C2C: Hunters, Healers and Recon Units

If you are implying that glass blowing would allow for telescopes/spyglasses or even eyeglasses that's much too soon. I ment that these units could infer the movements of troops at long distances without having to actually see them. More of a tactical tracking of enemy units by knowing scouting tactics.

Yes, you're right. Those weren't around until the 1600s. And that IS what I was thinking :blush:

But increased Sight makes it easier to find goody huts and hunt, and is more than just troop movement. Although I guess you could say they could climb trees :D
 
Slightly off-topic, but how about a promotion (not sure what units) that allows it to see invisible units. Or conversely a promotion for units that can see invis to sight range - either way something to make defending against invisible attackers a bit easier.

That's what the dog units are for. Or you can just use thieves to see thieves. I would rather not give the power of detecting thief units to other units because it would make the canine units useless.
 
That's what the dog units are for. Or you can just use thieves to see thieves. I would rather not give the power of detecting thief units to other units because it would make the canine units useless.

Right. Does increased sight range on cities due to things like border outposts (is that the one?) work for all units in the city including the dogs do you know?
 
Recon Units consist of two groups the Explorers and the specialist Hunters. With the Wanderer filling the position before specialisation. Add a new combat class "Hunter" leaving the explorer units in the recon class.

Wanderer
  • no bad goodie huts
  • can attack
    - cost 10; upgrades to Scout and Tracker

Explorers
  • no bad goodie huts
  • defend only
  • explore rival territory on "Right of Passage" because "defend only"
  • board caravel because "defend only"
  • recon units
Scout - Tracking, cost 15; upgrades to Explorer and Tracker
Explorer - Writing, cost 45; upgrades to Adventurer and Hunter
Adventurer - Compass, cost 140; Upgrades to Motorcycle line

Specialist Hunters
  • no bad goodie huts (remove)
  • can attack
  • explore rival territory on "Open Borders"
  • national limit of 5
  • recon units {hunt units)
Tracker - Tracking, cost 30 (20); upgrades to Hunter
Hunter - Hunting, cost 40; upgrades to Ranger
Ranger - Writing and Falconry, cost 60; upgrades to Sharpshooter line
Buildings
Hunting Instruction - Percistance Hunting, expires Animal Husbandry, free hunting promotion (expire with sailing or military training which ever is soonest after archery)
Master Hunter - Percistance Hunting, expires Never, free exp to ...​

Promotions
Hunting I - % verses animals, +3% (+5%) chance to subdue (allow wooden ships, recon and hunting units to get this promotion)
Hunting II - % verses animals, +5% chance to subdue (hunting units to get this promotion)
Hunting III - % verses animals, +8% (+5%) chance to subdue (hunting units to get this promotion)
Woodsman/Guerilla I/II/III - +5% (+2%) chance to subdue​

Subdue Animals

Any unit has a base chance of 10% of capturing a defeated animal unit. This represents the occasion where a parent animal is killed and the young taken as pets.

Recon units (change to require "hunting promotion" or "hunting units") have a base chance of 40% (45%) of capturing a defeated animal.

All promotion bonuses are added to the base chance.

If the unit is subdued and it is a resource animal there is a chance that a resource of that type will be placed on the map if the terrain is right and no resources are on that plot already.​
 
You don't even need to make a new group. Just give the Explorer group a special promotion and any other promotion for that group can require that promotion. Note this special promotion cannot be obtained normally and is only given as free promotion on those specific units.

Except I read that you wanted many units to get Hunter I but only hunting units to get Hunter II and above from experiance.
 
Right. Does increased sight range on cities due to things like border outposts (is that the one?) work for all units in the city including the dogs do you know?

You know, I've wondered about the various tower buildings. They say they improve sight around cities, but I haven't noticed that. I might need to pay better attention, but usually by the time I build them, my culture is accomplishing the same task. Or does this apply to seeing Invisible units? That would make sense if it is. And each turn the invis unit is in the radius there is a chance it is detected?
 
Except I read that you wanted many units to get Hunter I but only hunting units to get Hunter II and above from experiance.

Then have a new Promotion given to the Hunter units then make Hunter II require Hunter I AND the new Promotion only given specifically to those units. Note the new hunter specific promotion would not even need to give any benefits if you did not want it to. It could just be there as a requirement.
 
You know, I've wondered about the various tower buildings. They say they improve sight around cities, but I haven't noticed that. I might need to pay better attention, but usually by the time I build them, my culture is accomplishing the same task. Or does this apply to seeing Invisible units? That would make sense if it is. And each turn the invis unit is in the radius there is a chance it is detected?

I'm not convinced it's working as advertised (especially with see invis units seeing invis ones from the city's notionally extended range). I'll look into it sometime (so many things on the list though :-( )
 
I'm not convinced it's working as advertised (especially with see invis units seeing invis ones from the city's notionally extended range). I'll look into it sometime (so many things on the list though :-( )

I know! :( I keep seeing your threads with more work piling up. Sorry dude. Sideline the boat stuff :mischief:
 
I know! :( I keep seeing your threads with more work piling up. Sorry dude. Sideline the boat stuff :mischief:

Boat stuff is in testing now. Will be pushed to SVN later today or tomorrow. The things I really want to take time out for are really background tasks, but I need to take them seriously every now and again (and it's been a while since I last hit on them). Specifically performance work (now I have better late game examples), and memory-leak hunting/memory usage reduction work. These are never urgent, but always valuable, and anything that increases the strength of the foundations pays dividends in the long run.
 
Then have a new Promotion given to the Hunter units then make Hunter II require Hunter I AND the new Promotion only given specifically to those units. Note the new hunter specific promotion would not even need to give any benefits if you did not want it to. It could just be there as a requirement.

Simpler to make a combat class than a new promotion. For starters it does not need a graphic. Of course, the buildings would need to change.
 
Simpler to make a combat class than a new promotion. For starters it does not need a graphic. Of course, the buildings would need to change.

I actually wasn't suggesting a tree climbing promotion ;) We have the +1 Sight promotion in the system already, so if you wanted to grant extra sight to a unit, that would be the way imho
 
Simpler to make a combat class than a new promotion. For starters it does not need a graphic. Of course, the buildings would need to change.

Graphics are easy to make, plus you could always use an existing one. That's what i did for the Riot Control promotions that only the City Guarding/Police units get.
 
Graphics are easy to make, plus you could always use an existing one. That's what i did for the Riot Control promotions that only the City Guarding/Police units get.

Graphics cost runtime memory, which is not a resource we have an endless supply of. I'm trying to reduce usage in the DLL currently
 
@Dancing Hoskuld

Here are 2 new icons. The Big Game Hunter which resembles a stereotypical British Safari Hunter. The other one I would like to be the new Hunter icon/button since the old one fits better as a Big Game hunter icon/button. Mainly because the old one is holding a gun and better fit at Matchlocks than Hunting tech.

Enjoy! :D
 
@Dancing Hoskuld

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Why's the surgeon get all this extras stuff while all the other Health Units just have "Can Only Defend" and a bunch of Health Promotions?

Also I find it a bit weird that it can "only defend" but "doesn't receive defensive bonus". What?

Anywho I think all the stuff in red should be removed from the Surgeon.
 
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