In here Walter Hawkwood has uploaded some fort graphics. I think the bottom one 5th from the left would make a good palisade improvement. Much better than the one we currently have.
Can someone get to post 460 pls, thx . . .
I saw this bug and Ill fix as soon ill end my current project.
ok great, also had this?
RESMGR: Texture art\units\german_sparth\explorer\explorer_128.dds failed to load
Dont know if u seen this or not??
RESMGR: Scene file Art/Units/ShMonk/taoist/taoistmissionary_fx.nif failed to load. Reason: (code:1) Cannot open file.
RESMGR: Failed loading file Art/Units/Celtic_Sparth/ranger/Longbowman_MD_fidget_stretch.kf. Reason: (code:1) Cannot open file.
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture AnimalTeeth.dds failed to load (i believe these are from the Big Cats??)
RESMGR: Texture aztec_jaguar_weapons_gloss_64.dds failed to load
RESMGR: Texture aztec_jaguar_weapons_64.dds failed to load
RESMGR: Texture HeavyCavalry_Horse_128.dds failed to load
RESMGR: Texture HeavyCavalry_Horse_128_gloss.dds failed to load
RESMGR: Texture Great_Spy_Ancient_DIFF.dds failed to load
Is Toffer on Spring break?
JosEPh
Spontaneous easter vacation ^^
Back now.
@TB: Don't worry I'll hang around as long as there are still others working on C2C, morale is irrelevant in this matter.
@Toffer,
i was going thru stuff and looked at ur Neanderthal city folder, i think what it needs is to be incorporated into the CityLSystem also, just guessing here, dont know if modular stuff will work for cities??, thats what i had to do for adding in the PreH Era stuff, again just guessing, its been sooooo long, sorry. . .
Yes, given that the basic XML is fine and the python has nothing to do with the city layout as far as I can see then by a process of elimination the mysterious CityLSystem stuff, also XML, may well be the place for a fix.
Thats what i thought, so is there anymore city stuff i need to know about??