C2C Graphics

Yeah I think. You need to drain the peat bog before you can improve it at all IIRC.
People have been harvesting peat from peat bogs since the stone age so you must be able to build the peat cutter improvement on it earlier than you can drain it.

edit missed Joe's pots

edit2 there is also some evidence for some mining of iron from peat bogs early on.

Is it possible to have a Stone Tools workshop on the plot until much later? I know you can restrict an improvement to a later tech based on feature but not sure it works for improvements or that said improvements wont grow into later improvements before they should when worked.
 
Is it possible to have a Stone Tools workshop on the plot until much later? I know you can restrict an improvement to a later tech based on feature but not sure it works for improvements or that said improvements wont grow into later improvements before they should when worked.
Probably only with a special new 'stone tools workshop' improvement.
 
Is it possible to have a Stone Tools workshop on the plot until much later? I know you can restrict an improvement to a later tech based on feature but not sure it works for improvements or that said improvements wont grow into later improvements before they should when worked.
All I could do was "cut Peat" until I got the tech to Drain the bog, no stone tools workshop was availabe for usage or selection. Now I can mine all 3 peat bogs that have tin under them. Of course if I mine All 3 I lose the Peat resource. :p
 
Should I pursue this alternate form for the bamboo feature:
Spoiler :
attachment.php

Colors are subject to change.
It's three of them bunched together.
It has about the same amount of polygons (as two of the trees we have now) and should be more visible at a distance due to the wider foliage.
Perhaps I should make the trunk thinner, while keeping the foliage at the same width?

The foliage of real bamboo is closer to the new one as seen here:
Spoiler :
river_through_the_bamboo_forest_by_syltorian-d88unnt.jpg
I've picked up my work on bamboo forest again, after not touching it for almost two years.
Spoiler Just started. :
Untitled-1.jpg
With this post I'm hoping I'll commit myself into finishing another variant of bamboo forest that is created from scratch.
Main objective is to have it be more visible on all terrain types, more foliage and some colorful undergrowth will probably help.
 
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Cool! :)
 
@Toffer - Since you are redoing the bamboo can you redo the Mangroves too? At current they do not look like mangroves at all but look more like palm trees. Mangroves actually look more like the deciduous forest graphics. Maybe take those and alter them to look more mangrove-like. The old mangroves that were originally put in were taken from zoo tycoon 2 but obviously had some graphical glitches.

5c2hPQl.jpgl

Example image from the web showing the ZT2 mangrove model.
 
I'll go for the first option, then I can start earlier on improving "young forest" after that.

Edit
Spoiler Progress is slow but steady :
preview.jpg
Making all the individual bamboo unique without overdoing the foilage will take me time, I'm the nitpicking type and can use half an hour just moving the same three vertices of one polygon forth and back a few millimeters at a time. ^^
 
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Finally got something I could look at in-game; I've only finished one of 15 models for it. It's the biggest of the 15, the rest will be a bit quicker as they are mostly based on the biggest one.
Spoiler Pic. :
Untit.jpg
Model is less than half the size of the old bamboo model (233 → 102 KB), and texture size is reduced from 171 → 46 KB.
 
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Very good reduction numbers. :goodjob:
 
3 of 15 bamboo models completed.
Spoiler Picture :
jadfjanf.jpg
The old one is barely visible on plain and grassland, so I'm thinking it's best to just delete the old one, so we only have the new bamboo when I'm finished with it.
 
I've messed around with the World mapscript river placement code today, and I'm getting some interesting results I wanted to share.
I obviously need to tone it down a bit, but the results I'm aiming for are in general longer rivers hat split and merge more than what the world mapscript was able to produce previously.

The picture shows the largest river that was on the map, there were plenty of land area with much less river presence.
 

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Does not look realistic. With all those rivers connected - where are the sources. Sources for large rivers should be from hills/lakes etc. IMO.

EDIT.

I am back (after a holiday and buying a new PC.)

But I am spending most of my PC time trying to get to grips with Win10 initially. :lol: :cringe: :confused: :D
 
Another example, the two biggest rivers in the same Huge map.

Maybe I'll get it bug free and ready for the SVN some time tomorrow.
 

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Ok, a rewritten river generation code for the World mapscript has been added to the SVN.

Feedback, screenshots and discussions about it, if any1 feel so inclined, can be posted in this thread.
 

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Can you make the normal deserts have the light tan color of the dunes? I don't like how they have a cartoonish cheeto dust orange.
I can desaturated it some, but it shouldn't have the same colour as the dunes, we want all terrains to be distinct enough to see what it is at a glance even when zoomed far out.
I agree that it is a bit too much atm.
 
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