
 
I have half a mind to add a "Kitchen Sink Maker" at Modern Sanitation, which produces a Kitchen Sink bonus. Only then will we be complete.
lol! Do it!
 
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