I wrote some stuff at the maps section already, but there's more to add.
1. Is there a way to make a "mod inside mod", aka use 99% of the same mod (and in the same folder) - but for two modmods? Like loading alternative DLLs and/or XMLs.
2. Now, onto the actual idea. Is there an easy way (or any at all) to make yet another additional "feature" layer? You'll get my idea soon.
3. I'm thinking of a GEM-only additional "plot feature" - TERRITORY. Which would bind your available CULTURES to your actual location, while reducing or removing the (IMHO, stupid and unattractive) dependence on resources-in-sight. You still CAN leave it, but the territory dependence would be more important anyways.
4. Yet another separate idea. Like I wrote in the maps section, why not make "themed" GEMs, for example ERA-diversified. This is yet another step towards RFC/C2C.
5. But more importantly, is there a way to make an easy "civ (re)spawn" event without extensive code rewriting? I mean, you do have Revolutions already, so why not make it TIMED as well?
6. ALL this combined, can easily lead to era-GEMs with timed civ spawning. The only real problem would be time-scaling, cause C2C operates in slightly uncomfortable time ranges for adapting to actual civs realistically. Still, this can be overruled by some tweaking and/or implementing of "generic regional civs" for the game-start - which later on simply turn into more specific civs based on geography and/or your actual gameplay.
Waiting for replies and/or ideas.
1. Is there a way to make a "mod inside mod", aka use 99% of the same mod (and in the same folder) - but for two modmods? Like loading alternative DLLs and/or XMLs.
2. Now, onto the actual idea. Is there an easy way (or any at all) to make yet another additional "feature" layer? You'll get my idea soon.
3. I'm thinking of a GEM-only additional "plot feature" - TERRITORY. Which would bind your available CULTURES to your actual location, while reducing or removing the (IMHO, stupid and unattractive) dependence on resources-in-sight. You still CAN leave it, but the territory dependence would be more important anyways.
4. Yet another separate idea. Like I wrote in the maps section, why not make "themed" GEMs, for example ERA-diversified. This is yet another step towards RFC/C2C.
5. But more importantly, is there a way to make an easy "civ (re)spawn" event without extensive code rewriting? I mean, you do have Revolutions already, so why not make it TIMED as well?
6. ALL this combined, can easily lead to era-GEMs with timed civ spawning. The only real problem would be time-scaling, cause C2C operates in slightly uncomfortable time ranges for adapting to actual civs realistically. Still, this can be overruled by some tweaking and/or implementing of "generic regional civs" for the game-start - which later on simply turn into more specific civs based on geography and/or your actual gameplay.
Waiting for replies and/or ideas.
