- The button on the Medical Lab Tech is absolutely astounding. A work of vision. Sadly, the model doesn't really match and it would be SO cool if it did!
Ill put doctor bag in his hand- The Doctor strikes exactly the right notes. Maybe looks a little too religious though... don't know if that's something that could be addressed somehow, maybe with a medical bag rather than a book?
- Partisan model is really cool. The ONLY think I could pick at would be that the gun they have is a semi-automatic and Partisans are unlocked at rifling. But he's a great unit nevertheless!
- What happened to the Thief? Last I saw (after rearranging) he had the new brutal looking guy but now he just looks like a weakened rogue? Might I be seeing the pedia in-game and thus seeing a different unit look based on the civilization I'm playing?\
- Further reviewing, the gunfighter is just a touch too large.
-The Sentinel IS a little larger but still maybe a bit small imo. I know the spacing between the three objects enforces that it can't be grown as large as it probably should be but it would be nice if they were a 'little' imposing at least.
Can we not do for this model what was done for some birds a while back? Reduce his hover height?If I want to increase size of this model then he "fly to high" and he is invisible in pedia frame. I have plan to change background in this frame and sentinel should be more visible then.
I take it changing out the weapon object with something more rudimentary is more difficult than just finding a new model huh?Ill check for better model.
Can we not do for this model what was done for some birds a while back? Reduce his hover height?
I take it changing out the weapon object with something more rudimentary is more difficult than just finding a new model huh?
It is quite easy to do in nifscope. I think you can simply translate the scene root node in the z direction; if this causes some animation glitch then you have to translate a node further down the tree that is still a parent to the model node. Since a node further down the tree could be rotated by a parent node you might need to translate x or y direction instead.I dont know how to do this, but ill check it anyway.
Fair 'nuff. A little surprising to me but that's 'cuz I've not delved tooooo far into looking at the processes behind the art design side of units.Yep, its more complicated.
The first thing when I get home. ^^Toffer, can you look at Tuareg Camel Rider and Droid Tank animations?
Something not right with them.
I have a request...
I do not know how to make the little icons we have for things like religions, bonuses, properties and so on. I need to create (or have created) some for:
- Visibility
- Invisibility
- All invisibility types:
- INVISIBLE_SUBMARINE
- INVISIBLE_STEALTH
- INVISIBLE_CAMOUFLAGE
- INVISIBLE_INVISIBLE
- INVISIBLE_CLOAKED
- INVISIBLE_VOID
- INVISIBLE_NANO
- INVISIBLE_PHASED
- INVISIBLE_IMMATERIAL
- INVISIBLE_DISGUISED
- INVISIBLE_POLITICAL
- INVISIBLE_SUBMERGED
- INVISIBLE_SIZE
- INVISIBLE_NAVAL_DISGUISE
Can anyone help me with this?
Yeah... that. Are there any files I can look at that would be examples? Where do they pick up an index for the code? I don't apparently have any way to load those beyond GIMP and I'm not trying to figure out that nightmare of a program. Not if I can help it.If they have to go into the gamefont files they need to be in TGA format.
The program to use to edit the Game Font files is Game Font Editor Asaf. Documentation is on that page also.